Optionalproperties: Partial<NM.RemoteConnection.ConstructorProps>Read-OnlySince 1.12filenameRead-OnlySince 1.12flagsThe flags of the connection as unsigned integer. The values correspond to the NM.SettingsConnectionFlags enum.
Read-Onlyunsavedtrue if the remote connection contains changes that have not been saved
to disk, false if the connection is the same as its on-disk representation.
Read-OnlySince 1.44version_Read-OnlySince 1.44versionRead-Onlyvisibletrue if the remote connection is visible to the current user, false if
not. If the connection is not visible then it is essentially useless; it
will not contain any settings, and operations such as
nm_remote_connection_save() and nm_remote_connection_delete() will always
fail. (NMRemoteSettings will not normally return non-visible connections
to callers, but it is possible for a connection's visibility to change
after you already have a reference to it.)
The D-Bus object path.
The D-Bus path of an object instance never changes, even if the object gets removed from the cache. To see whether the object is still in the cache, check NMObject:client.
Adds a NM.Setting to the connection, replacing any previous NM.Setting of the same name which has previously been added to the NM.Connection. The connection takes ownership of the NM.Setting object and does not increase the setting object's reference count.
the NM.Setting to add to the connection object
Creates a binding between source_property on source and target_property
on target.
Whenever the source_property is changed the target_property is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well.
The binding will automatically be removed when either the source or the
target instances are finalized. To remove the binding without affecting the
source and the target you can just call g_object_unref() on the returned
GObject.Binding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source and target are only used from a single thread and it
is clear that both source and target outlive the binding. Especially it
is not safe to rely on this if the binding, source or target can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A GObject.Object can have multiple bindings.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Complete version of g_object_bind_property().
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well. The transform_from function is only used in case
of bidirectional bindings, otherwise it will be ignored
The binding will automatically be removed when either the source or the
target instances are finalized. This will release the reference that is
being held on the GObject.Binding instance; if you want to hold on to the
GObject.Binding instance, you will need to hold a reference to it.
To remove the binding, call g_binding_unbind().
A GObject.Object can have multiple bindings.
The same user_data parameter will be used for both transform_to
and transform_from transformation functions; the notify function will
be called once, when the binding is removed. If you need different data
for each transformation function, please use
g_object_bind_property_with_closures() instead.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
Optionaltransform_to: BindingTransformFuncthe transformation function from the source to the target, or null to use the default
Optionaltransform_from: BindingTransformFuncthe transformation function from the target to the source, or null to use the default
Optionalnotify: DestroyNotifya function to call when disposing the binding, to free resources used by the transformation functions, or null if not required
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of
g_object_bind_property_full(), using GClosures instead of
function pointers.
the property on source to bind
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Blocks a handler of an instance so it will not be called during any signal emissions
Handler ID of the handler to be blocked
Clears and frees any secrets that may be stored in the connection, to avoid keeping secret data in memory when not needed.
Clears and frees secrets determined by func.
Optionalfunc: SettingClearSecretsWithFlagsFnfunction to be called to determine whether a specific secret should be cleared or not. If null, all secrets are cleared.
Deletes all of connection's settings.
Send any local changes to the settings and properties of connection to
NetworkManager. If save_to_disk is true, the updated connection will be saved to
disk; if false, then only the in-memory representation will be changed.
whether to persist the changes to disk
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
true on success, false on error, in which case error will be set.
Asynchronously sends any local changes to the settings and properties of
connection to NetworkManager. If save is true, the updated connection will
be saved to disk; if false, then only the in-memory representation will be
changed.
whether to save the changes to persistent storage
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Asynchronously sends any local changes to the settings and properties of
connection to NetworkManager. If save is true, the updated connection will
be saved to disk; if false, then only the in-memory representation will be
changed.
whether to save the changes to persistent storage
a Gio.Cancellable, or null
callback to be called when the commit operation completes
Asynchronously sends any local changes to the settings and properties of
connection to NetworkManager. If save is true, the updated connection will
be saved to disk; if false, then only the in-memory representation will be
changed.
whether to save the changes to persistent storage
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Optionalcallback: AsyncReadyCallback<NM.RemoteConnection>callback to be called when the commit operation completes
Gets the result of a call to nm_remote_connection_commit_changes_async().
the result passed to the Gio.AsyncReadyCallback
true on success, false on error, in which case error will be set.
