Interface

Shumate-1.0ShumateMapSignalSignatures

interface SignalSignatures {
    "animation-completed": () => void;
    "animation-completed::accessible-role": () => void;
    "animation-completed::animate-zoom": () => void;
    "animation-completed::can-focus": () => void;
    "animation-completed::can-target": () => void;
    "animation-completed::css-classes": () => void;
    "animation-completed::css-name": () => void;
    "animation-completed::cursor": () => void;
    "animation-completed::focus-on-click": () => void;
    "animation-completed::focusable": () => void;
    "animation-completed::go-to-duration": () => void;
    "animation-completed::halign": () => void;
    "animation-completed::has-default": () => void;
    "animation-completed::has-focus": () => void;
    "animation-completed::has-tooltip": () => void;
    "animation-completed::height-request": () => void;
    "animation-completed::hexpand": () => void;
    "animation-completed::hexpand-set": () => void;
    "animation-completed::layout-manager": () => void;
    "animation-completed::limit-events": () => void;
    "animation-completed::margin-bottom": () => void;
    "animation-completed::margin-end": () => void;
    "animation-completed::margin-start": () => void;
    "animation-completed::margin-top": () => void;
    "animation-completed::name": () => void;
    "animation-completed::opacity": () => void;
    "animation-completed::overflow": () => void;
    "animation-completed::parent": () => void;
    "animation-completed::receives-default": () => void;
    "animation-completed::root": () => void;
    "animation-completed::scale-factor": () => void;
    "animation-completed::sensitive": () => void;
    "animation-completed::state": () => void;
    "animation-completed::tooltip-markup": () => void;
    "animation-completed::tooltip-text": () => void;
    "animation-completed::valign": () => void;
    "animation-completed::vexpand": () => void;
    "animation-completed::vexpand-set": () => void;
    "animation-completed::viewport": () => void;
    "animation-completed::visible": () => void;
    "animation-completed::width-request": () => void;
    "animation-completed::zoom-on-double-click": () => void;
    destroy: () => void;
    "direction-changed": (arg0: Gtk.TextDirection) => void;
    hide: () => void;
    "keynav-failed": (arg0: Gtk.DirectionType) => boolean | void;
    map: () => void;
    "mnemonic-activate": (arg0: boolean) => boolean | void;
    "move-focus": (arg0: Gtk.DirectionType) => void;
    notify: (arg0: GObject.ParamSpec) => void;
    "notify::accessible-role": (pspec: GObject.ParamSpec) => void;
    "notify::animate-zoom": (pspec: GObject.ParamSpec) => void;
    "notify::can-focus": (pspec: GObject.ParamSpec) => void;
    "notify::can-target": (pspec: GObject.ParamSpec) => void;
    "notify::css-classes": (pspec: GObject.ParamSpec) => void;
    "notify::css-name": (pspec: GObject.ParamSpec) => void;
    "notify::cursor": (pspec: GObject.ParamSpec) => void;
    "notify::focus-on-click": (pspec: GObject.ParamSpec) => void;
    "notify::focusable": (pspec: GObject.ParamSpec) => void;
    "notify::go-to-duration": (pspec: GObject.ParamSpec) => void;
    "notify::halign": (pspec: GObject.ParamSpec) => void;
    "notify::has-default": (pspec: GObject.ParamSpec) => void;
    "notify::has-focus": (pspec: GObject.ParamSpec) => void;
    "notify::has-tooltip": (pspec: GObject.ParamSpec) => void;
    "notify::height-request": (pspec: GObject.ParamSpec) => void;
    "notify::hexpand": (pspec: GObject.ParamSpec) => void;
    "notify::hexpand-set": (pspec: GObject.ParamSpec) => void;
    "notify::layout-manager": (pspec: GObject.ParamSpec) => void;
    "notify::limit-events": (pspec: GObject.ParamSpec) => void;
    "notify::margin-bottom": (pspec: GObject.ParamSpec) => void;
    "notify::margin-end": (pspec: GObject.ParamSpec) => void;
    "notify::margin-start": (pspec: GObject.ParamSpec) => void;
    "notify::margin-top": (pspec: GObject.ParamSpec) => void;
    "notify::name": (pspec: GObject.ParamSpec) => void;
    "notify::opacity": (pspec: GObject.ParamSpec) => void;
    "notify::overflow": (pspec: GObject.ParamSpec) => void;
    "notify::parent": (pspec: GObject.ParamSpec) => void;
    "notify::receives-default": (pspec: GObject.ParamSpec) => void;
    "notify::root": (pspec: GObject.ParamSpec) => void;
    "notify::scale-factor": (pspec: GObject.ParamSpec) => void;
    "notify::sensitive": (pspec: GObject.ParamSpec) => void;
    "notify::state": (pspec: GObject.ParamSpec) => void;
    "notify::tooltip-markup": (pspec: GObject.ParamSpec) => void;
    "notify::tooltip-text": (pspec: GObject.ParamSpec) => void;
    "notify::valign": (pspec: GObject.ParamSpec) => void;
    "notify::vexpand": (pspec: GObject.ParamSpec) => void;
    "notify::vexpand-set": (pspec: GObject.ParamSpec) => void;
    "notify::viewport": (pspec: GObject.ParamSpec) => void;
    "notify::visible": (pspec: GObject.ParamSpec) => void;
    "notify::width-request": (pspec: GObject.ParamSpec) => void;
    "notify::zoom-on-double-click": (pspec: GObject.ParamSpec) => void;
    "query-tooltip": (
        arg0: number,
        arg1: number,
        arg2: boolean,
        arg3: Gtk.Tooltip,
    ) => boolean | void;
    realize: () => void;
    show: () => void;
    "state-flags-changed": (arg0: Gtk.StateFlags) => void;
    unmap: () => void;
    unrealize: () => void;
}

