Interface (GI Interface)

GstVideo-1.0GstVideoVideoOverlay

The GstVideo.VideoOverlay interface is used for 2 main purposes :

  • To get a grab on the Window where the video sink element is going to render. This is achieved by either being informed about the Window identifier that the video sink element generated, or by forcing the video sink element to use a specific Window identifier for rendering.
  • To force a redrawing of the latest video frame the video sink element displayed on the Window. Indeed if the Gst.Pipeline is in #GST_STATE_PAUSED state, moving the Window around will damage its content. Application developers will want to handle the Expose events themselves and force the video sink element to refresh the Window's content.

Using the Window created by the video sink is probably the simplest scenario, in some cases, though, it might not be flexible enough for application developers if they need to catch events such as mouse moves and button clicks.

Setting a specific Window identifier on the video sink element is the most flexible solution but it has some issues. Indeed the application needs to set its Window identifier at the right time to avoid internal Window creation from the video sink element. To solve this issue a Gst.Message is posted on the bus to inform the application that it should set the Window identifier immediately. Here is an example on how to do that correctly:

static GstBusSyncReply
create_window (GstBus * bus, GstMessage * message, GstPipeline * pipeline)
{
// ignore anything but 'prepare-window-handle' element messages
if (!gst_is_video_overlay_prepare_window_handle_message (message))
return GST_BUS_PASS;

win = XCreateSimpleWindow (disp, root, 0, 0, 320, 240, 0, 0, 0);

XSetWindowBackgroundPixmap (disp, win, None);

XMapRaised (disp, win);

XSync (disp, FALSE);

gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (GST_MESSAGE_SRC (message)),
win);

gst_message_unref (message);

return GST_BUS_DROP;
}
...
int
main (int argc, char **argv)
{
...
bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
gst_bus_set_sync_handler (bus, (GstBusSyncHandler) create_window, pipeline,
NULL);
...
}

There are two basic usage scenarios: in the simplest case, the application uses #playbin or #playsink or knows exactly what particular element is used for video output, which is usually the case when the application creates the videosink to use (e.g. #xvimagesink, #ximagesink, etc.) itself; in this case, the application can just create the videosink element, create and realize the window to render the video on and then call gst_video_overlay_set_window_handle() directly with the XID or native window handle, before starting up the pipeline. As #playbin and #playsink implement the video overlay interface and proxy it transparently to the actual video sink even if it is created later, this case also applies when using these elements.

In the other and more common case, the application does not know in advance what GStreamer video sink element will be used for video output. This is usually the case when an element such as #autovideosink is used. In this case, the video sink element itself is created asynchronously from a GStreamer streaming thread some time after the pipeline has been started up. When that happens, however, the video sink will need to know right then whether to render onto an already existing application window or whether to create its own window. This is when it posts a prepare-window-handle message, and that is also why this message needs to be handled in a sync bus handler which will be called from the streaming thread directly (because the video sink will need an answer right then).

As response to the prepare-window-handle element message in the bus sync handler, the application may use gst_video_overlay_set_window_handle() to tell the video sink to render onto an existing window surface. At this point the application should already have obtained the window handle / XID, so it just needs to set it. It is generally not advisable to call any GUI toolkit functions or window system functions from the streaming thread in which the prepare-window-handle message is handled, because most GUI toolkits and windowing systems are not thread-safe at all and a lot of care would be required to co-ordinate the toolkit and window system calls of the different threads (Gtk+ users please note: prior to Gtk+ 2.18 GDK_WINDOW_XID was just a simple structure access, so generally fine to do within the bus sync handler; this macro was changed to a function call in Gtk+ 2.18 and later, which is likely to cause problems when called from a sync handler; see below for a better approach without GDK_WINDOW_XID used in the callback).

#include <gst/video/videooverlay.h>
#include <gtk/gtk.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h> // for GDK_WINDOW_XID
#endif
#ifdef GDK_WINDOWING_WIN32
#include <gdk/gdkwin32.h> // for GDK_WINDOW_HWND
#endif
...
static guintptr video_window_handle = 0;
...
static GstBusSyncReply
bus_sync_handler (GstBus * bus, GstMessage * message, gpointer user_data)
{
// ignore anything but 'prepare-window-handle' element messages
if (!gst_is_video_overlay_prepare_window_handle_message (message))
return GST_BUS_PASS;

if (video_window_handle != 0) {
GstVideoOverlay *overlay;