Compares two NM.Connection objects for similarity, with comparison behavior
modified by a set of flags. See nm_setting_compare() for a description of
each flag's behavior.
a second NM.Connection to compare with the first
compare flags, e.g. NM.SettingCompareFlags.EXACT
true if the comparison succeeds, false if it does not
SignalconnectSignalconnect_Deletes the connection.
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
true on success, false on error, in which case error will be set.
Asynchronously deletes the connection.
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Asynchronously deletes the connection.
a Gio.Cancellable, or null
callback to be called when the delete operation completes
Asynchronously deletes the connection.
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Optionalcallback: AsyncReadyCallback<NM.RemoteConnection>callback to be called when the delete operation completes
Gets the result of a call to nm_remote_connection_delete_async().
the result passed to the Gio.AsyncReadyCallback
true on success, false on error, in which case error will be set.
Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
Handler ID of the handler to be disconnected
Print the connection (including secrets!) to stdout. For debugging purposes ONLY, should NOT be used for serialization of the setting, or machine-parsed in any way. The output format is not guaranteed to be stable and may change at any time.
SignalemitIterates over the properties of each NM.Setting object in the NM.Connection, calling the supplied user function for each property.
user-supplied function called for each setting's property
This function is intended for GObject.Object implementations to re-enforce
a [floating][floating-ref] object reference. Doing this is seldom
required: all GInitiallyUnowneds are created with a floating reference
which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object. If the freeze count is
non-zero, the emission of "notify" signals on object is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
GObject.Object::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
A shortcut to return the type from the connection's NM.SettingConnection.
the type from the connection's 'connection' setting
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
the data if found, or null if no such data exists.
file that stores the connection in case the connection is file-backed.
the flags of the connection of type NM.SettingsConnectionFlags.
A shortcut to return the ID from the connection's NM.SettingConnection.
the ID from the connection's 'connection' setting
Returns the interface name as stored in NMSettingConnection:interface_name.
If the connection contains no NMSettingConnection, it will return null.
For hardware devices and software devices created outside of NetworkManager, this name is used to match the device. for software devices created by NetworkManager, this is the name of the created interface.
Name of the kernel interface or null
Returns the connection's D-Bus path.
the D-Bus path of the connection, previously set by a call to nm_connection_set_path().
Gets a property of an object.
The value can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
The name of the property to get
Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
This function gets back user data pointers stored via
g_object_set_qdata().
A GLib.Quark, naming the user data pointer
The user data pointer set, or null
Request the connection's secrets. Note that this is a blocking D-Bus call, not a simple property accessor.
the NM.Setting object name to get secrets for
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
a GLib.Variant of type NM_VARIANT_TYPE_CONNECTION containing connection's secrets, or null on error. Warning: NMClient contains a cache of objects on D-Bus. This cache gets updated with D-Bus signals when iterating the GMainContext. This function performs a (pseudo) blocking D-Bus call. Aside blocking, the result will not be in sync and not be ordered with the content of the NMClient cache. This function used to be deprecated between 1.22 and 1.38 releases.
Asynchronously requests the connection's secrets.
the NM.Setting object name to get secrets for
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Asynchronously requests the connection's secrets.
the NM.Setting object name to get secrets for
a Gio.Cancellable, or null
callback to be called when the secret request completes
Asynchronously requests the connection's secrets.
the NM.Setting object name to get secrets for
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Optionalcallback: AsyncReadyCallback<NM.RemoteConnection>callback to be called when the secret request completes
Gets the result of a call to nm_remote_connection_get_secrets_async().
the result passed to the Gio.AsyncReadyCallback
a GLib.Variant of type NM_VARIANT_TYPE_CONNECTION containing connection's secrets, or null on error.
