Interface (GI Interface)

Gio-2.0GioDtlsConnectionSince 2.48

Gio.DtlsConnection is the base DTLS connection class type, which wraps a Gio.DatagramBased and provides DTLS encryption on top of it. Its subclasses, Gio.DtlsClientConnection and Gio.DtlsServerConnection, implement client-side and server-side DTLS, respectively.

For TLS support, see Gio.TlsConnection.

As DTLS is datagram based, Gio.DtlsConnection implements Gio.DatagramBased, presenting a datagram-socket-like API for the encrypted connection. This operates over a base datagram connection, which is also a Gio.DatagramBased (Gio.DtlsConnection.base_socket).

To close a DTLS connection, use Gio.DtlsConnection.close.

Neither Gio.DtlsServerConnection or Gio.DtlsClientConnection set the peer address on their base Gio.DatagramBased if it is a Gio.Socket — it is up to the caller to do that if they wish. If they do not, and Gio.Socket.close is called on the base socket, the Gio.DtlsConnection will not raise a G_IO_ERROR_NOT_CONNECTED error on further I/O.

2.48

interface DtlsConnection {
    $signals: GObject.Object.SignalSignatures;
    get advertised_protocols(): string[];
    set advertised_protocols(val: string[]): void;
    get advertisedProtocols(): string[];
    set advertisedProtocols(val: string[]): void;
    get base_socket(): Gio.DatagramBased;
    get baseSocket(): Gio.DatagramBased;
    get certificate(): Gio.TlsCertificate;
    set certificate(val: Gio.TlsCertificate): void;
    get ciphersuite_name(): string;
    get ciphersuiteName(): string;
    get database(): Gio.TlsDatabase;
    set database(val: Gio.TlsDatabase): void;
    get interaction(): Gio.TlsInteraction;
    set interaction(val: Gio.TlsInteraction): void;
    get negotiated_protocol(): string;
    get negotiatedProtocol(): string;
    get peer_certificate(): Gio.TlsCertificate;
    get peer_certificate_errors(): Gio.TlsCertificateFlags;
    get peerCertificate(): Gio.TlsCertificate;
    get peerCertificateErrors(): Gio.TlsCertificateFlags;
    get protocol_version(): Gio.TlsProtocolVersion;
    get protocolVersion(): Gio.TlsProtocolVersion;
    get rehandshake_mode(): Gio.TlsRehandshakeMode;
    set rehandshake_mode(val: Gio.TlsRehandshakeMode): void;
    get rehandshakeMode(): Gio.TlsRehandshakeMode;
    set rehandshakeMode(val: Gio.TlsRehandshakeMode): void;
    get require_close_notify(): boolean;
    set require_close_notify(val: boolean): void;
    get requireCloseNotify(): boolean;
    set requireCloseNotify(val: boolean): void;
    _init(...args: any[]): void;
    bind_property(
        source_property: string,
        target: GObject.Object,
        target_property: string,
        flags: GObject.BindingFlags,
    ): GObject.Binding;
    bind_property_full(
        source_property: string,
        target: GObject.Object,
        target_property: string,
        flags: GObject.BindingFlags,
        transform_to?: BindingTransformFunc,
        transform_from?: BindingTransformFunc,
        notify?: DestroyNotify,
    ): GObject.Binding;
    bind_property_full(
        source_property: string,
        target: GObject.Object,
        target_property: string,
        flags: GObject.BindingFlags,
        transform_to: Closure<any, any>,
        transform_from: Closure<any, any>,
    ): GObject.Binding;
    block_signal_handler(id: number): void;
    close(cancellable?: Gio.Cancellable): boolean;
    close_async(
        io_priority: number,
        cancellable?: Gio.Cancellable,
    ): Promise<boolean>;
    close_async(
        io_priority: number,
        cancellable: Gio.Cancellable,
        callback: AsyncReadyCallback<Gio.DtlsConnection>,
    ): void;
    close_async(
        io_priority: number,
        cancellable?: Gio.Cancellable,
        callback?: AsyncReadyCallback<Gio.DtlsConnection>,
    ): void | Promise<boolean>;
    close_finish(result: Gio.AsyncResult): boolean;
    condition_check(condition: GLib.IOCondition): GLib.IOCondition;
    condition_wait(
        condition: GLib.IOCondition,
        timeout: number,
        cancellable?: Gio.Cancellable,
    ): boolean;
    connect<K extends "notify">(
        signal: K,
        callback: SignalCallback<
            Gio.DtlsConnection,
            GObject.Object.SignalSignatures[K],
        >,
    ): number;
    connect(signal: string, callback: (...args: any[]) => any): number;
    connect_after<K extends "notify">(
        signal: K,
        callback: SignalCallback<
            Gio.DtlsConnection,
            GObject.Object.SignalSignatures[K],
        >,
    ): number;
    connect_after(signal: string, callback: (...args: any[]) => any): number;
    create_source(
        condition: GLib.IOCondition,
        cancellable?: Gio.Cancellable,
    ): GLib.Source;
    disconnect(id: number): void;
    emit<K extends "notify">(
        signal: K,
        ...args: GjsParameters<GObject.Object.SignalSignatures[K]> extends [
            any,
            ...Q[],
        ]
            ? Q
            : never,
    ): void;
    emit(signal: string, ...args: any[]): void;
    emit_accept_certificate(
        peer_cert: Gio.TlsCertificate,
        errors: Gio.TlsCertificateFlags,
    ): boolean;
    force_floating(): void;
    freeze_notify(): void;
    get_certificate(): Gio.TlsCertificate;
    get_channel_binding_data(
        type: Gio.TlsChannelBindingType,
    ): [boolean, Uint8Array<ArrayBufferLike>];
    get_ciphersuite_name(): string;
    get_data(key: string): any;