// GST_MESSAGE_SRC (message) will be the video sink element
overlay = GST_VIDEO_OVERLAY (GST_MESSAGE_SRC (message));
gst_video_overlay_set_window_handle (overlay, video_window_handle);
} else {
g_warning ("Should have obtained video_window_handle by now!");
}

gst_message_unref (message);
return GST_BUS_DROP;
}
...
static void
video_widget_realize_cb (GtkWidget * widget, gpointer data)
{
#if GTK_CHECK_VERSION(2,18,0)
// Tell Gtk+/Gdk to create a native window for this widget instead of
// drawing onto the parent widget.
// This is here just for pedagogical purposes, GDK_WINDOW_XID will call
// it as well in newer Gtk versions
if (!gdk_window_ensure_native (widget->window))
g_error ("Couldn't create native window needed for GstVideoOverlay!");
#endif

#ifdef GDK_WINDOWING_X11
{
gulong xid = GDK_WINDOW_XID (gtk_widget_get_window (video_window));
video_window_handle = xid;
}
#endif
#ifdef GDK_WINDOWING_WIN32
{
HWND wnd = GDK_WINDOW_HWND (gtk_widget_get_window (video_window));
video_window_handle = (guintptr) wnd;
}
#endif
}
...
int
main (int argc, char **argv)
{
GtkWidget *video_window;
GtkWidget *app_window;
...
app_window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
...
video_window = gtk_drawing_area_new ();
g_signal_connect (video_window, "realize",
G_CALLBACK (video_widget_realize_cb), NULL);
gtk_widget_set_double_buffered (video_window, FALSE);
...
// usually the video_window will not be directly embedded into the
// application window like this, but there will be many other widgets
// and the video window will be embedded in one of them instead
gtk_container_add (GTK_CONTAINER (ap_window), video_window);
...
// show the GUI
gtk_widget_show_all (app_window);

// realize window now so that the video window gets created and we can
// obtain its XID/HWND before the pipeline is started up and the videosink
// asks for the XID/HWND of the window to render onto
gtk_widget_realize (video_window);

// we should have the XID/HWND now
g_assert (video_window_handle != 0);
...
// set up sync handler for setting the xid once the pipeline is started
bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
gst_bus_set_sync_handler (bus, (GstBusSyncHandler) bus_sync_handler, NULL,
NULL);
gst_object_unref (bus);
...
gst_element_set_state (pipeline, GST_STATE_PLAYING);
...
}
#include <glib.h>;
#include <gst/gst.h>;
#include <gst/video/videooverlay.h>;

#include <QApplication>;
#include <QTimer>;
#include <QWidget>;

int main(int argc, char *argv[])
{
if (!g_thread_supported ())
g_thread_init (NULL);

gst_init (&argc, &argv);
QApplication app(argc, argv);
app.connect(&app, SIGNAL(lastWindowClosed()), &app, SLOT(quit ()));

// prepare the pipeline

GstElement *pipeline = gst_pipeline_new ("xvoverlay");
GstElement *src = gst_element_factory_make ("videotestsrc", NULL);
GstElement *sink = gst_element_factory_make ("xvimagesink", NULL);
gst_bin_add_many (GST_BIN (pipeline), src, sink, NULL);
gst_element_link (src, sink);

// prepare the ui

QWidget window;
window.resize(320, 240);
window.show();

WId xwinid = window.winId();
gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (sink), xwinid);

// run the pipeline

GstStateChangeReturn sret = gst_element_set_state (pipeline,
GST_STATE_PLAYING);
if (sret == GST_STATE_CHANGE_FAILURE) {
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_object_unref (pipeline);
// Exit application
QTimer::singleShot(0, QApplication::activeWindow(), SLOT(quit()));
}

int ret = app.exec();

window.hide();
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_object_unref (pipeline);

