Interface (GI Interface)

Gtk-4.0GtkSelectionModel

An interface that adds support for selection to list models.

This support is then used by widgets using list models to add the ability to select and unselect various items.

GTK provides default implementations of the most common selection modes such as Gtk.SingleSelection, so you will only need to implement this interface if you want detailed control about how selections should be handled.

A Gtk.SelectionModel supports a single boolean per item indicating if an item is selected or not. This can be queried via Gtk.SelectionModel.is_selected. When the selected state of one or more items changes, the model will emit the Gtk.SelectionModel::selection-changed signal by calling the Gtk.SelectionModel.selection_changed function. The positions given in that signal may have their selection state changed, though that is not a requirement. If new items added to the model via the Gio.ListModel::items-changed signal are selected or not is up to the implementation.

Note that items added via Gio.ListModel::items-changed may already be selected and no Gtk.SelectionModel::selection-changed will be emitted for them. So to track which items are selected, it is necessary to listen to both signals.

Additionally, the interface can expose functionality to select and unselect items. If these functions are implemented, GTK's list widgets will allow users to select and unselect items. However, Gtk.SelectionModels are free to only implement them partially or not at all. In that case the widgets will not support the unimplemented operations.

When selecting or unselecting is supported by a model, the return values of the selection functions do not indicate if selection or unselection happened. They are only meant to indicate complete failure, like when this mode of selecting is not supported by the model.

Selections may happen asynchronously, so the only reliable way to find out when an item was selected is to listen to the signals that indicate selection.

interface SelectionModel<A extends GObject.Object = GObject.Object> {
    $signals: GObject.Object.SignalSignatures;
    _init(...args: any[]): void;
    bind_property(
        source_property: string,
        target: GObject.Object,
        target_property: string,
        flags: GObject.BindingFlags,
    ): GObject.Binding;
    bind_property_full(
        source_property: string,
        target: GObject.Object,
        target_property: string,
        flags: GObject.BindingFlags,
        transform_to?: BindingTransformFunc,
        transform_from?: BindingTransformFunc,
        notify?: DestroyNotify,
    ): GObject.Binding;
    bind_property_full(
        source_property: string,
        target: GObject.Object,
        target_property: string,
        flags: GObject.BindingFlags,
        transform_to: Closure<any, any>,
        transform_from: Closure<any, any>,
    ): GObject.Binding;
    block_signal_handler(id: number): void;
    connect<K extends "notify">(
        signal: K,
        callback: SignalCallback<
            Gtk.SelectionModel<A>,
            GObject.Object.SignalSignatures[K],
        >,
    ): number;
    connect(signal: string, callback: (...args: any[]) => any): number;
    connect_after<K extends "notify">(
        signal: K,
        callback: SignalCallback<
            Gtk.SelectionModel<A>,
            GObject.Object.SignalSignatures[K],
        >,
    ): number;
    connect_after(signal: string, callback: (...args: any[]) => any): number;
    disconnect(id: number): void;
    emit<K extends "notify">(
        signal: K,
        ...args: GjsParameters<GObject.Object.SignalSignatures[K]> extends [
            any,
            ...Q[],
        ]
            ? Q
            : never,
    ): void;
    emit(signal: string, ...args: any[]): void;
    force_floating(): void;
    freeze_notify(): void;
    get_data(key: string): any;
    get_item(position: number): GObject.Object;
    get_item_type(): GType;
    get_n_items(): number;
    get_property(property_name: string, value: any): any;
    get_qdata(quark: number): any;
    get_selection(): Bitset;
    get_selection_in_range(position: number, n_items: number): Bitset;
    getv(names: string[], values: any[]): void;
    is_floating(): boolean;
    is_selected(position: number): boolean;
    items_changed(position: number, removed: number, added: number): void;
    notify(property_name: string): void;
    notify_by_pspec(pspec: GObject.ParamSpec): void;
    ref(): GObject.Object;
    ref_sink(): GObject.Object;
    run_dispose(): void;
    select_all(): boolean;
    select_item(position: number, unselect_rest: boolean): boolean;
    select_range(
        position: number,
        n_items: number,
        unselect_rest: boolean,
    ): boolean;
    selection_changed(position: number, n_items: number): void;
    set(properties: { [key: string]: any }): void;
    set_data(key: string, data?: any): void;
    set_property(property_name: string, value: any): void;
    set_selection(selected: Bitset, mask: Bitset): boolean;
    steal_data(key: string): any;
    steal_qdata(quark: number): any;
    stop_emission_by_name(detailedName: string): void;
    thaw_notify(): void;
    unblock_signal_handler(id: number): void;
    unref(): void;
    unselect_all(): boolean;
    unselect_item(position: number): boolean;
    unselect_range(position: number, n_items: number): boolean;
    vfunc_constructed(): void;
    vfunc_dispatch_properties_changed(
        n_pspecs: number,
        pspecs: GObject.ParamSpec,
    ): void;
    vfunc_dispose(): void;
    vfunc_finalize(): void;
    vfunc_get_item(position: number): GObject.Object;
    vfunc_get_item_type(): GType;
    vfunc_get_n_items(): number;
    vfunc_get_property(
        property_id: number,
        value: any,
        pspec: GObject.ParamSpec,
    ): void;
    vfunc_get_selection_in_range(position: number, n_items: number): Bitset;
    vfunc_is_selected(position: number): boolean;
    vfunc_notify(pspec: GObject.ParamSpec): void;
    vfunc_select_all(): boolean;
    vfunc_select_item(position: number, unselect_rest: boolean): boolean;
    vfunc_select_range(
        position: number,
        n_items: number,
        unselect_rest: boolean,
    ): boolean;
    vfunc_set_property(
        property_id: number,
        value: any,
        pspec: GObject.ParamSpec,
    ): void;
    vfunc_set_selection(selected: Bitset, mask: Bitset): boolean;
    vfunc_unselect_all(): boolean;
    vfunc_unselect_item(position: number): boolean;
    vfunc_unselect_range(position: number, n_items: number): boolean;
    watch_closure(closure: Closure): void;
}