    get_database(): Gio.TlsDatabase;
    get_interaction(): Gio.TlsInteraction;
    get_negotiated_protocol(): string;
    get_peer_certificate(): Gio.TlsCertificate;
    get_peer_certificate_errors(): Gio.TlsCertificateFlags;
    get_property(property_name: string, value: any): any;
    get_protocol_version(): Gio.TlsProtocolVersion;
    get_qdata(quark: number): any;
    get_rehandshake_mode(): Gio.TlsRehandshakeMode;
    get_require_close_notify(): boolean;
    getv(names: string[], values: any[]): void;
    handshake(cancellable?: Gio.Cancellable): boolean;
    handshake_async(
        io_priority: number,
        cancellable?: Gio.Cancellable,
    ): Promise<boolean>;
    handshake_async(
        io_priority: number,
        cancellable: Gio.Cancellable,
        callback: AsyncReadyCallback<Gio.DtlsConnection>,
    ): void;
    handshake_async(
        io_priority: number,
        cancellable?: Gio.Cancellable,
        callback?: AsyncReadyCallback<Gio.DtlsConnection>,
    ): void | Promise<boolean>;
    handshake_finish(result: Gio.AsyncResult): boolean;
    is_floating(): boolean;
    notify(property_name: string): void;
    notify_by_pspec(pspec: GObject.ParamSpec): void;
    receive_messages(
        messages: InputMessage[],
        flags: number,
        timeout: number,
        cancellable?: Gio.Cancellable,
    ): number;
    ref(): GObject.Object;
    ref_sink(): GObject.Object;
    run_dispose(): void;
    send_messages(
        messages: OutputMessage[],
        flags: number,
        timeout: number,
        cancellable?: Gio.Cancellable,
    ): number;
    set(properties: { [key: string]: any }): void;
    set_advertised_protocols(protocols?: string[]): void;
    set_certificate(certificate: Gio.TlsCertificate): void;
    set_data(key: string, data?: any): void;
    set_database(database?: Gio.TlsDatabase): void;
    set_interaction(interaction?: Gio.TlsInteraction): void;
    set_property(property_name: string, value: any): void;
    set_rehandshake_mode(mode: Gio.TlsRehandshakeMode): void;
    set_require_close_notify(require_close_notify: boolean): void;
    shutdown(
        shutdown_read: boolean,
        shutdown_write: boolean,
        cancellable?: Gio.Cancellable,
    ): boolean;
    shutdown_async(
        shutdown_read: boolean,
        shutdown_write: boolean,
        io_priority: number,
        cancellable?: Gio.Cancellable,
    ): Promise<boolean>;
    shutdown_async(
        shutdown_read: boolean,
        shutdown_write: boolean,
        io_priority: number,
        cancellable: Gio.Cancellable,
        callback: AsyncReadyCallback<Gio.DtlsConnection>,
    ): void;
    shutdown_async(
        shutdown_read: boolean,
        shutdown_write: boolean,
        io_priority: number,
        cancellable?: Gio.Cancellable,
        callback?: AsyncReadyCallback<Gio.DtlsConnection>,
    ): void | Promise<boolean>;
    shutdown_finish(result: Gio.AsyncResult): boolean;
    steal_data(key: string): any;
    steal_qdata(quark: number): any;
    stop_emission_by_name(detailedName: string): void;
    thaw_notify(): void;
    unblock_signal_handler(id: number): void;
    unref(): void;
    vfunc_accept_certificate(
        peer_cert: Gio.TlsCertificate,
        errors: Gio.TlsCertificateFlags,
    ): boolean;
    vfunc_condition_check(condition: GLib.IOCondition): GLib.IOCondition;
    vfunc_condition_wait(
        condition: GLib.IOCondition,
        timeout: number,
        cancellable?: Gio.Cancellable,
    ): boolean;
    vfunc_constructed(): void;
    vfunc_create_source(
        condition: GLib.IOCondition,
        cancellable?: Gio.Cancellable,
    ): GLib.Source;
    vfunc_dispatch_properties_changed(
        n_pspecs: number,
        pspecs: GObject.ParamSpec,
    ): void;
    vfunc_dispose(): void;
    vfunc_finalize(): void;
    vfunc_get_binding_data(
        type: Gio.TlsChannelBindingType,
        data: string | Uint8Array<ArrayBufferLike>,
    ): boolean;
    vfunc_get_negotiated_protocol(): string;
    vfunc_get_property(
        property_id: number,
        value: any,
        pspec: GObject.ParamSpec,
    ): void;
    vfunc_handshake(cancellable?: Gio.Cancellable): boolean;
    vfunc_handshake_async(
        io_priority: number,
        cancellable?: Gio.Cancellable,
        callback?: AsyncReadyCallback<Gio.DtlsConnection>,
    ): void;
    vfunc_handshake_finish(result: Gio.AsyncResult): boolean;
    vfunc_notify(pspec: GObject.ParamSpec): void;
    vfunc_receive_messages(
        messages: InputMessage[],
        flags: number,
        timeout: number,
        cancellable?: Gio.Cancellable,
    ): number;
    vfunc_send_messages(
        messages: OutputMessage[],
        flags: number,
        timeout: number,
        cancellable?: Gio.Cancellable,
    ): number;
    vfunc_set_advertised_protocols(protocols?: string[]): void;
    vfunc_set_property(
        property_id: number,
        value: any,
        pspec: GObject.ParamSpec,
    ): void;
    vfunc_shutdown(
        shutdown_read: boolean,
        shutdown_write: boolean,
        cancellable?: Gio.Cancellable,
    ): boolean;
    vfunc_shutdown_async(
        shutdown_read: boolean,
        shutdown_write: boolean,
        io_priority: number,
        cancellable?: Gio.Cancellable,
        callback?: AsyncReadyCallback<Gio.DtlsConnection>,
    ): void;
    vfunc_shutdown_finish(result: Gio.AsyncResult): boolean;
    watch_closure(closure: Closure): void;
}

