Virtualvfunc_Checks on the readiness of datagram_based to perform operations. The
operations specified in condition are checked for and masked against the
currently-satisfied conditions on datagram_based. The result is returned.
GObject.IOCondition.IN will be set in the return value if data is available to read with
g_datagram_based_receive_messages(), or if the connection is closed remotely
(EOS); and if the datagram_based has not been closed locally using some
implementation-specific method (such as g_socket_close() or
g_socket_shutdown() with shutdown_read set, if it’s a Gio.Socket).
If the connection is shut down or closed (by calling g_socket_close() or
g_socket_shutdown() with shutdown_read set, if it’s a Gio.Socket, for
example), all calls to this function will return Gio.IOErrorEnum.CLOSED.
GObject.IOCondition.OUT will be set if it is expected that at least one byte can be sent
using g_datagram_based_send_messages() without blocking. It will not be set
if the datagram_based has been closed locally.
GObject.IOCondition.HUP will be set if the connection has been closed locally.
GObject.IOCondition.ERR will be set if there was an asynchronous error in transmitting data
previously enqueued using g_datagram_based_send_messages().
Note that on Windows, it is possible for an operation to return
Gio.IOErrorEnum.WOULD_BLOCK even immediately after
g_datagram_based_condition_check() has claimed that the Gio.DatagramBased is
ready for writing. Rather than calling g_datagram_based_condition_check() and
then writing to the Gio.DatagramBased if it succeeds, it is generally better to
simply try writing right away, and try again later if the initial attempt
returns Gio.IOErrorEnum.WOULD_BLOCK.
It is meaningless to specify GObject.IOCondition.ERR or GObject.IOCondition.HUP in condition; these
conditions will always be set in the output if they are true. Apart from
these flags, the output is guaranteed to be masked by condition.
This call never blocks.
a GObject.IOCondition mask to check
Virtualvfunc_Waits for up to timeout microseconds for condition to become true on
datagram_based. If the condition is met, true is returned.
If cancellable is cancelled before the condition is met, or if timeout is
reached before the condition is met, then false is returned and error is
set appropriately (Gio.IOErrorEnum.CANCELLED or Gio.IOErrorEnum.TIMED_OUT).
a GObject.IOCondition mask to wait for
the maximum time (in microseconds) to wait, 0 to not block, or -1 to block indefinitely
Optionalcancellable: Gio.CancellableVirtualvfunc_Creates a GLib.Source that can be attached to a GLib.MainContext to monitor for
the availability of the specified condition on the Gio.DatagramBased. The
GLib.Source keeps a reference to the datagram_based.
The callback on the source is of the Gio.DatagramBasedSourceFunc type.
It is meaningless to specify GObject.IOCondition.ERR or GObject.IOCondition.HUP in condition; these
conditions will always be reported in the callback if they are true.
If non-null, cancellable can be used to cancel the source, which will
cause the source to trigger, reporting the current condition (which is
likely 0 unless cancellation happened at the same time as a condition
change). You can check for this in the callback using
g_cancellable_is_cancelled().
a GObject.IOCondition mask to monitor
Optionalcancellable: Gio.CancellableVirtualvfunc_Receive one or more data messages from datagram_based in one go.
messages must point to an array of Gio.InputMessage structs and
num_messages must be the length of this array. Each Gio.InputMessage
contains a pointer to an array of Gio.InputVector structs describing the
buffers that the data received in each message will be written to.
flags modify how all messages are received. The commonly available
arguments for this are available in the Gio.SocketMsgFlags enum, but the
values there are the same as the system values, and the flags
are passed in as-is, so you can pass in system-specific flags too. These
flags affect the overall receive operation. Flags affecting individual
messages are returned in Gio.InputMessage.flags.
The other members of Gio.InputMessage are treated as described in its documentation.
If timeout is negative the call will block until num_messages have been
received, the connection is closed remotely (EOS), cancellable is cancelled,
or an error occurs.