Type Parameters

Hierarchy (View Summary)

Implemented by

Index

Properties - Inherited from Gio

Compile-time signal type information.

This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.

Methods

  • Gets the set of selected items in a range.

    This function is an optimization for Gtk.SelectionModel.get_selection when you are only interested in part of the model's selected state. A common use case is in response to the Gtk.SelectionModel::selection-changed signal.

    Parameters

    • position: number

      start of the queried range

    • n_items: number

      number of items in the queried range

    Returns Bitset

    A Gtk.Bitset that matches the selection state for the given range with all other values being undefined. The bitset must not be modified.

  • Checks if the given item is selected.

    Parameters

    • position: number

      the position of the item to query

    Returns boolean

    true if the item is selected

  • Requests to select all items in the model.

    Returns boolean

    true if this action was supported and no fallback should be tried. This does not mean that all items are now selected.

  • Requests to select an item in the model.

    Parameters

    • position: number

      the position of the item to select

    • unselect_rest: boolean

      whether previously selected items should be unselected

    Returns boolean

    true if this action was supported and no fallback should be tried. This does not mean the item was selected.

  • Requests to select a range of items in the model.

    Parameters

    • position: number

      the first item to select

    • n_items: number

      the number of items to select

    • unselect_rest: boolean

      whether previously selected items should be unselected

    Returns boolean

    true if this action was supported and no fallback should be tried. This does not mean the range was selected.

  • Helper function for implementations of Gtk.SelectionModel.

    Call this when the selection changes to emit the Gtk.SelectionModel::selection-changed signal.

    Parameters

    • position: number

      the first changed item

    • n_items: number

      the number of changed items

    Returns void

  • Make selection changes.

    This is the most advanced selection updating method that allows the most fine-grained control over selection changes. If you can, you should try the simpler versions, as implementations are more likely to implement support for those.

    Requests that the selection state of all positions set in mask be updated to the respective value in the selected bitmask.

    In pseudocode, it would look something like this:

    for (i = 0; i < n_items; i++)
    {
    // don't change values not in the mask
    if (!gtk_bitset_contains (mask, i))
    continue;

    if (gtk_bitset_contains (selected, i))
    select_item (i);
    else
    unselect_item (i);
    }

    gtk_selection_model_selection_changed (model,
    first_changed_item,
    n_changed_items);

    mask and selected must not be modified. They may refer to the same bitset, which would mean that every item in the set should be selected.

