Variable

GstGL-1.0GstGLMAP_GLConst

MAP_GL: number

Flag indicating that we should map the GL object instead of to system memory.

Combining #GST_MAP_GL with #GST_MAP_WRITE has the same semantics as though you are writing to OpenGL. Conversely, combining #GST_MAP_GL with #GST_MAP_READ has the same semantics as though you are reading from OpenGL.