Gets the NM.Setting with the given GObject.GType, if one has been previously added to the NM.Connection.
the GObject.GType of the setting object to return
the NM.Setting, or null if no setting of that type was previously added to the NM.Connection
A shortcut to return any NM.Setting8021x the connection might contain.
an NM.Setting8021x if the connection contains one, otherwise null
A shortcut to return any NM.SettingAdsl the connection might contain.
an NM.SettingAdsl if the connection contains one, otherwise null
A shortcut to return any NM.SettingBluetooth the connection might contain.
an NM.SettingBluetooth if the connection contains one, otherwise null
A shortcut to return any NM.SettingBond the connection might contain.
an NM.SettingBond if the connection contains one, otherwise null
A shortcut to return any NM.SettingBridge the connection might contain.
an NM.SettingBridge if the connection contains one, otherwise null
A shortcut to return any NM.SettingBridgePort the connection might contain.
an NM.SettingBridgePort if the connection contains one, otherwise null
Gets the NM.Setting with the given name, if one has been previously added the NM.Connection.
a setting name
the NM.Setting, or null if no setting with that name was previously added to the NM.Connection
A shortcut to return any NM.SettingCdma the connection might contain.
an NM.SettingCdma if the connection contains one, otherwise null
A shortcut to return any NM.SettingConnection the connection might contain.
an NM.SettingConnection if the connection contains one, otherwise null
A shortcut to return any NM.SettingDcb the connection might contain.
an NM.SettingDcb if the connection contains one, otherwise NULL
A shortcut to return any NM.SettingDummy the connection might contain.
an NM.SettingDummy if the connection contains one, otherwise null
A shortcut to return any NM.SettingGeneric the connection might contain.
an NM.SettingGeneric if the connection contains one, otherwise NULL
A shortcut to return any NM.SettingGsm the connection might contain.
an NM.SettingGsm if the connection contains one, otherwise null
A shortcut to return any NM.SettingInfiniband the connection might contain.
an NM.SettingInfiniband if the connection contains one, otherwise null
A shortcut to return any NM.SettingIPTunnel the connection might contain.
an NM.SettingIPTunnel if the connection contains one, otherwise null
A shortcut to return any NM.SettingIP4Config the connection might contain.
Note that it returns the value as type NM.SettingIPConfig, since the vast majority of IPv4-setting-related methods are on that type, not NM.SettingIP4Config.
an NM.SettingIP4Config if the connection contains one, otherwise null
A shortcut to return any NM.SettingIP6Config the connection might contain.
Note that it returns the value as type NM.SettingIPConfig, since the vast majority of IPv6-setting-related methods are on that type, not NM.SettingIP6Config.
an NM.SettingIP6Config if the connection contains one, otherwise null
A shortcut to return any NM.SettingMacsec the connection might contain.
an NM.SettingMacsec if the connection contains one, otherwise null
A shortcut to return any NM.SettingMacvlan the connection might contain.
an NM.SettingMacvlan if the connection contains one, otherwise null
A shortcut to return any NM.SettingOlpcMesh the connection might contain.
an NM.SettingOlpcMesh if the connection contains one, otherwise null
A shortcut to return any NM.SettingOvsBridge the connection might contain.
an NM.SettingOvsBridge if the connection contains one, otherwise null
A shortcut to return any NM.SettingOvsInterface the connection might contain.
an NM.SettingOvsInterface if the connection contains one, otherwise null
A shortcut to return any NM.SettingOvsPatch the connection might contain.
an NM.SettingOvsPatch if the connection contains one, otherwise null
A shortcut to return any NM.SettingOvsPort the connection might contain.
an NM.SettingOvsPort if the connection contains one, otherwise null
A shortcut to return any NM.SettingPpp the connection might contain.
an NM.SettingPpp if the connection contains one, otherwise null
A shortcut to return any NM.SettingPppoe the connection might contain.
an NM.SettingPppoe if the connection contains one, otherwise null
A shortcut to return any NM.SettingProxy the connection might contain.
an NM.SettingProxy if the connection contains one, otherwise null
A shortcut to return any NM.SettingSerial the connection might contain.
