Class (GI Class)

Gtk-4.0GtkBuilder

Reads XML descriptions of a user interface and instantiates the described objects.

To create a Gtk.Builder from a user interface description, call Gtk.Builder.new_from_file, Gtk.Builder.new_from_resource or Gtk.Builder.new_from_string.

In the (unusual) case that you want to add user interface descriptions from multiple sources to the same Gtk.Builder you can call Gtk.Builder.new to get an empty builder and populate it by (multiple) calls to Gtk.Builder.add_from_file, Gtk.Builder.add_from_resource or Gtk.Builder.add_from_string.

A Gtk.Builder holds a reference to all objects that it has constructed and drops these references when it is finalized. This finalization can cause the destruction of non-widget objects or widgets which are not contained in a toplevel window. For toplevel windows constructed by a builder, it is the responsibility of the user to call Gtk.Window.destroy to get rid of them and all the widgets they contain.

The functions Gtk.Builder.get_object and Gtk.Builder.get_objects can be used to access the widgets in the interface by the names assigned to them inside the UI description. Toplevel windows returned by these functions will stay around until the user explicitly destroys them with Gtk.Window.destroy. Other widgets will either be part of a larger hierarchy constructed by the builder (in which case you should not have to worry about their lifecycle), or without a parent, in which case they have to be added to some container to make use of them. Non-widget objects need to be reffed with g_object_ref() to keep them beyond the lifespan of the builder.

Gtk.Builder parses textual descriptions of user interfaces which are specified in XML format. We refer to these descriptions as “GtkBuilder UI definitions” or just “UI definitions” if the context is clear.

UI definition files are always encoded in UTF-8.

The toplevel element is <interface>. It optionally takes a “domain” attribute, which will make the builder look for translated strings using dgettext() in the domain specified. This can also be done by calling Gtk.Builder.set_translation_domain on the builder. For example:

<?xml version="1.0" encoding="UTF-8"?>
<interface domain="your-app">
...
</interface>

The target toolkit version(s) are described by <requires> elements, the “lib” attribute specifies the widget library in question (currently the only supported value is “gtk”) and the “version” attribute specifies the target version in the form “<major>.<minor>”. Gtk.Builder will error out if the version requirements are not met. For example:

<?xml version="1.0" encoding="UTF-8"?>
<interface domain="your-app">
<requires lib="gtk" version="4.0" />
</interface>

Objects are defined as children of the <interface> element.

Objects are described by <object> elements, which can contain <property> elements to set properties, <signal> elements which connect signals to handlers, and <child> elements, which describe child objects.

Typically, the specific kind of object represented by an <object> element is specified by the “class” attribute. If the type has not been loaded yet, GTK tries to find the get_type() function from the class name by applying heuristics. This works in most cases, but if necessary, it is possible to specify the name of the get_type() function explicitly with the "type-func" attribute. If your UI definition is referencing internal types, you should make sure to call g_type_ensure() for each object type before parsing the UI definition.

Objects may be given a name with the “id” attribute, which allows the application to retrieve them from the builder with Gtk.Builder.get_object. An id is also necessary to use the object as property value in other parts of the UI definition. GTK reserves ids starting and ending with ___ (three consecutive underscores) for its own purposes.

Setting properties of objects is pretty straightforward with the <property> element: the “name” attribute specifies the name of the property, and the content of the element specifies the value:

<object class="GtkButton">
<property name="label">Hello, world</property>
</object>

If the “translatable” attribute is set to a true value, GTK uses gettext() (or dgettext() if the builder has a translation domain set) to find a translation for the value. This happens before the value is parsed, so it can be used for properties of any type, but it is probably most useful for string properties. It is also possible to specify a context to disambiguate short strings, and comments which may help the translators:

<object class="GtkButton">
<property name="label"
translatable="yes"
context="button"
comments="A classic">Hello, world</property>
</object>

The xgettext tool that is part of gettext can extract these strings, but note that it only looks for translatable="yes".