Hierarchy (View Summary)

Index

Properties

animation-completed animation-completed::accessible-role animation-completed::animate-zoom animation-completed::can-focus animation-completed::can-target animation-completed::css-classes animation-completed::css-name animation-completed::cursor animation-completed::focus-on-click animation-completed::focusable animation-completed::go-to-duration animation-completed::halign animation-completed::has-default animation-completed::has-focus animation-completed::has-tooltip animation-completed::height-request animation-completed::hexpand animation-completed::hexpand-set animation-completed::layout-manager animation-completed::limit-events animation-completed::margin-bottom animation-completed::margin-end animation-completed::margin-start animation-completed::margin-top animation-completed::name animation-completed::opacity animation-completed::overflow animation-completed::parent animation-completed::receives-default animation-completed::root animation-completed::scale-factor animation-completed::sensitive animation-completed::state animation-completed::tooltip-markup animation-completed::tooltip-text animation-completed::valign animation-completed::vexpand animation-completed::vexpand-set animation-completed::viewport animation-completed::visible animation-completed::width-request animation-completed::zoom-on-double-click notify::accessible-role notify::animate-zoom notify::can-focus notify::can-target notify::css-classes notify::css-name notify::cursor notify::focus-on-click notify::focusable notify::go-to-duration notify::halign notify::has-default notify::has-focus notify::has-tooltip notify::height-request notify::hexpand notify::hexpand-set notify::layout-manager notify::limit-events notify::margin-bottom notify::margin-end notify::margin-start notify::margin-top notify::name notify::opacity notify::overflow notify::parent notify::receives-default notify::root notify::scale-factor notify::sensitive notify::state notify::tooltip-markup notify::tooltip-text notify::valign notify::vexpand notify::vexpand-set notify::viewport notify::visible notify::width-request notify::zoom-on-double-click

Properties - Inherited from Gtk

Properties

"animation-completed": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::accessible-role": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::animate-zoom": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::can-focus": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::can-target": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::css-classes": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::css-name": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::cursor": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::focus-on-click": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::focusable": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::go-to-duration": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::halign": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::has-default": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::has-focus": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::has-tooltip": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::height-request": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::hexpand": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::hexpand-set": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::layout-manager": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::limit-events": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::margin-bottom": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::margin-end": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::margin-start": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::margin-top": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::name": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::opacity": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::overflow": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::parent": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::receives-default": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::root": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::scale-factor": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::sensitive": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::state": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::tooltip-markup": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::tooltip-text": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::valign": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::vexpand": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::vexpand-set": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::viewport": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::visible": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::width-request": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"animation-completed::zoom-on-double-click": () => void

The Shumate.Map.SignalSignatures.animation_completed | Shumate.Map::animation-completed signal is emitted when any animation in the view ends. This is a detailed signal. For example, if you want to be signaled only for go-to animation, you should connect to "animation-completed::go-to". And for zoom, connect to "animation-completed::zoom".

"notify::accessible-role": (pspec: GObject.ParamSpec) => void
"notify::animate-zoom": (pspec: GObject.ParamSpec) => void
"notify::can-focus": (pspec: GObject.ParamSpec) => void
"notify::can-target": (pspec: GObject.ParamSpec) => void
"notify::css-classes": (pspec: GObject.ParamSpec) => void
"notify::css-name": (pspec: GObject.ParamSpec) => void
"notify::cursor": (pspec: GObject.ParamSpec) => void
"notify::focus-on-click": (pspec: GObject.ParamSpec) => void
"notify::focusable": (pspec: GObject.ParamSpec) => void
"notify::go-to-duration": (pspec: GObject.ParamSpec) => void
"notify::halign": (pspec: GObject.ParamSpec) => void
"notify::has-default": (pspec: GObject.ParamSpec) => void
"notify::has-focus": (pspec: GObject.ParamSpec) => void
"notify::has-tooltip": (pspec: GObject.ParamSpec) => void
"notify::height-request": (pspec: GObject.ParamSpec) => void
"notify::hexpand": (pspec: GObject.ParamSpec) => void
"notify::hexpand-set": (pspec: GObject.ParamSpec) => void
"notify::layout-manager": (pspec: GObject.ParamSpec) => void
"notify::limit-events": (pspec: GObject.ParamSpec) => void
"notify::margin-bottom": (pspec: GObject.ParamSpec) => void
"notify::margin-end": (pspec: GObject.ParamSpec) => void
"notify::margin-start": (pspec: GObject.ParamSpec) => void
"notify::margin-top": (pspec: GObject.ParamSpec) => void
"notify::name": (pspec: GObject.ParamSpec) => void
"notify::opacity": (pspec: GObject.ParamSpec) => void
"notify::overflow": (pspec: GObject.ParamSpec) => void
"notify::parent": (pspec: GObject.ParamSpec) => void
"notify::receives-default": (pspec: GObject.ParamSpec) => void
"notify::root": (pspec: GObject.ParamSpec) => void
"notify::scale-factor": (pspec: GObject.ParamSpec) => void
"notify::sensitive": (pspec: GObject.ParamSpec) => void
"notify::state": (pspec: GObject.ParamSpec) => void
"notify::tooltip-markup": (pspec: GObject.ParamSpec) => void
"notify::tooltip-text": (pspec: GObject.ParamSpec) => void
"notify::valign": (pspec: GObject.ParamSpec) => void
"notify::vexpand": (pspec: GObject.ParamSpec) => void
"notify::vexpand-set": (pspec: GObject.ParamSpec) => void
"notify::viewport": (pspec: GObject.ParamSpec) => void
"notify::visible": (pspec: GObject.ParamSpec) => void
"notify::width-request": (pspec: GObject.ParamSpec) => void
"notify::zoom-on-double-click": (pspec: GObject.ParamSpec) => void