an NM.SettingSerial if the connection contains one, otherwise null
A shortcut to return any NM.SettingTCConfig the connection might contain.
an NM.SettingTCConfig if the connection contains one, otherwise null
A shortcut to return any NM.SettingTeam the connection might contain.
an NM.SettingTeam if the connection contains one, otherwise null
A shortcut to return any NM.SettingTeamPort the connection might contain.
an NM.SettingTeamPort if the connection contains one, otherwise null
A shortcut to return any NM.SettingTun the connection might contain.
an NM.SettingTun if the connection contains one, otherwise null
A shortcut to return any NM.SettingVlan the connection might contain.
an NM.SettingVlan if the connection contains one, otherwise null
A shortcut to return any NM.SettingVpn the connection might contain.
an NM.SettingVpn if the connection contains one, otherwise null
A shortcut to return any NM.SettingVxlan the connection might contain.
an NM.SettingVxlan if the connection contains one, otherwise null
A shortcut to return any NM.SettingWimax the connection might contain.
an NM.SettingWimax if the connection contains one, otherwise null
A shortcut to return any NM.SettingWired the connection might contain.
an NM.SettingWired if the connection contains one, otherwise null
A shortcut to return any NM.SettingWireless the connection might contain.
an NM.SettingWireless if the connection contains one, otherwise null
A shortcut to return any NM.SettingWirelessSecurity the connection might contain.
an NM.SettingWirelessSecurity if the connection contains one, otherwise null
true if the remote connection contains changes that have not been saved to disk, false if the connection is the same as its on-disk representation.
A shortcut to return the UUID from the connection's NM.SettingConnection.
the UUID from the connection's 'connection' setting
the version-id of the profile. This ID is incremented whenever the profile is modified.
Returns the name that nm_device_disambiguate_names() would
return for the virtual device that would be created for connection.
Eg, "VLAN (eth1.1)".
the name of connection's device, or null if connection is not a virtual connection type
Checks if the connection is visible to the current user. If the
connection is not visible then it is essentially useless; it will
not contain any settings, and operations such as
nm_remote_connection_save() and nm_remote_connection_delete() will
always fail. (NMRemoteSettings will not normally return
non-visible connections to callers, but it is possible for a
connection's visibility to change after you already have a
reference to it.)
true if the remote connection is visible to the current user, false if not.
Gets n_properties properties for an object.
Obtained properties will be set to values. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Checks whether object has a [floating][floating-ref] reference.
true if object has a floating reference
A convenience function to check if the given connection is a particular
type (ie wired, Wi-Fi, ppp, etc). Checks the NM.SettingConnection.type
property of the connection and matches that against type.
a setting name to check the connection's type against (like NM_SETTING_WIRELESS_SETTING_NAME or NM_SETTING_WIRED_SETTING_NAME)
true if the connection is of the given type, false if not
Checks if connection refers to a virtual device (and thus can potentially be
activated even if the device it refers to doesn't exist).
whether connection refers to a virtual device
Returns the name of the first setting object in the connection which would need secrets to make a successful connection. The returned hints are only intended as a guide to what secrets may be required, because in some circumstances, there is no way to conclusively determine exactly which secrets are needed.
the setting name of the NM.Setting object which has invalid or missing secrets
Does some basic normalization and fixup of well known inconsistencies
and deprecated fields. If the connection was modified in any way,
the output parameter modified is set true.
Finally the connection will be verified and true returns if the connection
is valid. As this function only performs some specific normalization steps
it cannot repair all connections. If the connection has errors that
cannot be normalized, the connection will not be modified.
a GLib.HashTable with normalization parameters to allow customization of the normalization by providing specific arguments. Unknown arguments will be ignored and the default will be used. The keys must be strings compared with g_str_equal() function. The values are opaque and depend on the parameter name.
true if the connection is valid, false if it is not
Emits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
the name of a property installed on the class of object.
Emits a "notify" signal for the property specified by pspec on object.
This function omits the property name lookup, hence it is faster than
g_object_notify().