Gtk.Builder can parse textual representations for the most common property types:

  • characters
  • strings
  • integers
  • floating-point numbers
  • booleans (strings like “TRUE”, “t”, “yes”, “y”, “1” are interpreted as true values, strings like “FALSE”, “f”, “no”, “n”, “0” are interpreted as false values)
  • string lists (separated by newlines)
  • enumeration types (can be specified by their full C identifier their short name used when registering the enumeration type, or their integer value)
  • flag types (can be specified by their C identifier or short name, optionally combined with “|” for bitwise OR, or a single integer value e.g., “GTK_INPUT_HINT_EMOJI|GTK_INPUT_HINT_LOWERCASE”, or “emoji|lowercase” or 520).
  • colors (in the format understood by Gdk.RGBA.parse)
  • transforms (in the format understood by Gsk.Transform.parse)
  • Pango attribute lists (in the format understood by Pango.AttrList.to_string)
  • Pango tab arrays (in the format understood by Pango.TabArray.to_string)
  • Pango font descriptions (in the format understood by Pango.FontDescription.from_string)
  • GLib.Variant (in the format understood by GLib.Variant.parse)
  • textures (can be specified as an object id, a resource path or a filename of an image file to load relative to the Builder file or the CWD if Gtk.Builder.add_from_string was used)
  • GFile (like textures, can be specified as an object id, a URI or a filename of a file to load relative to the Builder file or the CWD if Gtk.Builder.add_from_string was used)

Objects can be referred to by their name and by default refer to objects declared in the local XML fragment and objects exposed via Gtk.Builder.expose_object. In general, Gtk.Builder allows forward references to objects declared in the local XML; an object doesn’t have to be constructed before it can be referred to. The exception to this rule is that an object has to be constructed before it can be used as the value of a construct-only property.

Many widgets have properties for child widgets, such as Gtk.Expander.child. In this case, the preferred way to specify the child widget in a ui file is to simply set the property:

<object class="GtkExpander">
<property name="child">
<object class="GtkLabel">
...
</object>
</property>
</object>

Generic containers that can contain an arbitrary number of children, such as Gtk.Box instead use the <child> element. A <child> element contains an <object> element which describes the child object. Most often, child objects are widgets inside a container, but they can also be, e.g., actions in an action group, or columns in a tree model.

Any object type that implements the Gtk.Buildable interface can specify how children may be added to it. Since many objects and widgets that are included with GTK already implement the Gtk.Buildable interface, typically child objects can be added using the <child> element without having to be concerned about the underlying implementation.

See the Gtk.Widget documentation for many examples of using Gtk.Builder with widgets, including setting child objects using the <child> element.

A noteworthy special case to the general rule that only objects implementing Gtk.Buildable may specify how to handle the <child> element is that Gtk.Builder provides special support for adding objects to a Gio.ListStore by using the <child> element. For instance:

<object class="GListStore">
<property name="item-type">MyObject</property>
<child>
<object class="MyObject" />
</child>
...
</object>

It is also possible to bind a property value to another object's property value using the attributes "bind-source" to specify the source object of the binding, and optionally, "bind-property" and "bind-flags" to specify the source property and source binding flags respectively. Internally, Gtk.Builder implements this using GObject.Binding objects.

For instance, in the example below the “label” property of the bottom_label widget is bound to the “label” property of the top_button widget:

<object class="GtkBox">
<property name="orientation">vertical</property>
<child>
<object class="GtkButton" id="top_button">
<property name="label">Hello, world</property>
</object>
</child>
<child>
<object class="GtkLabel" id="bottom_label">
<property name="label"
bind-source="top_button"
bind-property="label"
bind-flags="sync-create" />
</object>
</child>
</object>

For more information, see the documentation of the GObject.Object.bind_property method.

Please note that another way to set up bindings between objects in .ui files is to use the Gtk.Expression methodology. See the Gtk.Expression documentation for more information.

Sometimes it is necessary to refer to widgets which have implicitly been constructed by GTK as part of a composite widget, to set properties on them or to add further children (e.g. the content area of a Gtk.Dialog). This can be achieved by setting the “internal-child” property of the <child> element to a true value. Note that Gtk.Builder still requires an <object> element for the internal child, even if it has already been constructed.

A number of widgets have different places where a child can be added (e.g. tabs vs. page content in notebooks). This can be reflected in a UI definition by specifying the “type” attribute on a <child> The possible values for the “type” attribute are described in the sections describing the widget-specific portions of UI definitions.

Signal handlers are set up with the <signal> element. The “name” attribute specifies the name of the signal, and the “handler” attribute specifies the function to connect to the signal.

<object class="GtkButton" id="hello_button">
<signal name="clicked" handler="hello_button__clicked" />
</object>

The remaining attributes, “after”, “swapped” and “object”, have the same meaning as the corresponding parameters of the GObject.signal_connect_object or GObject.signal_connect_data functions:

  • “after” matches the G_CONNECT_AFTER flag, and will ensure that the handler is called after the default class closure for the signal
  • “swapped” matches the G_CONNECT_SWAPPED flag, and will swap the instance and closure arguments when invoking the signal handler
  • “object” will bind the signal handler to the lifetime of the object referenced by the attribute

By default "swapped" will be set to "yes" if not specified otherwise, in the case where "object" is set, for convenience. A “last_modification_time” attribute is also allowed, but it does not have a meaning to the builder.