Hierarchy (View Summary)

Index

Properties - Inherited from Gio.DatagramBased

Accessors

Methods

Methods - Inherited from Gio.DatagramBased

Methods - Inherited from Gio.DtlsConnection.Interface

Properties - Inherited from Gio.DatagramBased

Compile-time signal type information.

This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.

Accessors

  • get advertised_protocols(): string[]

    The list of application-layer protocols that the connection advertises that it is willing to speak. See g_dtls_connection_set_advertised_protocols().

    Returns string[]

    2.60

  • set advertised_protocols(val: string[]): void

    Parameters

    • val: string[]

    Returns void

  • get advertisedProtocols(): string[]

    The list of application-layer protocols that the connection advertises that it is willing to speak. See g_dtls_connection_set_advertised_protocols().

    Returns string[]

    2.60

  • set advertisedProtocols(val: string[]): void

    Parameters

    • val: string[]

    Returns void

  • get ciphersuite_name(): string

    The name of the DTLS ciphersuite in use. See g_dtls_connection_get_ciphersuite_name().

    Returns string

    2.70

  • get ciphersuiteName(): string

    The name of the DTLS ciphersuite in use. See g_dtls_connection_get_ciphersuite_name().

    Returns string

    2.70

  • get database(): Gio.TlsDatabase

    The certificate database to use when verifying this TLS connection. If no certificate database is set, then the default database will be used. See g_tls_backend_get_default_database().

    When using a non-default database, Gio.DtlsConnection must fall back to using the Gio.TlsDatabase to perform certificate verification using g_tls_database_verify_chain(), which means certificate verification will not be able to make use of TLS session context. This may be less secure. For example, if you create your own Gio.TlsDatabase that just wraps the default Gio.TlsDatabase, you might expect that you have not changed anything, but this is not true because you may have altered the behavior of Gio.DtlsConnection by causing it to use g_tls_database_verify_chain(). See the documentation of g_tls_database_verify_chain() for more details on specific security checks that may not be performed. Accordingly, setting a non-default database is discouraged except for specialty applications with unusual security requirements.

    Returns Gio.TlsDatabase

    2.48

  • set database(val: Gio.TlsDatabase): void

    Parameters

    Returns void

  • get negotiated_protocol(): string

    The application-layer protocol negotiated during the TLS handshake. See g_dtls_connection_get_negotiated_protocol().

    Returns string

    2.60

  • get negotiatedProtocol(): string

    The application-layer protocol negotiated during the TLS handshake. See g_dtls_connection_get_negotiated_protocol().

    Returns string

    2.60

  • get peer_certificate(): Gio.TlsCertificate

    The connection's peer's certificate, after the TLS handshake has completed or failed. Note in particular that this is not yet set during the emission of Gio.DtlsConnection.SignalSignatures.accept_certificate | Gio.DtlsConnection::accept-certificate.

    (You can watch for a GObject.Object::notify signal on this property to detect when a handshake has occurred.)

    Returns Gio.TlsCertificate

    2.48

  • get peerCertificate(): Gio.TlsCertificate

    The connection's peer's certificate, after the TLS handshake has completed or failed. Note in particular that this is not yet set during the emission of Gio.DtlsConnection.SignalSignatures.accept_certificate | Gio.DtlsConnection::accept-certificate.

    (You can watch for a GObject.Object::notify signal on this property to detect when a handshake has occurred.)

    Returns Gio.TlsCertificate

    2.48

  • get require_close_notify(): boolean

    Whether or not proper TLS close notification is required. See g_dtls_connection_set_require_close_notify().

    Returns boolean

    2.48

  • set require_close_notify(val: boolean): void

    Parameters

    • val: boolean

    Returns void

  • get requireCloseNotify(): boolean

    Whether or not proper TLS close notification is required. See g_dtls_connection_set_require_close_notify().

    Returns boolean

    2.48

  • set requireCloseNotify(val: boolean): void

    Parameters

    • val: boolean

    Returns void

Methods

  • Close the DTLS connection. This is equivalent to calling g_dtls_connection_shutdown() to shut down both sides of the connection.

