Interface

Gio-2.0GioDatagramBasedInterface

Interface for implementing DatagramBased. Contains only the virtual methods that need to be implemented.

interface Interface {
    vfunc_condition_check(condition: GLib.IOCondition): GLib.IOCondition;
    vfunc_condition_wait(
        condition: GLib.IOCondition,
        timeout: number,
        cancellable?: Gio.Cancellable,
    ): boolean;
    vfunc_create_source(
        condition: GLib.IOCondition,
        cancellable?: Gio.Cancellable,
    ): GLib.Source;
    vfunc_receive_messages(
        messages: InputMessage[],
        flags: number,
        timeout: number,
        cancellable?: Gio.Cancellable,
    ): number;
    vfunc_send_messages(
        messages: OutputMessage[],
        flags: number,
        timeout: number,
        cancellable?: Gio.Cancellable,
    ): number;
}

Hierarchy (View Summary)

Index

Methods

  • Checks on the readiness of datagram_based to perform operations. The operations specified in condition are checked for and masked against the currently-satisfied conditions on datagram_based. The result is returned.

    GObject.IOCondition.IN will be set in the return value if data is available to read with g_datagram_based_receive_messages(), or if the connection is closed remotely (EOS); and if the datagram_based has not been closed locally using some implementation-specific method (such as g_socket_close() or g_socket_shutdown() with shutdown_read set, if it’s a Gio.Socket).

    If the connection is shut down or closed (by calling g_socket_close() or g_socket_shutdown() with shutdown_read set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.

    GObject.IOCondition.OUT will be set if it is expected that at least one byte can be sent using g_datagram_based_send_messages() without blocking. It will not be set if the datagram_based has been closed locally.

    GObject.IOCondition.HUP will be set if the connection has been closed locally.

    GObject.IOCondition.ERR will be set if there was an asynchronous error in transmitting data previously enqueued using g_datagram_based_send_messages().

    Note that on Windows, it is possible for an operation to return Gio.IOErrorEnum.WOULD_BLOCK even immediately after g_datagram_based_condition_check() has claimed that the Gio.DatagramBased is ready for writing. Rather than calling g_datagram_based_condition_check() and then writing to the Gio.DatagramBased if it succeeds, it is generally better to simply try writing right away, and try again later if the initial attempt returns Gio.IOErrorEnum.WOULD_BLOCK.

    It is meaningless to specify GObject.IOCondition.ERR or GObject.IOCondition.HUP in condition; these conditions will always be set in the output if they are true. Apart from these flags, the output is guaranteed to be masked by condition.

    This call never blocks.

    Parameters

    Returns GLib.IOCondition

  • Receive one or more data messages from datagram_based in one go.

    messages must point to an array of Gio.InputMessage structs and num_messages must be the length of this array. Each Gio.InputMessage contains a pointer to an array of Gio.InputVector structs describing the buffers that the data received in each message will be written to.

    flags modify how all messages are received. The commonly available arguments for this are available in the Gio.SocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too. These flags affect the overall receive operation. Flags affecting individual messages are returned in Gio.InputMessage.flags.

    The other members of Gio.InputMessage are treated as described in its documentation.

    If timeout is negative the call will block until num_messages have been received, the connection is closed remotely (EOS), cancellable is cancelled, or an error occurs.

    If timeout is 0 the call will return up to num_messages without blocking, or Gio.IOErrorEnum.WOULD_BLOCK if no messages are queued in the operating system to be received.

    If timeout is positive the call will block on the same conditions as if timeout were negative. If the timeout is reached before any messages are received, Gio.IOErrorEnum.TIMED_OUT is returned, otherwise it will return the number of messages received before timing out. (Note: This is effectively the behaviour of MSG_WAITFORONE with recvmmsg().)

    To be notified when messages are available, wait for the GObject.IOCondition.IN condition. Note though that you may still receive Gio.IOErrorEnum.WOULD_BLOCK from g_datagram_based_receive_messages() even if you were previously notified of a GObject.IOCondition.IN condition.

    If the remote peer closes the connection, any messages queued in the underlying receive buffer will be returned, and subsequent calls to g_datagram_based_receive_messages() will return 0 (with no error set).

    If the connection is shut down or closed (by calling g_socket_close() or g_socket_shutdown() with shutdown_read set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.

    On error -1 is returned and error is set accordingly. An error will only be returned if zero messages could be received; otherwise the number of messages successfully received before the error will be returned. If cancellable is cancelled, Gio.IOErrorEnum.CANCELLED is returned as with any other error.

    Parameters

    Returns number

  • Send one or more data messages from datagram_based in one go.

    messages must point to an array of Gio.OutputMessage structs and num_messages must be the length of this array. Each Gio.OutputMessage contains an address to send the data to, and a pointer to an array of Gio.OutputVector structs to describe the buffers that the data to be sent for each message will be gathered from.

    flags modify how the message is sent. The commonly available arguments for this are available in the Gio.SocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.

    The other members of Gio.OutputMessage are treated as described in its documentation.

    If timeout is negative the call will block until num_messages have been sent, cancellable is cancelled, or an error occurs.

    If timeout is 0 the call will send up to num_messages without blocking, or will return Gio.IOErrorEnum.WOULD_BLOCK if there is no space to send messages.

    If timeout is positive the call will block on the same conditions as if timeout were negative. If the timeout is reached before any messages are sent, Gio.IOErrorEnum.TIMED_OUT is returned, otherwise it will return the number of messages sent before timing out.

    To be notified when messages can be sent, wait for the GObject.IOCondition.OUT condition. Note though that you may still receive Gio.IOErrorEnum.WOULD_BLOCK from g_datagram_based_send_messages() even if you were previously notified of a GObject.IOCondition.OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)

    If the connection is shut down or closed (by calling g_socket_close() or g_socket_shutdown() with shutdown_write set, if it’s a Gio.Socket, for example), all calls to this function will return Gio.IOErrorEnum.CLOSED.

    On error -1 is returned and error is set accordingly. An error will only be returned if zero messages could be sent; otherwise the number of messages successfully sent before the error will be returned. If cancellable is cancelled, Gio.IOErrorEnum.CANCELLED is returned as with any other error.

    Parameters

    Returns number