SignalRun LasteventSignalDetailedActionRun FirstnotifyThe notify signal is emitted on an object when one of its properties has
its value set through g_object_set_property(), g_object_set(), et al.
Note that getting this signal doesn’t itself guarantee that the value of
the property has actually changed. When it is emitted is determined by the
derived GObject class. If the implementor did not create the property with
GObject.ParamFlags.EXPLICIT_NOTIFY, then any call to g_object_set_property() results
in ::notify being emitted, even if the new value is the same as the old.
If they did pass GObject.ParamFlags.EXPLICIT_NOTIFY, then this signal is emitted only
when they explicitly call g_object_notify() or g_object_notify_by_pspec(),
and common practice is to do that only when the value has actually changed.
This signal is typically used to obtain change notification for a
single property, by specifying the property name as a detail in the
g_signal_connect() call, like this:
g_signal_connect (text_view->buffer, "notify::paste-target-list",
G_CALLBACK (gtk_text_view_target_list_notify),
text_view)
It is important to note that you must use [canonical parameter names][class@GObject.ParamSpec#parameter-names] as detail strings for the notify signal.
Emitted when
client's activity onconnectablechanges state. Among other things, this can be used to provide progress information about a network connection in the UI. The meanings of the differenteventvalues are as follows:Gio.SocketClientEvent.RESOLVING:
clientis about to look upconnectablein DNS.connectionwill benull.Gio.SocketClientEvent.RESOLVED:
clienthas successfully resolvedconnectablein DNS.connectionwill benull.Gio.SocketClientEvent.CONNECTING:
clientis about to make a connection to a remote host; either a proxy server or the destination server itself.connectionis the Gio.SocketConnection, which is not yet connected. Since GLib 2.40, you can access the remote address viag_socket_connection_get_remote_address().Gio.SocketClientEvent.CONNECTED:
clienthas successfully connected to a remote host.connectionis the connected Gio.SocketConnection.Gio.SocketClientEvent.PROXY_NEGOTIATING:
clientis about to negotiate with a proxy to get it to connect toconnectable.connectionis the Gio.SocketConnection to the proxy server.Gio.SocketClientEvent.PROXY_NEGOTIATED:
clienthas negotiated a connection toconnectablethrough a proxy server.connectionis the stream returned fromg_proxy_connect(), which may or may not be a Gio.SocketConnection.Gio.SocketClientEvent.TLS_HANDSHAKING:
clientis about to begin a TLS handshake.connectionis a Gio.TlsClientConnection.Gio.SocketClientEvent.TLS_HANDSHAKED:
clienthas successfully completed the TLS handshake.connectionis a Gio.TlsClientConnection.Gio.SocketClientEvent.COMPLETE:
clienthas either successfully connected toconnectable(in which caseconnectionis the Gio.SocketConnection that it will be returning to the caller) or has failed (in which caseconnectionisnulland the client is about to return an error).Each event except Gio.SocketClientEvent.COMPLETE may be emitted multiple times (or not at all) for a given connectable (in particular, if
clientends up attempting to connect to more than one address). However, ifclientemits the Gio.SocketClient::event signal at all for a given connectable, then it will always emit it with Gio.SocketClientEvent.COMPLETE when it is done.Note that there may be additional Gio.SocketClientEvent values in the future; unrecognized
eventvalues should be ignored.