    Closing a Gio.DtlsConnection waits for all buffered but untransmitted data to be sent before it completes. It then sends a close_notify DTLS alert to the peer and may wait for a close_notify to be received from the peer. It does not close the underlying Gio.DtlsConnection.base_socket; that must be closed separately.

    Once conn is closed, all other operations will return Gio.IOErrorEnum.CLOSED. Closing a Gio.DtlsConnection multiple times will not return an error.

    GDtlsConnections will be automatically closed when the last reference is dropped, but you might want to call this function to make sure resources are released as early as possible.

    If cancellable is cancelled, the Gio.DtlsConnection may be left partially-closed and any pending untransmitted data may be lost. Call g_dtls_connection_close() again to complete closing the Gio.DtlsConnection.

    Parameters

    Returns boolean

    true on success, false otherwise

  • Query the TLS backend for TLS channel binding data of type for conn.

    This call retrieves TLS channel binding data as specified in RFC 5056, RFC 5929, and related RFCs. The binding data is returned in data. The data is resized by the callee using GLib.ByteArray buffer management and will be freed when the data is destroyed by g_byte_array_unref(). If data is null, it will only check whether TLS backend is able to fetch the data (e.g. whether type is supported by the TLS backend). It does not guarantee that the data will be available though. That could happen if TLS connection does not support type or the binding data is not available yet due to additional negotiation or input required.

    Parameters

    Returns [boolean, Uint8Array<ArrayBufferLike>]

    true on success, false otherwise

  • Returns the name of the current DTLS ciphersuite, or null if the connection has not handshaked or has been closed. Beware that the TLS backend may use any of multiple different naming conventions, because OpenSSL and GnuTLS have their own ciphersuite naming conventions that are different from each other and different from the standard, IANA- registered ciphersuite names. The ciphersuite name is intended to be displayed to the user for informative purposes only, and parsing it is not recommended.

    Returns string

    The name of the current DTLS ciphersuite, or null

  • Get the object that will be used to interact with the user. It will be used for things like prompting the user for passwords. If null is returned, then no user interaction will occur for this connection.

    Returns Gio.TlsInteraction

    The interaction object.

  • Gets the name of the application-layer protocol negotiated during the handshake.

    If the peer did not use the ALPN extension, or did not advertise a protocol that matched one of conn's protocols, or the TLS backend does not support ALPN, then this will be null. See g_dtls_connection_set_advertised_protocols().

    Returns string

    the negotiated protocol, or null

  • Gets conn's peer's certificate after the handshake has completed or failed. (It is not set during the emission of Gio.DtlsConnection.SignalSignatures.accept_certificate | Gio.DtlsConnection::accept-certificate.)

    Returns Gio.TlsCertificate

    conn's peer's certificate, or null

  • Gets the errors associated with validating conn's peer's certificate, after the handshake has completed or failed. (It is not set during the emission of Gio.DtlsConnection.SignalSignatures.accept_certificate | Gio.DtlsConnection::accept-certificate.)

    Returns Gio.TlsCertificateFlags

    conn's peer's certificate errors

  • Tests whether or not conn expects a proper TLS close notification when the connection is closed. See g_dtls_connection_set_require_close_notify() for details.

    Returns boolean

    true if conn requires a proper TLS close notification.

  • Attempts a TLS handshake on conn.

    On the client side, it is never necessary to call this method; although the connection needs to perform a handshake after connecting, Gio.DtlsConnection will handle this for you automatically when you try to send or receive data on the connection. You can call g_dtls_connection_handshake() manually if you want to know whether the initial handshake succeeded or failed (as opposed to just immediately trying to use conn to read or write, in which case, if it fails, it may not be possible to tell if it failed before or after completing the handshake), but beware that servers may reject client authentication after the handshake has completed, so a successful handshake does not indicate the connection will be usable.

    Likewise, on the server side, although a handshake is necessary at the beginning of the communication, you do not need to call this function explicitly unless you want clearer error reporting.

    Previously, calling g_dtls_connection_handshake() after the initial handshake would trigger a rehandshake; however, this usage was deprecated in GLib 2.60 because rehandshaking was removed from the TLS protocol in TLS 1.3. Since GLib 2.64, calling this function after the initial handshake will no longer do anything.

    Gio.DtlsConnection.SignalSignatures.accept_certificate | Gio.DtlsConnection::accept_certificate may be emitted during the handshake.

    Parameters

    Returns boolean

    success or failure

  • Sets the list of application-layer protocols to advertise that the caller is willing to speak on this connection. The Application-Layer Protocol Negotiation (ALPN) extension will be used to negotiate a compatible protocol with the peer; use g_dtls_connection_get_negotiated_protocol() to find the negotiated protocol after the handshake. Specifying null for the the value of protocols will disable ALPN negotiation.

    See IANA TLS ALPN Protocol IDs for a list of registered protocol IDs.

    Parameters

    • Optionalprotocols: string[]

      a null-terminated array of ALPN protocol names (eg, "http/1.1", "h2"), or null

    Returns void

  • This sets the certificate that conn will present to its peer during the TLS handshake. For a Gio.DtlsServerConnection, it is mandatory to set this, and that will normally be done at construct time.

    For a Gio.DtlsClientConnection, this is optional. If a handshake fails with Gio.TlsError.CERTIFICATE_REQUIRED, that means that the server requires a certificate, and if you try connecting again, you should call this method first. You can call g_dtls_client_connection_get_accepted_cas() on the failed connection to get a list of Certificate Authorities that the server will accept certificates from.