When compiling applications for Windows, you must declare signal callbacks with the G_MODULE_EXPORT decorator, or they will not be put in the symbol table:

G_MODULE_EXPORT void
hello_button__clicked (GtkButton *button,
gpointer data)
{
// ...
}

On Linux and Unix, this is not necessary; applications should instead be compiled with the -Wl,--export-dynamic argument inside their compiler flags, and linked against gmodule-export-2.0.

<interface>
<object class="GtkDialog" id="dialog1">
<child internal-child="content_area">
<object class="GtkBox">
<child internal-child="action_area">
<object class="GtkBox">
<child>
<object class="GtkButton" id="ok_button">
<property name="label" translatable="yes">_Ok</property>
<property name="use-underline">True</property>
<signal name="clicked" handler="ok_button_clicked"/>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</interface>

Objects can implement the Gtk.Buildable interface to add custom elements and attributes to the XML. Typically, any extension will be documented in each type that implements the interface.

In addition to objects with properties that are created with <object> and <property> elements, Gtk.Builder also allows to parse XML menu definitions as used by Gio.Menu when exporting menu models over D-Bus, and as described in the Gtk.PopoverMenu documentation. Menus can be defined as toplevel elements, or as property values for properties of type Gio.MenuModel.

When describing a Gtk.Widget, you can use the <template> tag to describe a UI bound to a specific widget type. GTK will automatically load the UI definition when instantiating the type, and bind children and signal handlers to instance fields and function symbols.

For more information, see the Gtk.Widget documentation for details.

Hierarchy (View Summary)

Index

Constructors

Properties

Compile-time signal type information.

This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.

$gtype: GType<Gtk.Builder>

Accessors

  • get translation_domain(): string

    The translation domain used when translating property values that have been marked as translatable.

    If the translation domain is null, Gtk.Builder uses gettext(), otherwise g_dgettext().

    Returns string

  • set translation_domain(val: string): void

    Parameters

    • val: string

    Returns void

  • get translationDomain(): string

    The translation domain used when translating property values that have been marked as translatable.

    If the translation domain is null, Gtk.Builder uses gettext(), otherwise g_dgettext().

    Returns string

  • set translationDomain(val: string): void

    Parameters

    • val: string

    Returns void

Methods

  • Parses a file containing a UI definition and merges it with the current contents of builder.

    This function is useful if you need to call Gtk.Builder.set_current_object) to add user data to callbacks before loading GtkBuilder UI. Otherwise, you probably want Gtk.Builder.new_from_file instead.

    If an error occurs, 0 will be returned and error will be assigned a GLib.Error from the GTK_BUILDER_ERROR, G_MARKUP_ERROR or G_FILE_ERROR domains.

    It’s not really reasonable to attempt to handle failures of this call. You should not use this function with untrusted files (ie: files that are not part of your application). Broken Gtk.Builder files can easily crash your program, and it’s possible that memory was leaked leading up to the reported failure. The only reasonable thing to do when an error is detected is to call g_error().

    Parameters

    • filename: string

      the name of the file to parse

    Returns boolean

    true on success, false if an error occurred

  • Parses a resource file containing a UI definition and merges it with the current contents of builder.

    This function is useful if you need to call Gtk.Builder.set_current_object to add user data to callbacks before loading GtkBuilder UI. Otherwise, you probably want Gtk.Builder.new_from_resource instead.

    If an error occurs, 0 will be returned and error will be assigned a GLib.Error from the GTK_BUILDER_ERROR, G_MARKUP_ERROR or G_RESOURCE_ERROR domain.

    It’s not really reasonable to attempt to handle failures of this call. The only reasonable thing to do when an error is detected is to call g_error().

    Parameters

    • resource_path: string

      the path of the resource file to parse

    Returns boolean

    true on success, false if an error occurred

  • Parses a string containing a UI definition and merges it with the current contents of builder.

    This function is useful if you need to call Gtk.Builder.set_current_object to add user data to callbacks before loading Gtk.Builder UI. Otherwise, you probably want Gtk.Builder.new_from_string instead.

    Upon errors false will be returned and error will be assigned a GLib.Error from the GTK_BUILDER_ERROR, G_MARKUP_ERROR or G_VARIANT_PARSE_ERROR domain.

    It’s not really reasonable to attempt to handle failures of this call. The only reasonable thing to do when an error is detected is to call g_error().