If timeout is 0 the call will return up to num_messages without blocking,
or Gio.IOErrorEnum.WOULD_BLOCK if no messages are queued in the operating system
to be received.
If timeout is positive the call will block on the same conditions as if
timeout were negative. If the timeout is reached
before any messages are received, Gio.IOErrorEnum.TIMED_OUT is returned,
otherwise it will return the number of messages received before timing out.
(Note: This is effectively the behaviour of MSG_WAITFORONE with
recvmmsg().)
To be notified when messages are available, wait for the GObject.IOCondition.IN condition.
Note though that you may still receive Gio.IOErrorEnum.WOULD_BLOCK from
g_datagram_based_receive_messages() even if you were previously notified of a
GObject.IOCondition.IN condition.
If the remote peer closes the connection, any messages queued in the
underlying receive buffer will be returned, and subsequent calls to
g_datagram_based_receive_messages() will return 0 (with no error set).
If the connection is shut down or closed (by calling g_socket_close() or
g_socket_shutdown() with shutdown_read set, if it’s a Gio.Socket, for
example), all calls to this function will return Gio.IOErrorEnum.CLOSED.
On error -1 is returned and error is set accordingly. An error will only
be returned if zero messages could be received; otherwise the number of
messages successfully received before the error will be returned. If
cancellable is cancelled, Gio.IOErrorEnum.CANCELLED is returned as with any
other error.
an array of Gio.InputMessage structs
an int containing Gio.SocketMsgFlags flags for the overall operation
the maximum time (in microseconds) to wait, 0 to not block, or -1 to block indefinitely
Optionalcancellable: Gio.Cancellablea %GCancellable
Virtualvfunc_Send one or more data messages from datagram_based in one go.
messages must point to an array of Gio.OutputMessage structs and
num_messages must be the length of this array. Each Gio.OutputMessage
contains an address to send the data to, and a pointer to an array of
Gio.OutputVector structs to describe the buffers that the data to be sent
for each message will be gathered from.
flags modify how the message is sent. The commonly available arguments
for this are available in the Gio.SocketMsgFlags enum, but the
values there are the same as the system values, and the flags
are passed in as-is, so you can pass in system-specific flags too.
The other members of Gio.OutputMessage are treated as described in its documentation.
If timeout is negative the call will block until num_messages have been
sent, cancellable is cancelled, or an error occurs.
If timeout is 0 the call will send up to num_messages without blocking,
or will return Gio.IOErrorEnum.WOULD_BLOCK if there is no space to send messages.
If timeout is positive the call will block on the same conditions as if
timeout were negative. If the timeout is reached before any messages are
sent, Gio.IOErrorEnum.TIMED_OUT is returned, otherwise it will return the number
of messages sent before timing out.
To be notified when messages can be sent, wait for the GObject.IOCondition.OUT condition.
Note though that you may still receive Gio.IOErrorEnum.WOULD_BLOCK from
g_datagram_based_send_messages() even if you were previously notified of a
GObject.IOCondition.OUT condition. (On Windows in particular, this is very common due to
the way the underlying APIs work.)
If the connection is shut down or closed (by calling g_socket_close() or
g_socket_shutdown() with shutdown_write set, if it’s a Gio.Socket, for
example), all calls to this function will return Gio.IOErrorEnum.CLOSED.
On error -1 is returned and error is set accordingly. An error will only
be returned if zero messages could be sent; otherwise the number of messages
successfully sent before the error will be returned. If cancellable is
cancelled, Gio.IOErrorEnum.CANCELLED is returned as with any other error.
an array of Gio.OutputMessage structs
an int containing Gio.SocketMsgFlags flags
the maximum time (in microseconds) to wait, 0 to not block, or -1 to block indefinitely
Optionalcancellable: Gio.Cancellablea %GCancellable
Interface for implementing DatagramBased. Contains only the virtual methods that need to be implemented.