Virtualvfunc_Gets the value of this object.
Virtualvfunc_Gets the minimum increment by which the value of this object may be changed. If zero, the minimum increment is undefined, which may mean that it is limited only by the floating point precision of the platform.
Virtualvfunc_Gets the maximum value of this object.
Virtualvfunc_Gets the minimum increment by which the value of this object may be changed. If zero, the minimum increment is undefined, which may mean that it is limited only by the floating point precision of the platform.
Virtualvfunc_Gets the minimum value of this object.
Virtualvfunc_Virtualvfunc_Virtualvfunc_Gets the current value and the human readable text alternative of
obj. text is a newly created string, that must be freed by the
caller. Can be NULL if no descriptor is available.
Virtualvfunc_Sets the value of this object.
a GObject.Value which is the desired new accessible value.
Virtualvfunc_Sets the value of this object.
This method is intended to provide a way to change the value of the object. In any case, it is possible that the value can't be modified (ie: a read-only component). If the value changes due this call, it is possible that the text could change, and will trigger an Atk.Value.SignalSignatures.value_changed | Atk.Value::value-changed signal emission.
Note for implementors: the deprecated atk_value_set_current_value()
method returned TRUE or FALSE depending if the value was assigned
or not. In the practice several implementors were not able to
decide it, and returned TRUE in any case. For that reason it is not
required anymore to return if the value was properly assigned or
not.
a double which is the desired new accessible value.
Interface for implementing Value. Contains only the virtual methods that need to be implemented.