    (It is also possible that a server will allow the connection with or without a certificate; in that case, if you don't provide a certificate, you can tell that the server requested one by the fact that g_dtls_client_connection_get_accepted_cas() will return non-null.)

    Parameters

    Returns void

  • Set the object that will be used to interact with the user. It will be used for things like prompting the user for passwords.

    The interaction argument will normally be a derived subclass of Gio.TlsInteraction. null can also be provided if no user interaction should occur for this connection.

    Parameters

    Returns void

  • Since GLib 2.64, changing the rehandshake mode is no longer supported and will have no effect. With TLS 1.3, rehandshaking has been removed from the TLS protocol, replaced by separate post-handshake authentication and rekey operations.

    Parameters

    Returns void

  • Sets whether or not conn expects a proper TLS close notification before the connection is closed. If this is true (the default), then conn will expect to receive a TLS close notification from its peer before the connection is closed, and will return a Gio.TlsError.EOF error if the connection is closed without proper notification (since this may indicate a network error, or man-in-the-middle attack).

    In some protocols, the application will know whether or not the connection was closed cleanly based on application-level data (because the application-level data includes a length field, or is somehow self-delimiting); in this case, the close notify is redundant and may be omitted. You can use g_dtls_connection_set_require_close_notify() to tell conn to allow an "unannounced" connection close, in which case the close will show up as a 0-length read, as in a non-TLS Gio.DatagramBased, and it is up to the application to check that the data has been fully received.

    Note that this only affects the behavior when the peer closes the connection; when the application calls g_dtls_connection_close_async() on conn itself, this will send a close notification regardless of the setting of this property. If you explicitly want to do an unclean close, you can close conn's Gio.DtlsConnection.base_socket rather than closing conn itself.

    Parameters

    • require_close_notify: boolean

      whether or not to require close notification

    Returns void

  • Shut down part or all of a DTLS connection.

    If shutdown_read is true then the receiving side of the connection is shut down, and further reading is disallowed. Subsequent calls to g_datagram_based_receive_messages() will return Gio.IOErrorEnum.CLOSED.

    If shutdown_write is true then the sending side of the connection is shut down, and further writing is disallowed. Subsequent calls to g_datagram_based_send_messages() will return Gio.IOErrorEnum.CLOSED.

    It is allowed for both shutdown_read and shutdown_write to be TRUE — this is equivalent to calling g_dtls_connection_close().

    If cancellable is cancelled, the Gio.DtlsConnection may be left partially-closed and any pending untransmitted data may be lost. Call g_dtls_connection_shutdown() again to complete closing the Gio.DtlsConnection.

    Parameters

    • shutdown_read: boolean

      true to stop reception of incoming datagrams

    • shutdown_write: boolean

      true to stop sending outgoing datagrams

    • Optionalcancellable: Gio.Cancellable

      a Gio.Cancellable, or null

    Returns boolean

    true on success, false otherwise

  • Asynchronously shut down part or all of the DTLS connection. See g_dtls_connection_shutdown() for more information.

    Parameters

    • shutdown_read: boolean

      true to stop reception of incoming datagrams

    • shutdown_write: boolean

      true to stop sending outgoing datagrams

    • io_priority: number

      the I/O priority of the request

    • Optionalcancellable: Gio.Cancellable

      a Gio.Cancellable, or null

    Returns Promise<boolean>

  • Asynchronously shut down part or all of the DTLS connection. See g_dtls_connection_shutdown() for more information.

    Parameters

    Returns void

  • Asynchronously shut down part or all of the DTLS connection. See g_dtls_connection_shutdown() for more information.

    Parameters

    Returns void | Promise<boolean>

Methods - Inherited from Gio.DatagramBased

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.

    If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned GObject.Binding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A GObject.Object can have multiple bindings.

    Parameters

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Complete version of g_object_bind_property().

    Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well. The transform_from function is only used in case of bidirectional bindings, otherwise it will be ignored

    The binding will automatically be removed when either the source or the target instances are finalized. This will release the reference that is being held on the GObject.Binding instance; if you want to hold on to the GObject.Binding instance, you will need to hold a reference to it.

    To remove the binding, call g_binding_unbind().

    A GObject.Object can have multiple bindings.

    The same user_data parameter will be used for both transform_to and transform_from transformation functions; the notify function will be called once, when the binding is removed. If you need different data for each transformation function, please use g_object_bind_property_with_closures() instead.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target GObject.Object

    • target_property: string

      the property on target to bind

    • flags: GObject.BindingFlags

      flags to pass to GObject.Binding

    • Optionaltransform_to: BindingTransformFunc

      the transformation function from the source to the target, or null to use the default

    • Optionaltransform_from: BindingTransformFunc

      the transformation function from the target to the source, or null to use the default

    • Optionalnotify: DestroyNotify

      a function to call when disposing the binding, to free resources used by the transformation functions, or null if not required

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using GClosures instead of function pointers.

    Parameters

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Checks on the readiness of datagram_based to perform operations. The operations specified in condition are checked for and masked against the currently-satisfied conditions on datagram_based. The result is returned.

    GObject.IOCondition.IN will be set in the return value if data is available to read with g_datagram_based_receive_messages(), or if the connection is closed remotely (EOS); and if the datagram_based has not been closed locally using some implementation-specific method (such as g_socket_close() or g_socket_shutdown() with shutdown_read set, if it’s a Gio.Socket).