    Parameters

    • selected: Bitset

      bitmask specifying if items should be selected or unselected

    • mask: Bitset

      bitmask specifying which items should be updated

    Returns boolean

    true if this action was supported and no fallback should be tried. This does not mean that all items were updated according to the inputs.

  • Requests to unselect all items in the model.

    Returns boolean

    true if this action was supported and no fallback should be tried. This does not mean that all items are now unselected.

  • Requests to unselect an item in the model.

    Parameters

    • position: number

      the position of the item to unselect

    Returns boolean

    true if this action was supported and no fallback should be tried. This does not mean the item was unselected.

  • Requests to unselect a range of items in the model.

    Parameters

    • position: number

      the first item to unselect

    • n_items: number

      the number of items to unselect

    Returns boolean

    true if this action was supported and no fallback should be tried. This does not mean the range was unselected.

Methods - Inherited from Gio

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.

    If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned GObject.Binding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A GObject.Object can have multiple bindings.

    Parameters

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Complete version of g_object_bind_property().

    Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well. The transform_from function is only used in case of bidirectional bindings, otherwise it will be ignored

    The binding will automatically be removed when either the source or the target instances are finalized. This will release the reference that is being held on the GObject.Binding instance; if you want to hold on to the GObject.Binding instance, you will need to hold a reference to it.

    To remove the binding, call g_binding_unbind().

    A GObject.Object can have multiple bindings.

    The same user_data parameter will be used for both transform_to and transform_from transformation functions; the notify function will be called once, when the binding is removed. If you need different data for each transformation function, please use g_object_bind_property_with_closures() instead.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target GObject.Object

    • target_property: string

      the property on target to bind

    • flags: GObject.BindingFlags

      flags to pass to GObject.Binding

    • Optionaltransform_to: BindingTransformFunc

      the transformation function from the source to the target, or null to use the default

    • Optionaltransform_from: BindingTransformFunc

      the transformation function from the target to the source, or null to use the default

    • Optionalnotify: DestroyNotify

      a function to call when disposing the binding, to free resources used by the transformation functions, or null if not required

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using GClosures instead of function pointers.

    Parameters

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.

    Parameters

    • id: number

      Handler ID of the handler to be disconnected

    Returns void

  • This function is intended for GObject.Object implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one GObject.Object::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • key: string

      name of the key for that association

    Returns any

    the data if found, or null if no such data exists.

  • Get the item at position.

    If position is greater than the number of items in list, null is returned.

    null is never returned for an index that is smaller than the length of the list.

    This function is meant to be used by language bindings in place of g_list_model_get_item().

    See also: g_list_model_get_n_items()

    Parameters

    • position: number

      the position of the item to fetch

    Returns GObject.Object

    the object at position.

  • Gets the type of the items in list.

    All items returned from g_list_model_get_item() are of the type returned by this function, or a subtype, or if the type is an interface, they are an implementation of that interface.

    The item type of a Gio.ListModel can not change during the life of the model.

    Returns GType

    the GObject.GType of the items contained in list.

  • Gets the number of items in list.

    Depending on the model implementation, calling this function may be less efficient than iterating the list with increasing values for position until g_list_model_get_item() returns null.

    Returns number

    the number of items in list.

  • Gets a property of an object.

    The value can be:

    • an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a GObject.Value initialized with the expected type of the property
    • a GObject.Value initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.

    Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.

    Parameters

    • property_name: string

      The name of the property to get

    • value: any

      Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type

    Returns any

  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • Emits the Gio.ListModel.SignalSignatures.items_changed | Gio.ListModel::items-changed signal on list.

    This function should only be called by classes implementing Gio.ListModel. It has to be called after the internal representation of list has been updated, because handlers connected to this signal might query the new state of the list.

    Implementations must only make changes to the model (as visible to its consumer) in places that will not cause problems for that consumer. For models that are driven directly by a write API (such as Gio.ListStore), changes can be reported in response to uses of that API. For models that represent remote data, changes should only be made from a fresh mainloop dispatch. It is particularly not permitted to make changes in response to a call to the Gio.ListModel consumer API.

    Stated another way: in general, it is assumed that code making a series of accesses to the model via the API, without returning to the mainloop, and without calling other code, will continue to view the same contents of the model.

