Sets the contents of a GObject.Value initialized with CLUTTER_TYPE_PAINT_NODE.
Unlike clutter_value_set_paint_node(), this function will not take a
reference on the passed node: instead, it will take ownership of the
current reference count.
Parameters
value: any
a GObject.Value, initialized with CLUTTER_TYPE_PAINT_NODE
Sets the contents of a GObject.Value initialized with
CLUTTER_TYPE_PAINT_NODE.Unlike
clutter_value_set_paint_node(), this function will not take a reference on the passednode: instead, it will take ownership of the current reference count.