    If the connection is shut down or closed (by calling g_socket_close() or g_socket_shutdown() with shutdown_read set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.

    GObject.IOCondition.OUT will be set if it is expected that at least one byte can be sent using g_datagram_based_send_messages() without blocking. It will not be set if the datagram_based has been closed locally.

    GObject.IOCondition.HUP will be set if the connection has been closed locally.

    GObject.IOCondition.ERR will be set if there was an asynchronous error in transmitting data previously enqueued using g_datagram_based_send_messages().

    Note that on Windows, it is possible for an operation to return Gio.IOErrorEnum.WOULD_BLOCK even immediately after g_datagram_based_condition_check() has claimed that the Gio.DatagramBased is ready for writing. Rather than calling g_datagram_based_condition_check() and then writing to the Gio.DatagramBased if it succeeds, it is generally better to simply try writing right away, and try again later if the initial attempt returns Gio.IOErrorEnum.WOULD_BLOCK.

    It is meaningless to specify GObject.IOCondition.ERR or GObject.IOCondition.HUP in condition; these conditions will always be set in the output if they are true. Apart from these flags, the output is guaranteed to be masked by condition.

    This call never blocks.

    Parameters

    Returns GLib.IOCondition

    the GObject.IOCondition mask of the current state

  • Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.

    Parameters

    • id: number

      Handler ID of the handler to be disconnected

    Returns void

  • This function is intended for GObject.Object implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one GObject.Object::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • key: string

      name of the key for that association

    Returns any

    the data if found, or null if no such data exists.

  • Gets a property of an object.

    The value can be:

    • an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a GObject.Value initialized with the expected type of the property
    • a GObject.Value initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.

    Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.

    Parameters

    • property_name: string

      The name of the property to get

    • value: any

      Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type

    Returns any

  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      typedef enum
    {
    PROP_FOO = 1,
    PROP_LAST
    } MyObjectProperty;

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
    0, 100,
    50,
    G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    Returns void

  • Receive one or more data messages from datagram_based in one go.

    messages must point to an array of Gio.InputMessage structs and num_messages must be the length of this array. Each Gio.InputMessage contains a pointer to an array of Gio.InputVector structs describing the buffers that the data received in each message will be written to.

    flags modify how all messages are received. The commonly available arguments for this are available in the Gio.SocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too. These flags affect the overall receive operation. Flags affecting individual messages are returned in Gio.InputMessage.flags.

    The other members of Gio.InputMessage are treated as described in its documentation.

    If timeout is negative the call will block until num_messages have been received, the connection is closed remotely (EOS), cancellable is cancelled, or an error occurs.

    If timeout is 0 the call will return up to num_messages without blocking, or Gio.IOErrorEnum.WOULD_BLOCK if no messages are queued in the operating system to be received.

    If timeout is positive the call will block on the same conditions as if timeout were negative. If the timeout is reached before any messages are received, Gio.IOErrorEnum.TIMED_OUT is returned, otherwise it will return the number of messages received before timing out. (Note: This is effectively the behaviour of MSG_WAITFORONE with recvmmsg().)

    To be notified when messages are available, wait for the GObject.IOCondition.IN condition. Note though that you may still receive Gio.IOErrorEnum.WOULD_BLOCK from g_datagram_based_receive_messages() even if you were previously notified of a GObject.IOCondition.IN condition.

    If the remote peer closes the connection, any messages queued in the underlying receive buffer will be returned, and subsequent calls to g_datagram_based_receive_messages() will return 0 (with no error set).

    If the connection is shut down or closed (by calling g_socket_close() or g_socket_shutdown() with shutdown_read set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.

    On error -1 is returned and error is set accordingly. An error will only be returned if zero messages could be received; otherwise the number of messages successfully received before the error will be returned. If cancellable is cancelled, Gio.IOErrorEnum.CANCELLED is returned as with any other error.

    Parameters

    Returns number

    number of messages received, or -1 on error. Note that the number of messages received may be smaller than num_messages if timeout is zero or positive, if the peer closed the connection, or if num_messages was larger than UIO_MAXIOV (1024), in which case the caller may re-try to receive the remaining messages.

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

    the same object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

    object

  • Send one or more data messages from datagram_based in one go.

    messages must point to an array of Gio.OutputMessage structs and num_messages must be the length of this array. Each Gio.OutputMessage contains an address to send the data to, and a pointer to an array of Gio.OutputVector structs to describe the buffers that the data to be sent for each message will be gathered from.

    flags modify how the message is sent. The commonly available arguments for this are available in the Gio.SocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.

    The other members of Gio.OutputMessage are treated as described in its documentation.

    If timeout is negative the call will block until num_messages have been sent, cancellable is cancelled, or an error occurs.

    If timeout is 0 the call will send up to num_messages without blocking, or will return Gio.IOErrorEnum.WOULD_BLOCK if there is no space to send messages.

    If timeout is positive the call will block on the same conditions as if timeout were negative. If the timeout is reached before any messages are sent, Gio.IOErrorEnum.TIMED_OUT is returned, otherwise it will return the number of messages sent before timing out.