return ret;
}
interface VideoOverlay {
    $signals: GObject.Object.SignalSignatures;
    _init(...args: any[]): void;
    bind_property(
        source_property: string,
        target: GObject.Object,
        target_property: string,
        flags: GObject.BindingFlags,
    ): GObject.Binding;
    bind_property_full(
        source_property: string,
        target: GObject.Object,
        target_property: string,
        flags: GObject.BindingFlags,
        transform_to?: BindingTransformFunc,
        transform_from?: BindingTransformFunc,
        notify?: DestroyNotify,
    ): GObject.Binding;
    bind_property_full(
        source_property: string,
        target: GObject.Object,
        target_property: string,
        flags: GObject.BindingFlags,
        transform_to: Closure<any, any>,
        transform_from: Closure<any, any>,
    ): GObject.Binding;
    block_signal_handler(id: number): void;
    connect<K extends "notify">(
        signal: K,
        callback: SignalCallback<
            GstVideo.VideoOverlay,
            GObject.Object.SignalSignatures[K],
        >,
    ): number;
    connect(signal: string, callback: (...args: any[]) => any): number;
    connect_after<K extends "notify">(
        signal: K,
        callback: SignalCallback<
            GstVideo.VideoOverlay,
            GObject.Object.SignalSignatures[K],
        >,
    ): number;
    connect_after(signal: string, callback: (...args: any[]) => any): number;
    disconnect(id: number): void;
    emit<K extends "notify">(
        signal: K,
        ...args: GjsParameters<GObject.Object.SignalSignatures[K]> extends [
            any,
            ...Q[],
        ]
            ? Q
            : never,
    ): void;
    emit(signal: string, ...args: any[]): void;
    expose(): void;
    force_floating(): void;
    freeze_notify(): void;
    get_data(key: string): any;
    get_property(property_name: string, value: any): any;
    get_qdata(quark: number): any;
    getv(names: string[], values: any[]): void;
    got_window_handle(handle: never): void;
    handle_events(handle_events: boolean): void;
    is_floating(): boolean;
    notify(property_name: string): void;
    notify_by_pspec(pspec: GObject.ParamSpec): void;
    prepare_window_handle(): void;
    ref(): GObject.Object;
    ref_sink(): GObject.Object;
    run_dispose(): void;
    set(properties: { [key: string]: any }): void;
    set_data(key: string, data?: any): void;
    set_property(property_name: string, value: any): void;
    set_render_rectangle(
        x: number,
        y: number,
        width: number,
        height: number,
    ): boolean;
    set_window_handle(handle: never): void;
    steal_data(key: string): any;
    steal_qdata(quark: number): any;
    stop_emission_by_name(detailedName: string): void;
    thaw_notify(): void;
    unblock_signal_handler(id: number): void;
    unref(): void;
    vfunc_constructed(): void;
    vfunc_dispatch_properties_changed(
        n_pspecs: number,
        pspecs: GObject.ParamSpec,
    ): void;
    vfunc_dispose(): void;
    vfunc_expose(): void;
    vfunc_finalize(): void;
    vfunc_get_property(
        property_id: number,
        value: any,
        pspec: GObject.ParamSpec,
    ): void;
    vfunc_handle_events(handle_events: boolean): void;
    vfunc_notify(pspec: GObject.ParamSpec): void;
    vfunc_set_property(
        property_id: number,
        value: any,
        pspec: GObject.ParamSpec,
    ): void;
    vfunc_set_render_rectangle(
        x: number,
        y: number,
        width: number,
        height: number,
    ): void;
    vfunc_set_window_handle(handle: never): void;
    watch_closure(closure: Closure): void;
}

Hierarchy (View Summary)

Implemented by

Index

Properties - Inherited from GObject

Compile-time signal type information.

This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.

Methods

  • Tell an overlay that it has been exposed. This will redraw the current frame in the drawable even if the pipeline is PAUSED.

    Returns void

  • This will post a "have-window-handle" element message on the bus.

    This function should only be used by video overlay plugin developers.

    Parameters

    • handle: never

      a platform-specific handle referencing the window

    Returns void

  • Tell an overlay that it should handle events from the window system. These events are forwarded upstream as navigation events. In some window system, events are not propagated in the window hierarchy if a client is listening for them. This method allows you to disable events handling completely from the GstVideo.VideoOverlay.

    Parameters

    • handle_events: boolean

      a gboolean indicating if events should be handled or not.

    Returns void

  • This will post a "prepare-window-handle" element message on the bus to give applications an opportunity to call gst_video_overlay_set_window_handle() before a plugin creates its own window.

    This function should only be used by video overlay plugin developers.

    Returns void

  • Configure a subregion as a video target within the window set by gst_video_overlay_set_window_handle(). If this is not used or not supported the video will fill the area of the window set as the overlay to 100%. By specifying the rectangle, the video can be overlayed to a specific region of that window only. After setting the new rectangle one should call gst_video_overlay_expose() to force a redraw. To unset the region pass -1 for the width and height parameters.

    This method is needed for non fullscreen video overlay in UI toolkits that do not support subwindows.

    Parameters

    • x: number

      the horizontal offset of the render area inside the window

    • y: number

      the vertical offset of the render area inside the window

    • width: number

      the width of the render area inside the window

    • height: number

      the height of the render area inside the window

    Returns boolean

    false if not supported by the sink.

  • This will call the video overlay's set_window_handle method. You should use this method to tell to an overlay to display video output to a specific window (e.g. an XWindow on X11). Passing 0 as the handle will tell the overlay to stop using that window and create an internal one.

    Parameters

    • handle: never

      a handle referencing the window.

    Returns void

Methods - Inherited from GObject

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.

    If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned GObject.Binding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A GObject.Object can have multiple bindings.

    Parameters

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Complete version of g_object_bind_property().

    Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well. The transform_from function is only used in case of bidirectional bindings, otherwise it will be ignored

    The binding will automatically be removed when either the source or the target instances are finalized. This will release the reference that is being held on the GObject.Binding instance; if you want to hold on to the GObject.Binding instance, you will need to hold a reference to it.

    To remove the binding, call g_binding_unbind().

    A GObject.Object can have multiple bindings.

    The same user_data parameter will be used for both transform_to and transform_from transformation functions; the notify function will be called once, when the binding is removed. If you need different data for each transformation function, please use g_object_bind_property_with_closures() instead.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target GObject.Object

    • target_property: string

      the property on target to bind

    • flags: GObject.BindingFlags

      flags to pass to GObject.Binding

    • Optionaltransform_to: BindingTransformFunc

      the transformation function from the source to the target, or null to use the default

    • Optionaltransform_from: BindingTransformFunc

      the transformation function from the target to the source, or null to use the default

    • Optionalnotify: DestroyNotify

      a function to call when disposing the binding, to free resources used by the transformation functions, or null if not required

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using GClosures instead of function pointers.

    Parameters

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.

    Parameters

    • id: number

      Handler ID of the handler to be disconnected

    Returns void

  • This function is intended for GObject.Object implementations to re-enforce a floating object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one GObject.Object::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • key: string

      name of the key for that association

    Returns any

    the data if found, or null if no such data exists.

  • Gets a property of an object.

    The value can be:

    • an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a GObject.Value initialized with the expected type of the property
    • a GObject.Value initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.

    Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.

    Parameters

    • property_name: string

      The name of the property to get

    • value: any

      Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type

    Returns any

  • This function gets back user data pointers stored via g_object_set_qdata().

    Parameters

    • quark: number

      A GLib.Quark, naming the user data pointer

    Returns any

    The user data pointer set, or null

  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      typedef enum
    {
    PROP_FOO = 1,
    PROP_LAST
    } MyObjectProperty;

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
    0, 100,
    50,
    G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    Returns void

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

    the same object

  • Increase the reference count of object, and possibly remove the floating reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

    object

  • Releases all references to other objects. This can be used to break reference cycles.

    This function should only be called from object system implementations.

    Returns void

  • Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.

    Parameters

    • properties: { [key: string]: any }

      Object containing the properties to set

    Returns void

  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a GLib.Quark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the GLib.Quark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optionaldata: any

      data to associate with that key

    Returns void

  • Sets a property on an object.

    Parameters

    • property_name: string

      The name of the property to set

    • value: any

      The value to set the property to

    Returns void

  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • key: string

      name of the key

    Returns any

    the data if found, or null if no such data exists.

  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A GLib.Quark, naming the user data pointer

    Returns any

    The user data pointer set, or null

  • Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.

    Parameters

    • detailedName: string

      Name of the signal to stop emission of

    Returns void

  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the GObject.Object may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to null rather than retain a dangling pointer to a potentially invalid GObject.Object instance. Use g_clear_object() for this.

    Returns void

  • the constructed function is called by g_object_new() as the final step of the object creation process. At the point of the call, all construction properties have been set on the object. The purpose of this call is to allow for object initialisation steps that can only be performed after construction properties have been set. constructed implementors should chain up to the constructed call of their parent class to allow it to complete its initialisation.

    Returns void

  • the dispose function is supposed to drop all references to other objects, but keep the instance otherwise intact, so that client method invocations still work. It may be run multiple times (due to reference loops). Before returning, dispose should chain up to the dispose method of the parent class.

    Returns void

  • instance finalization function, should finish the finalization of the instance begun in dispose and chain up to the finalize method of the parent class.

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    Returns void

  • the generic setter for all properties of this type. Should be overridden for every type with properties. If implementations of set_property don't emit property change notification explicitly, this will be done implicitly by the type system. However, if the notify signal is emitted explicitly, the type system will not emit it a second time.

    Parameters

    Returns void

  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    Returns void

Methods - Inherited from GstVideo.VideoOverlay.Interface

  • Tell an overlay that it should handle events from the window system. These events are forwarded upstream as navigation events. In some window system, events are not propagated in the window hierarchy if a client is listening for them. This method allows you to disable events handling completely from the GstVideo.VideoOverlay.

    Parameters

    • handle_events: boolean

      a gboolean indicating if events should be handled or not.

    Returns void

  • This will call the video overlay's set_window_handle method. You should use this method to tell to an overlay to display video output to a specific window (e.g. an XWindow on X11). Passing 0 as the handle will tell the overlay to stop using that window and create an internal one.

    Parameters

    • handle: never

      a handle referencing the window.

    Returns void

Interfaces

ConstructorProps
Interface