One way to avoid using g_object_notify() from within the
class that registered the properties, and using g_object_notify_by_pspec()
instead, is to store the GParamSpec used with
g_object_class_install_property() inside a static array, e.g.:
typedef enum
{
PROP_FOO = 1,
PROP_LAST
} MyObjectProperty;
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
0, 100,
50,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the GObject.ParamSpec of a property installed on the class of object.
Increases the reference count of object.
Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type
of object will be propagated to the return type (using the GCC typeof()
extension), so any casting the caller needs to do on the return type must be
explicit.
the same object
Increase the reference count of object, and possibly remove the
[floating][floating-ref] reference, if object has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object will be propagated to the return type
under the same conditions as for g_object_ref().
object
Removes the NM.Setting with the given GObject.GType from the NM.Connection. This operation dereferences the NM.Setting object.
the GObject.GType of the setting object to remove
Replaces connection's settings with new_settings (which must be
syntactically valid, and describe a known type of connection, but does not
need to result in a connection that passes nm_connection_verify()).
a GLib.Variant of type NM_VARIANT_TYPE_CONNECTION, with the new settings
true if connection was updated, false if new_settings could not be deserialized (in which case connection will be unchanged).
Deep-copies the settings of new_connection and replaces the settings of connection
with the copied settings.
a NM.Connection to replace the settings of connection with
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Saves the connection to disk if the connection has changes that have not yet been written to disk, or if the connection has never been saved.
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
true on success, false on error, in which case error will be set.
Saves the connection to disk if the connection has changes that have not yet been written to disk, or if the connection has never been saved.
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Saves the connection to disk if the connection has changes that have not yet been written to disk, or if the connection has never been saved.
a Gio.Cancellable, or null
callback to be called when the save operation completes
Saves the connection to disk if the connection has changes that have not yet been written to disk, or if the connection has never been saved.
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Optionalcallback: AsyncReadyCallback<NM.RemoteConnection>callback to be called when the save operation completes
Gets the result of a call to nm_remote_connection_save_async().
the result passed to the Gio.AsyncReadyCallback
true on success, false on error, in which case error will be set.
Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
Object containing the properties to set
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key is converted to a GLib.Quark using g_quark_from_string().
This means a copy of key is kept permanently (even after object has been
finalized) — so it is recommended to only use a small, bounded set of values
for key in your program, to avoid the GLib.Quark storage growing unbounded.
name of the key
Optionaldata: anydata to associate with that key
Sets the D-Bus path of the connection. This property is not serialized, and is only for the reference of the caller. Sets the NM.Connection.path property.
the D-Bus path of the connection as given by the settings service which provides the connection
Sets a property on an object.
The name of the property to set
The value to set the property to
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
the data if found, or null if no such data exists.
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of
g_object_steal_qdata() would have left the destroy function set,
and thus the partial string list would have been freed upon
g_object_set_qdata_full().
A GLib.Quark, naming the user data pointer
The user data pointer set, or null
Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
Name of the signal to stop emission of
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Converts the NM.Connection into a GLib.Variant of type
NM_VARIANT_TYPE_CONNECTION describing the connection, suitable for
marshalling over D-Bus or otherwise serializing.
serialization flags, e.g. NM.ConnectionSerializationFlags.ALL
a new floating GLib.Variant describing the connection, its settings, and each setting's properties.
Unblocks a handler so it will be called again during any signal emissions
Handler ID of the handler to be unblocked
Decreases the reference count of object. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the GObject.Object may be reused in future (for example, if it is
an instance variable of another object), it is recommended to clear the
pointer to null rather than retain a dangling pointer to a potentially
invalid GObject.Object instance. Use g_clear_object() for this.
Update the specified setting's secrets, given a dictionary of secrets
intended for that setting (deserialized from D-Bus for example). Will also
extract the given setting's secrets hash if given a connection dictionary.
If setting_name is null, expects a fully serialized NM.Connection as
returned by nm_connection_to_dbus() and will update all secrets from all
settings contained in secrets.
the setting object name to which the secrets apply
a GLib.Variant of secrets, of type NM_VARIANT_TYPE_CONNECTION or NM_VARIANT_TYPE_SETTING
true if the secrets were successfully updated, false if the update failed (tried to update secrets for a setting that doesn't exist, etc)
Asynchronously calls the Update2() D-Bus method.
optional connection to update the settings.
update-flags
Optionalargs: GLib.Variant<any>optional arguments.
