SignalRun Lastafter-SignalRun Lastafter-SignalRun Lastbefore-The signal is emitted before the stage is painted.
SignalRun Lastbefore-SignalRun Lastgl-Signals that the underlying GL driver has had its texture memory purged so anything presently held in texture memory is now invalidated, and likely corrupt. It needs redrawing.
SignalRun Lastpaint-The signal is emitted before a Clutter.StageView is being painted.
The view is painted in the default handler. Hence, if you want to perform some action after the view is painted, like reading the contents of the framebuffer, use GObject.signal_connect_after or pass GObject.ConnectFlags.AFTER.
SignalRun Lastprepare-The signal is emitted after the stage is updated, before the stage is painted, even if it will not be painted.
SignalRun LastpresentedSignals that the Clutter.Stage was presented on the screen to the user.
SignalRun Lastskipped-The ::skipped-paint signal is emitted after relayout, if no damage was posted and the paint was skipped.
SignalRun Lastbutton-The signal is emitted each time a mouse button
is pressed on actor.
SignalRun Lastbutton-The signal is emitted each time a mouse button
is released on actor.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalDetailedRun Lastcaptured-The signal is emitted when an event is captured
by Clutter. This signal will be emitted starting from the top-level
container (the Clutter.Stage) to the actor which received the event
going down the hierarchy. This signal can be used to intercept every
event before the specialized events (like
Clutter.Actor::button-press-event or
Clutter.Actor::button-release-event) are
emitted.
SignalRun Firstchild-The signal is emitted each time an actor
has been added to actor.
SignalRun Firstchild-The signal is emitted each time an actor
is removed from actor.
SignalRun LastclonedSignalRun LastdeclonedSignalRun CleanupdestroyThe signal notifies that all references held on the actor which emitted it should be released.
The signal should be used by all holders of a reference
on actor.
This signal might result in the finalization of the Clutter.Actor if all references are released.
Composite actors should override the default implementation of the
class handler of this signal and call clutter_actor_destroy() on
their children. When overriding the default class handler, it is
required to chain up to the parent's implementation.
SignalRun Lastenter-The signal is emitted when the pointer enters the actor
SignalDetailedRun LasteventThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::accessible-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::accessible-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::actionsThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::allocationThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::background-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::background-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::child-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::child-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::clip-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::clip-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::color-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::constraintsThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::contentThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::content-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::content-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::content-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::contextThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::cursor-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::effectThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::first-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::fixed-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::fixed-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::fixed-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::has-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::has-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::heightThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::last-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::layout-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::magnification-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::mappedThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::margin-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::margin-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::margin-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::margin-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::min-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::min-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::min-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::min-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::minification-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::nameThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::natural-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::natural-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::natural-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::natural-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::offscreen-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::opacityThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::pivot-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::pivot-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::positionThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::reactiveThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::realizedThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::request-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::rotation-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::rotation-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::rotation-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::scale-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::scale-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::scale-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::show-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::sizeThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::text-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::transformThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::transform-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::translation-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::translation-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::translation-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::visibleThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::widthThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::xThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::x-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::x-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::yThe signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::y-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::y-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalDetailedRun Lastevent::z-The signal is emitted each time an event is received
by the actor. This signal will be emitted on every actor,
following the hierarchy chain, until it reaches the top-level
container (the Clutter.Stage).
SignalRun FirsthideThe signal is emitted when an actor is no longer rendered on the stage.
SignalRun Lastkey-The signal is emitted when actor receives key focus.
SignalRun Lastkey-The signal is emitted when actor loses key focus.
SignalRun Lastkey-The signal is emitted each time a keyboard button
is pressed while actor has key focus (see clutter_stage_set_key_focus()).
SignalRun Lastkey-The signal is emitted each time a keyboard button
is released while actor has key focus (see
clutter_stage_set_key_focus()).
SignalRun Lastleave-The signal is emitted when the pointer leaves the actor.
SignalRun Lastmotion-The signal is emitted each time the mouse pointer is
moved over actor.
SignalDetailedActionRun FirstnotifyThe notify signal is emitted on an object when one of its properties has
its value set through g_object_set_property(), g_object_set(), et al.
Note that getting this signal doesn’t itself guarantee that the value of
the property has actually changed. When it is emitted is determined by the
derived GObject class. If the implementor did not create the property with
GObject.ParamFlags.EXPLICIT_NOTIFY, then any call to g_object_set_property() results
in ::notify being emitted, even if the new value is the same as the old.
If they did pass GObject.ParamFlags.EXPLICIT_NOTIFY, then this signal is emitted only
when they explicitly call g_object_notify() or g_object_notify_by_pspec(),
and common practice is to do that only when the value has actually changed.
This signal is typically used to obtain change notification for a
single property, by specifying the property name as a detail in the
g_signal_connect() call, like this:
g_signal_connect (text_view->buffer, "notify::paste-target-list",
G_CALLBACK (gtk_text_view_target_list_notify),
text_view)
It is important to note that you must use [canonical parameter names][class@GObject.ParamSpec#parameter-names] as detail strings for the notify signal.
SignalRun Lastparent-This signal is emitted when the parent of the actor changes.
SignalRun LastDeprecatedpickThe signal is emitted each time an actor is being painted in "pick mode". The pick mode is used to identify the actor during the event handling phase, or by Clutter.Stage.get_actor_at_pos.
Subclasses of Clutter.Actor should override the class signal handler and paint themselves in that function.
It is possible to connect a handler to the signal in order to set up some custom aspect of a paint in pick mode.
since 1.12: Override the Clutter.Actor.pick virtual function instead.
SignalRun Lastqueue-The signal is emitted when clutter_actor_queue_relayout()
is called on an actor.
The default implementation for Clutter.Actor chains up to the parent actor and queues a relayout on the parent, thus "bubbling" the relayout queue up through the actor graph.
The main purpose of this signal is to allow relayout to be propagated properly in the procense of Clutter.Clone actors. Applications will not normally need to connect to this signal.
SignalRun LastDeprecatedrealizeThe signal is emitted each time an actor is being realized.
SignalRun Lastresource-The signal is emitted when the resource scale value returned by Clutter.Actor.get_resource_scale changes.
This signal can be used to get notified about the correct resource scale when the scale had to be queried outside of the paint cycle.
SignalRun Lastscroll-The signal is emitted each time the mouse is
scrolled on actor
SignalRun FirstshowThe signal is emitted when an actor is visible and rendered on the stage.
SignalRun Laststage-The signal is emitted when the position or size an actor is being painted at have changed so that it's visible on different stage views.
This signal is also emitted when the actor gets detached from the stage or when the views of the stage have been invalidated and will be replaced; it's not emitted when the actor gets hidden.
SignalRun Lasttouch-The signal is emitted each time a touch begin/end/update/cancel event.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalDetailedRun Lasttransition-The signal is emitted once a transition
is stopped; a transition is stopped once it reached its total
duration (including eventual repeats), it has been stopped
using Clutter.Timeline.stop, or it has been removed from the
transitions applied on actor, using Clutter.Actor.remove_transition.
SignalRun Lasttransitions-The signal is emitted once all transitions
involving actor are complete.
SignalRun LastDeprecatedunrealizeThe signal is emitted each time an actor is being unrealized.
The signal is emitted after the stage is painted, but before the results are displayed on the screen.0