    To be notified when messages can be sent, wait for the GObject.IOCondition.OUT condition. Note though that you may still receive Gio.IOErrorEnum.WOULD_BLOCK from g_datagram_based_send_messages() even if you were previously notified of a GObject.IOCondition.OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)

    If the connection is shut down or closed (by calling g_socket_close() or g_socket_shutdown() with shutdown_write set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.

    On error -1 is returned and error is set accordingly. An error will only be returned if zero messages could be sent; otherwise the number of messages successfully sent before the error will be returned. If cancellable is cancelled, Gio.IOErrorEnum.CANCELLED is returned as with any other error.

    Parameters

    Returns number

    number of messages sent, or -1 on error. Note that the number of messages sent may be smaller than num_messages if timeout is zero or positive, or if num_messages was larger than UIO_MAXIOV (1024), in which case the caller may re-try to send the remaining messages.

  • Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.

    Parameters

    • properties: { [key: string]: any }

      Object containing the properties to set

    Returns void

  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a GLib.Quark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the GLib.Quark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optionaldata: any

      data to associate with that key

    Returns void

  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • key: string

      name of the key

    Returns any

    the data if found, or null if no such data exists.

  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A GLib.Quark, naming the user data pointer

    Returns any

    The user data pointer set, or null

  • Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.

    Parameters

    • detailedName: string

      Name of the signal to stop emission of

    Returns void

  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the GObject.Object may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to null rather than retain a dangling pointer to a potentially invalid GObject.Object instance. Use g_clear_object() for this.

    Returns void

  • Checks on the readiness of datagram_based to perform operations. The operations specified in condition are checked for and masked against the currently-satisfied conditions on datagram_based. The result is returned.

    GObject.IOCondition.IN will be set in the return value if data is available to read with g_datagram_based_receive_messages(), or if the connection is closed remotely (EOS); and if the datagram_based has not been closed locally using some implementation-specific method (such as g_socket_close() or g_socket_shutdown() with shutdown_read set, if it’s a Gio.Socket).

    If the connection is shut down or closed (by calling g_socket_close() or g_socket_shutdown() with shutdown_read set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.

    GObject.IOCondition.OUT will be set if it is expected that at least one byte can be sent using g_datagram_based_send_messages() without blocking. It will not be set if the datagram_based has been closed locally.

    GObject.IOCondition.HUP will be set if the connection has been closed locally.

    GObject.IOCondition.ERR will be set if there was an asynchronous error in transmitting data previously enqueued using g_datagram_based_send_messages().

    Note that on Windows, it is possible for an operation to return Gio.IOErrorEnum.WOULD_BLOCK even immediately after g_datagram_based_condition_check() has claimed that the Gio.DatagramBased is ready for writing. Rather than calling g_datagram_based_condition_check() and then writing to the Gio.DatagramBased if it succeeds, it is generally better to simply try writing right away, and try again later if the initial attempt returns Gio.IOErrorEnum.WOULD_BLOCK.

    It is meaningless to specify GObject.IOCondition.ERR or GObject.IOCondition.HUP in condition; these conditions will always be set in the output if they are true. Apart from these flags, the output is guaranteed to be masked by condition.

    This call never blocks.

    Parameters

    Returns GLib.IOCondition

  • the constructed function is called by g_object_new() as the final step of the object creation process. At the point of the call, all construction properties have been set on the object. The purpose of this call is to allow for object initialisation steps that can only be performed after construction properties have been set. constructed implementors should chain up to the constructed call of their parent class to allow it to complete its initialisation.

    Returns void

  • the dispose function is supposed to drop all references to other objects, but keep the instance otherwise intact, so that client method invocations still work. It may be run multiple times (due to reference loops). Before returning, dispose should chain up to the dispose method of the parent class.

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    Returns void

  • Receive one or more data messages from datagram_based in one go.

    messages must point to an array of Gio.InputMessage structs and num_messages must be the length of this array. Each Gio.InputMessage contains a pointer to an array of Gio.InputVector structs describing the buffers that the data received in each message will be written to.

    flags modify how all messages are received. The commonly available arguments for this are available in the Gio.SocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too. These flags affect the overall receive operation. Flags affecting individual messages are returned in Gio.InputMessage.flags.

    The other members of Gio.InputMessage are treated as described in its documentation.

    If timeout is negative the call will block until num_messages have been received, the connection is closed remotely (EOS), cancellable is cancelled, or an error occurs.

    If timeout is 0 the call will return up to num_messages without blocking, or Gio.IOErrorEnum.WOULD_BLOCK if no messages are queued in the operating system to be received.

    If timeout is positive the call will block on the same conditions as if timeout were negative. If the timeout is reached before any messages are received, Gio.IOErrorEnum.TIMED_OUT is returned, otherwise it will return the number of messages received before timing out. (Note: This is effectively the behaviour of MSG_WAITFORONE with recvmmsg().)

    To be notified when messages are available, wait for the GObject.IOCondition.IN condition. Note though that you may still receive Gio.IOErrorEnum.WOULD_BLOCK from g_datagram_based_receive_messages() even if you were previously notified of a GObject.IOCondition.IN condition.

    If the remote peer closes the connection, any messages queued in the underlying receive buffer will be returned, and subsequent calls to g_datagram_based_receive_messages() will return 0 (with no error set).

    If the connection is shut down or closed (by calling g_socket_close() or g_socket_shutdown() with shutdown_read set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.