Properties - Inherited from Gtk

destroy: () => void

Signals that all holders of a reference to the widget should release the reference that they hold.

May result in finalization of the widget if all references are released.

This signal is not suitable for saving widget state.

"direction-changed": (arg0: Gtk.TextDirection) => void

Emitted when the text direction of a widget changes.

hide: () => void

Emitted when widget is hidden.

"keynav-failed": (arg0: Gtk.DirectionType) => boolean | void

Emitted if keyboard navigation fails.

See Gtk.Widget.keynav_failed for details.

map: () => void

Emitted when widget is going to be mapped.

A widget is mapped when the widget is visible (which is controlled with Gtk.Widget.visible) and all its parents up to the toplevel widget are also visible.

The ::map signal can be used to determine whether a widget will be drawn, for instance it can resume an animation that was stopped during the emission of Gtk.Widget::unmap.

"mnemonic-activate": (arg0: boolean) => boolean | void

Emitted when a widget is activated via a mnemonic.

The default handler for this signal activates widget if group_cycling is false, or just makes widget grab focus if group_cycling is true.

"move-focus": (arg0: Gtk.DirectionType) => void

Emitted when the focus is moved.

The ::move-focus signal is a keybinding signal.

The default bindings for this signal are Tab to move forward, and Shift+Tab to move backward.

notify: (arg0: GObject.ParamSpec) => void

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Note that getting this signal doesn’t itself guarantee that the value of the property has actually changed. When it is emitted is determined by the derived GObject class. If the implementor did not create the property with GObject.ParamFlags.EXPLICIT_NOTIFY, then any call to g_object_set_property() results in ::notify being emitted, even if the new value is the same as the old. If they did pass GObject.ParamFlags.EXPLICIT_NOTIFY, then this signal is emitted only when they explicitly call g_object_notify() or g_object_notify_by_pspec(), and common practice is to do that only when the value has actually changed.

This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the g_signal_connect() call, like this:

g_signal_connect (text_view->buffer, "notify::paste-target-list",
G_CALLBACK (gtk_text_view_target_list_notify),
text_view)

It is important to note that you must use [canonical parameter names][class@GObject.ParamSpec#parameter-names] as detail strings for the notify signal.

"query-tooltip": (
    arg0: number,
    arg1: number,
    arg2: boolean,
    arg3: Gtk.Tooltip,
) => boolean | void

Emitted when the widget’s tooltip is about to be shown.

This happens when the Gtk.Widget.has_tooltip property is true and the hover timeout has expired with the cursor hovering above widget; or emitted when widget got focus in keyboard mode.

Using the given coordinates, the signal handler should determine whether a tooltip should be shown for widget. If this is the case true should be returned, false otherwise. Note that if keyboard_mode is true, the values of x and y are undefined and should not be used.

The signal handler is free to manipulate tooltip with the therefore destined function calls.

realize: () => void

Emitted when widget is associated with a Gdk.Surface.

This means that Gtk.Widget.realize has been called or the widget has been mapped (that is, it is going to be drawn).

show: () => void

Emitted when widget is shown.

"state-flags-changed": (arg0: Gtk.StateFlags) => void

Emitted when the widget state changes.

See Gtk.Widget.get_state_flags.

unmap: () => void

Emitted when widget is going to be unmapped.

A widget is unmapped when either it or any of its parents up to the toplevel widget have been set as hidden.

As ::unmap indicates that a widget will not be shown any longer, it can be used to, for example, stop an animation on the widget.

unrealize: () => void

Emitted when the Gdk.Surface associated with widget is destroyed.

This means that Gtk.Widget.unrealize has been called or the widget has been unmapped (that is, it is going to be hidden).