    Parameters

    • buffer: string

      the string to parse

    • length: number

      the length of buffer (may be -1 if buffer is nul-terminated)

    Returns boolean

    true on success, false if an error occurred

  • Parses a file containing a UI definition building only the requested objects and merges them with the current contents of builder.

    Upon errors, 0 will be returned and error will be assigned a GLib.Error from the GTK_BUILDER_ERROR, G_MARKUP_ERROR or G_FILE_ERROR domain.

    If you are adding an object that depends on an object that is not its child (for instance a Gtk.TreeView that depends on its Gtk.TreeModel), you have to explicitly list all of them in object_ids.

    Parameters

    • filename: string

      the name of the file to parse

    • object_ids: string[]

      nul-terminated array of objects to build

    Returns boolean

    true on success, false if an error occurred

  • Parses a resource file containing a UI definition, building only the requested objects and merges them with the current contents of builder.

    Upon errors, 0 will be returned and error will be assigned a GLib.Error from the GTK_BUILDER_ERROR, G_MARKUP_ERROR or G_RESOURCE_ERROR domain.

    If you are adding an object that depends on an object that is not its child (for instance a Gtk.TreeView that depends on its Gtk.TreeModel), you have to explicitly list all of them in object_ids.

    Parameters

    • resource_path: string

      the path of the resource file to parse

    • object_ids: string[]

      nul-terminated array of objects to build

    Returns boolean

    true on success, false if an error occurred

  • Parses a string containing a UI definition, building only the requested objects and merges them with the current contents of builder.

    Upon errors false will be returned and error will be assigned a GLib.Error from the GTK_BUILDER_ERROR or G_MARKUP_ERROR domain.

    If you are adding an object that depends on an object that is not its child (for instance a Gtk.TreeView that depends on its Gtk.TreeModel), you have to explicitly list all of them in object_ids.

    Parameters

    • buffer: string

      the string to parse

    • length: number

      the length of buffer (may be -1 if buffer is nul-terminated)

    • object_ids: string[]

      nul-terminated array of objects to build

    Returns boolean

    true on success, false if an error occurred

  • Creates a closure to invoke the function called function_name.

    This is using the create_closure() implementation of builder's Gtk.BuilderScope.

    If no closure could be created, null will be returned and error will be set.

    Parameters

    • function_name: string

      name of the function to look up

    • flags: SWAPPED

      closure creation flags

    • Optionalobject: GObject.Object

      Object to create the closure with

    Returns Closure<any, any>

    A new closure for invoking function_name

  • Add object to the builder object pool so it can be referenced just like any other object built by builder.

    Only a single object may be added using name. However, it is not an error to expose the same object under multiple names. gtk_builder_get_object() may be used to determine if an object has already been added with name.

    Parameters

    • name: string

      the name of the object exposed to the builder

    • object: GObject.Object

      the object to expose

    Returns void

  • Main private entry point for building composite components from template XML.

    Most likely you do not need to call this function in applications as templates are handled by Gtk.Widget.

    Parameters

    • object: GObject.Object

      the object that is being extended

    • template_type: GType

      the type that the template is for

    • buffer: string

      the string to parse

    • length: number

      the length of buffer (may be -1 if buffer is nul-terminated)

    Returns boolean

    A positive value on success, 0 if an error occurred

  • Gets the object named name.

    Note that this function does not increment the reference count of the returned object.

    Type Parameters

    Parameters

    • name: string

      name of object to get

    Returns T

    the object named name

  • Gets all objects that have been constructed by builder.

    Note that this function does not increment the reference counts of the returned objects.

    Returns GObject.Object[]

    a newly-allocated GLib.SList containing all the objects constructed by the GtkBuilder instance. It should be freed by g_slist_free()

  • Gets the translation domain of builder.

    Returns string

    the translation domain

  • Looks up a type by name.

    This is using the virtual function that Gtk.Builder has for that purpose. This is mainly used when implementing the Gtk.Buildable interface on a type.

    Parameters

    • type_name: string

      type name to lookup

    Returns GType

    the GObject.GType found for type_name or G_TYPE_INVALID if no type was found

  • Sets the current object for the builder.

    The current object can be thought of as the this object that the builder is working for and will often be used as the default object when an object is optional.

    Gtk.Widget.init_template for example will set the current object to the widget the template is inited for. For functions like Gtk.Builder.new_from_resource, the current object will be null.

    Parameters

    Returns void

  • Sets the translation domain of builder.

    Parameters

    • Optionaldomain: string

      the translation domain

    Returns void

  • Demarshals a value from a string.

    This function calls g_value_init() on the value argument, so it need not be initialised beforehand.