    On error -1 is returned and error is set accordingly. An error will only be returned if zero messages could be received; otherwise the number of messages successfully received before the error will be returned. If cancellable is cancelled, Gio.IOErrorEnum.CANCELLED is returned as with any other error.

    Parameters

    Returns number

  • Send one or more data messages from datagram_based in one go.

    messages must point to an array of Gio.OutputMessage structs and num_messages must be the length of this array. Each Gio.OutputMessage contains an address to send the data to, and a pointer to an array of Gio.OutputVector structs to describe the buffers that the data to be sent for each message will be gathered from.

    flags modify how the message is sent. The commonly available arguments for this are available in the Gio.SocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.

    The other members of Gio.OutputMessage are treated as described in its documentation.

    If timeout is negative the call will block until num_messages have been sent, cancellable is cancelled, or an error occurs.

    If timeout is 0 the call will send up to num_messages without blocking, or will return Gio.IOErrorEnum.WOULD_BLOCK if there is no space to send messages.

    If timeout is positive the call will block on the same conditions as if timeout were negative. If the timeout is reached before any messages are sent, Gio.IOErrorEnum.TIMED_OUT is returned, otherwise it will return the number of messages sent before timing out.

    To be notified when messages can be sent, wait for the GObject.IOCondition.OUT condition. Note though that you may still receive Gio.IOErrorEnum.WOULD_BLOCK from g_datagram_based_send_messages() even if you were previously notified of a GObject.IOCondition.OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)

    If the connection is shut down or closed (by calling g_socket_close() or g_socket_shutdown() with shutdown_write set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.

    On error -1 is returned and error is set accordingly. An error will only be returned if zero messages could be sent; otherwise the number of messages successfully sent before the error will be returned. If cancellable is cancelled, Gio.IOErrorEnum.CANCELLED is returned as with any other error.

    Parameters

    Returns number

  • the generic setter for all properties of this type. Should be overridden for every type with properties. If implementations of set_property don't emit property change notification explicitly, this will be done implicitly by the type system. However, if the notify signal is emitted explicitly, the type system will not emit it a second time.

    Parameters

    Returns void

  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    Returns void

Methods - Inherited from Gio.DtlsConnection.Interface

  • Gets the name of the application-layer protocol negotiated during the handshake.

    If the peer did not use the ALPN extension, or did not advertise a protocol that matched one of conn's protocols, or the TLS backend does not support ALPN, then this will be null. See g_dtls_connection_set_advertised_protocols().

    Returns string

  • Attempts a TLS handshake on conn.

    On the client side, it is never necessary to call this method; although the connection needs to perform a handshake after connecting, Gio.DtlsConnection will handle this for you automatically when you try to send or receive data on the connection. You can call g_dtls_connection_handshake() manually if you want to know whether the initial handshake succeeded or failed (as opposed to just immediately trying to use conn to read or write, in which case, if it fails, it may not be possible to tell if it failed before or after completing the handshake), but beware that servers may reject client authentication after the handshake has completed, so a successful handshake does not indicate the connection will be usable.

    Likewise, on the server side, although a handshake is necessary at the beginning of the communication, you do not need to call this function explicitly unless you want clearer error reporting.

    Previously, calling g_dtls_connection_handshake() after the initial handshake would trigger a rehandshake; however, this usage was deprecated in GLib 2.60 because rehandshaking was removed from the TLS protocol in TLS 1.3. Since GLib 2.64, calling this function after the initial handshake will no longer do anything.

    Gio.DtlsConnection.SignalSignatures.accept_certificate | Gio.DtlsConnection::accept_certificate may be emitted during the handshake.

    Parameters

    Returns boolean

  • Sets the list of application-layer protocols to advertise that the caller is willing to speak on this connection. The Application-Layer Protocol Negotiation (ALPN) extension will be used to negotiate a compatible protocol with the peer; use g_dtls_connection_get_negotiated_protocol() to find the negotiated protocol after the handshake. Specifying null for the the value of protocols will disable ALPN negotiation.

    See IANA TLS ALPN Protocol IDs for a list of registered protocol IDs.

    Parameters

    • Optionalprotocols: string[]

      a null-terminated array of ALPN protocol names (eg, "http/1.1", "h2"), or null

    Returns void

  • Shut down part or all of a DTLS connection.

    If shutdown_read is true then the receiving side of the connection is shut down, and further reading is disallowed. Subsequent calls to g_datagram_based_receive_messages() will return Gio.IOErrorEnum.CLOSED.

    If shutdown_write is true then the sending side of the connection is shut down, and further writing is disallowed. Subsequent calls to g_datagram_based_send_messages() will return Gio.IOErrorEnum.CLOSED.

    It is allowed for both shutdown_read and shutdown_write to be TRUE — this is equivalent to calling g_dtls_connection_close().

    If cancellable is cancelled, the Gio.DtlsConnection may be left partially-closed and any pending untransmitted data may be lost. Call g_dtls_connection_shutdown() again to complete closing the Gio.DtlsConnection.

    Parameters

    • shutdown_read: boolean

      true to stop reception of incoming datagrams

    • shutdown_write: boolean

      true to stop sending outgoing datagrams

    • Optionalcancellable: Gio.Cancellable

      a Gio.Cancellable, or null

    Returns boolean

Interfaces

ConstructorProps
Interface