    Parameters

    • position: number

      the position at which list changed

    • removed: number

      the number of items removed

    • added: number

      the number of items added

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      typedef enum
    {
    PROP_FOO = 1,
    PROP_LAST
    } MyObjectProperty;

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
    0, 100,
    50,
    G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    Returns void

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

    the same object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

    object

  • Releases all references to other objects. This can be used to break reference cycles.

    This function should only be called from object system implementations.

    Returns void

  • Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.

    Parameters

    • properties: { [key: string]: any }

      Object containing the properties to set

    Returns void

  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a GLib.Quark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the GLib.Quark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optionaldata: any

      data to associate with that key

    Returns void

  • Sets a property on an object.

    Parameters

    • property_name: string

      The name of the property to set

    • value: any

      The value to set the property to

    Returns void

  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • key: string

      name of the key

    Returns any

    the data if found, or null if no such data exists.

  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A GLib.Quark, naming the user data pointer

    Returns any

    The user data pointer set, or null

  • Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.

    Parameters

    • detailedName: string

      Name of the signal to stop emission of

    Returns void

  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the GObject.Object may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to null rather than retain a dangling pointer to a potentially invalid GObject.Object instance. Use g_clear_object() for this.

    Returns void

  • the constructed function is called by g_object_new() as the final step of the object creation process. At the point of the call, all construction properties have been set on the object. The purpose of this call is to allow for object initialisation steps that can only be performed after construction properties have been set. constructed implementors should chain up to the constructed call of their parent class to allow it to complete its initialisation.

    Returns void

  • the dispose function is supposed to drop all references to other objects, but keep the instance otherwise intact, so that client method invocations still work. It may be run multiple times (due to reference loops). Before returning, dispose should chain up to the dispose method of the parent class.

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    Returns void

  • the generic setter for all properties of this type. Should be overridden for every type with properties. If implementations of set_property don't emit property change notification explicitly, this will be done implicitly by the type system. However, if the notify signal is emitted explicitly, the type system will not emit it a second time.

    Parameters

    Returns void

  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    Returns void

Methods - Inherited from Gtk.SelectionModel.Interface

  • Gets the type of the items in list.

    All items returned from g_list_model_get_item() are of the type returned by this function, or a subtype, or if the type is an interface, they are an implementation of that interface.

    The item type of a Gio.ListModel can not change during the life of the model.

    Returns GType

  • Gets the number of items in list.

    Depending on the model implementation, calling this function may be less efficient than iterating the list with increasing values for position until g_list_model_get_item() returns null.

    Returns number

  • Gets the set of selected items in a range.

    This function is an optimization for Gtk.SelectionModel.get_selection when you are only interested in part of the model's selected state. A common use case is in response to the Gtk.SelectionModel::selection-changed signal.

    Parameters

    • position: number

      start of the queried range

    • n_items: number

      number of items in the queried range

    Returns Bitset

  • Requests to select an item in the model.

    Parameters

    • position: number

      the position of the item to select

    • unselect_rest: boolean

      whether previously selected items should be unselected

    Returns boolean

  • Requests to select a range of items in the model.

    Parameters

    • position: number

      the first item to select

    • n_items: number

      the number of items to select

    • unselect_rest: boolean

      whether previously selected items should be unselected

    Returns boolean

  • Make selection changes.

    This is the most advanced selection updating method that allows the most fine-grained control over selection changes. If you can, you should try the simpler versions, as implementations are more likely to implement support for those.

    Requests that the selection state of all positions set in mask be updated to the respective value in the selected bitmask.

    In pseudocode, it would look something like this:

    for (i = 0; i < n_items; i++)
    {
    // don't change values not in the mask
    if (!gtk_bitset_contains (mask, i))
    continue;

    if (gtk_bitset_contains (selected, i))
    select_item (i);
    else
    unselect_item (i);
    }

    gtk_selection_model_selection_changed (model,
    first_changed_item,
    n_changed_items);

    mask and selected must not be modified. They may refer to the same bitset, which would mean that every item in the set should be selected.

    Parameters

    • selected: Bitset

      bitmask specifying if items should be selected or unselected

    • mask: Bitset

      bitmask specifying which items should be updated

    Returns boolean

  • Requests to unselect a range of items in the model.

    Parameters

    • position: number

      the first item to unselect

    • n_items: number

      the number of items to unselect

    Returns boolean

Interfaces

ConstructorProps
Interface