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Asynchronously calls the Update2() D-Bus method.
optional connection to update the settings.
update-flags
optional arguments.
a Gio.Cancellable, or null
callback to be called when the commit operation completes
Asynchronously calls the Update2() D-Bus method.
optional connection to update the settings.
update-flags
Optionalargs: GLib.Variant<any>optional arguments.
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Optionalcallback: AsyncReadyCallback<NM.RemoteConnection>callback to be called when the commit operation completes
Gets the result of a call to nm_remote_connection_commit_changes_async().
the result passed to the Gio.AsyncReadyCallback
on success, a GLib.Variant of type "a{sv}" with the result. On failure, null.
Validates the connection and all its settings. Each setting's properties have allowed values, and some values are dependent on other values. For example, if a Wi-Fi connection is security enabled, the NM.SettingWireless setting object's 'security' property must contain the setting name of the NM.SettingWirelessSecurity object, which must also be present in the connection for the connection to be valid. As another example, the NM.SettingWired object's 'mac-address' property must be a validly formatted MAC address. The returned GLib.Error contains information about which setting and which property failed validation, and how it failed validation.
true if the connection is valid, false if it is not
Verifies the secrets in the connection.
true if the secrets are valid, false if they are not
Virtualvfunc_emitted when any change to the connection's settings occurs
Virtualvfunc_the constructed function is called by g_object_new() as the
final step of the object creation process. At the point of the call, all
construction properties have been set on the object. The purpose of this
call is to allow for object initialisation steps that can only be performed
after construction properties have been set. constructed implementors
should chain up to the constructed call of their parent class to allow it
to complete its initialisation.
Virtualvfunc_Virtualvfunc_the dispose function is supposed to drop all references to other
objects, but keep the instance otherwise intact, so that client method
invocations still work. It may be run multiple times (due to reference
loops). Before returning, dispose should chain up to the dispose method
of the parent class.
Virtualvfunc_instance finalization function, should finish the finalization of
the instance begun in dispose and chain up to the finalize method of the
parent class.
Virtualvfunc_Virtualvfunc_Emits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
Virtualvfunc_emitted when the connection's secrets are cleared
Virtualvfunc_emitted when the connection's secrets are updated
Virtualvfunc_the generic setter for all properties of this type. Should be
overridden for every type with properties. If implementations of
set_property don't emit property change notification explicitly, this will
be done implicitly by the type system. However, if the notify signal is
emitted explicitly, the type system will not emit it a second time.
This function essentially limits the life time of the closure to
the life time of the object. That is, when the object is finalized,
the closure is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure, to ensure that an extra
reference count is held on object during invocation of the
closure. Usually, this function will be called on closures that
use this object as closure data.
GObject.Closure to watch
Returns the NM.Client instance in which object is cached.
Also, if the object got removed from the client cached,
this returns null. So it can be used to check whether the
object is still alive.
the NM.Client cache in which the object can be found, or null if the object is no longer cached.
Static_Staticcompat_Optionaldata: anyStaticfind_Staticinstall_Staticinstall_the id for the new property
the GObject.ParamSpec for the new property
Staticinterface_Find the GObject.ParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Staticinterface_Add a property to an interface; this is only useful for interfaces
that are added to GObject-derived types. Adding a property to an
interface forces all objects classes with that interface to have a
compatible property. The compatible property could be a newly
created GObject.ParamSpec, but normally
g_object_class_override_property() will be used so that the object
class only needs to provide an implementation and inherits the
property description, default value, bounds, and so forth from the
interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init member of
GObject.TypeInfo.) It must not be called after after class_init has
been called for any object types implementing this interface.
If pspec is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the GObject.ParamSpec for the new property
Staticinterface_Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Staticlist_StaticnewvStaticoverride_the new property ID
the name of a property registered in a parent class or in an interface of this class.
Compile-time signal type information.
This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.