    Can handle char, uchar, boolean, int, uint, long, ulong, enum, flags, float, double, string, Gdk.RGBA and Gtk.Adjustment type values.

    Upon errors false will be returned and error will be assigned a GLib.Error from the GTK_BUILDER_ERROR domain.

    Parameters

    Returns [boolean, unknown]

    true on success

Methods - Inherited from GObject

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.

    If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned GObject.Binding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A GObject.Object can have multiple bindings.

    Parameters

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Complete version of g_object_bind_property().

    Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well. The transform_from function is only used in case of bidirectional bindings, otherwise it will be ignored

    The binding will automatically be removed when either the source or the target instances are finalized. This will release the reference that is being held on the GObject.Binding instance; if you want to hold on to the GObject.Binding instance, you will need to hold a reference to it.

    To remove the binding, call g_binding_unbind().

    A GObject.Object can have multiple bindings.

    The same user_data parameter will be used for both transform_to and transform_from transformation functions; the notify function will be called once, when the binding is removed. If you need different data for each transformation function, please use g_object_bind_property_with_closures() instead.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target GObject.Object

    • target_property: string

      the property on target to bind

    • flags: GObject.BindingFlags

      flags to pass to GObject.Binding

    • Optionaltransform_to: BindingTransformFunc

      the transformation function from the source to the target, or null to use the default

    • Optionaltransform_from: BindingTransformFunc

      the transformation function from the target to the source, or null to use the default

    • Optionalnotify: DestroyNotify

      a function to call when disposing the binding, to free resources used by the transformation functions, or null if not required

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using GClosures instead of function pointers.

    Parameters

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.

    Parameters

    • id: number

      Handler ID of the handler to be disconnected

    Returns void

  • This function is intended for GObject.Object implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one GObject.Object::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • key: string

      name of the key for that association

    Returns any

    the data if found, or null if no such data exists.

  • Gets a property of an object.

    The value can be:

    • an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a GObject.Value initialized with the expected type of the property
    • a GObject.Value initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.

    Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.

    Parameters

    • property_name: string

      The name of the property to get

    • value: any

      Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type

    Returns any

  • This function gets back user data pointers stored via g_object_set_qdata().

    Parameters

    • quark: number

      A GLib.Quark, naming the user data pointer

    Returns any

    The user data pointer set, or null

  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      typedef enum
    {
    PROP_FOO = 1,
    PROP_LAST
    } MyObjectProperty;

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
    0, 100,
    50,
    G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    Returns void

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

    the same object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

    object

  • Releases all references to other objects. This can be used to break reference cycles.

    This function should only be called from object system implementations.

    Returns void

  • Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.

    Parameters

    • properties: { [key: string]: any }

      Object containing the properties to set

    Returns void

  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a GLib.Quark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the GLib.Quark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optionaldata: any

      data to associate with that key

    Returns void

  • Sets a property on an object.

    Parameters

    • property_name: string

      The name of the property to set

    • value: any

      The value to set the property to

    Returns void

  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • key: string

      name of the key

    Returns any

    the data if found, or null if no such data exists.

  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A GLib.Quark, naming the user data pointer

    Returns any

    The user data pointer set, or null

  • Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.

    Parameters

    • detailedName: string

      Name of the signal to stop emission of

    Returns void

  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the GObject.Object may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to null rather than retain a dangling pointer to a potentially invalid GObject.Object instance. Use g_clear_object() for this.

    Returns void

  • the constructed function is called by g_object_new() as the final step of the object creation process. At the point of the call, all construction properties have been set on the object. The purpose of this call is to allow for object initialisation steps that can only be performed after construction properties have been set. constructed implementors should chain up to the constructed call of their parent class to allow it to complete its initialisation.

    Returns void

  • the dispose function is supposed to drop all references to other objects, but keep the instance otherwise intact, so that client method invocations still work. It may be run multiple times (due to reference loops). Before returning, dispose should chain up to the dispose method of the parent class.

    Returns void

  • instance finalization function, should finish the finalization of the instance begun in dispose and chain up to the finalize method of the parent class.

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    Returns void

  • the generic setter for all properties of this type. Should be overridden for every type with properties. If implementations of set_property don't emit property change notification explicitly, this will be done implicitly by the type system. However, if the notify signal is emitted explicitly, the type system will not emit it a second time.

    Parameters

    Returns void

  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    Returns void

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created GObject.ParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of GObject.TypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    Returns void

  • Parameters

    • property_id: number

      the new property ID

    • name: string

      the name of a property registered in a parent class or in an interface of this class.

    Returns void

Interfaces

ConstructorProps
SignalSignatures