META_ MULTI_ TEXTURE_ FORMAT_ INVALID META_MULTI_TEXTURE_FORMAT_INVALID : number
META_ MULTI_ TEXTURE_ FORMAT_ NV12 META_MULTI_TEXTURE_FORMAT_NV12 : number
META_ MULTI_ TEXTURE_ FORMAT_ NV16 META_MULTI_TEXTURE_FORMAT_NV16 : number
META_ MULTI_ TEXTURE_ FORMAT_ NV21 META_MULTI_TEXTURE_FORMAT_NV21 : number
META_ MULTI_ TEXTURE_ FORMAT_ NV24 META_MULTI_TEXTURE_FORMAT_NV24 : number
META_ MULTI_ TEXTURE_ FORMAT_ NV42 META_MULTI_TEXTURE_FORMAT_NV42 : number
META_ MULTI_ TEXTURE_ FORMAT_ NV61 META_MULTI_TEXTURE_FORMAT_NV61 : number
META_ MULTI_ TEXTURE_ FORMAT_ P010 META_MULTI_TEXTURE_FORMAT_P010 : number
META_ MULTI_ TEXTURE_ FORMAT_ P012 META_MULTI_TEXTURE_FORMAT_P012 : number
META_ MULTI_ TEXTURE_ FORMAT_ P016 META_MULTI_TEXTURE_FORMAT_P016 : number
META_ MULTI_ TEXTURE_ FORMAT_ S010 META_MULTI_TEXTURE_FORMAT_S010 : number
META_ MULTI_ TEXTURE_ FORMAT_ S012 META_MULTI_TEXTURE_FORMAT_S012 : number
META_ MULTI_ TEXTURE_ FORMAT_ S016 META_MULTI_TEXTURE_FORMAT_S016 : number
META_ MULTI_ TEXTURE_ FORMAT_ S210 META_MULTI_TEXTURE_FORMAT_S210 : number
META_ MULTI_ TEXTURE_ FORMAT_ S212 META_MULTI_TEXTURE_FORMAT_S212 : number
META_ MULTI_ TEXTURE_ FORMAT_ S216 META_MULTI_TEXTURE_FORMAT_S216 : number
META_ MULTI_ TEXTURE_ FORMAT_ S410 META_MULTI_TEXTURE_FORMAT_S410 : number
META_ MULTI_ TEXTURE_ FORMAT_ S412 META_MULTI_TEXTURE_FORMAT_S412 : number
META_ MULTI_ TEXTURE_ FORMAT_ S416 META_MULTI_TEXTURE_FORMAT_S416 : number
META_ MULTI_ TEXTURE_ FORMAT_ SIMPLE META_MULTI_TEXTURE_FORMAT_SIMPLE : number
META_ MULTI_ TEXTURE_ FORMAT_ UYVY META_MULTI_TEXTURE_FORMAT_UYVY : number
META_ MULTI_ TEXTURE_ FORMAT_ VYUY META_MULTI_TEXTURE_FORMAT_VYUY : number
META_ MULTI_ TEXTURE_ FORMAT_ YUV420 META_MULTI_TEXTURE_FORMAT_YUV420 : number
META_ MULTI_ TEXTURE_ FORMAT_ YUV422 META_MULTI_TEXTURE_FORMAT_YUV422 : number
META_ MULTI_ TEXTURE_ FORMAT_ YUV444 META_MULTI_TEXTURE_FORMAT_YUV444 : number
META_ MULTI_ TEXTURE_ FORMAT_ YUYV META_MULTI_TEXTURE_FORMAT_YUYV : number
META_ MULTI_ TEXTURE_ FORMAT_ YVU420 META_MULTI_TEXTURE_FORMAT_YVU420 : number
META_ MULTI_ TEXTURE_ FORMAT_ YVU422 META_MULTI_TEXTURE_FORMAT_YVU422 : number
META_ MULTI_ TEXTURE_ FORMAT_ YVU444 META_MULTI_TEXTURE_FORMAT_YVU444 : number
META_ MULTI_ TEXTURE_ FORMAT_ YVYU META_MULTI_TEXTURE_FORMAT_YVYU : number
N_ META_ MULTI_ TEXTURE_ FORMATS N_META_MULTI_TEXTURE_FORMATS : number
A representation for complex pixel formats
Some pixel formats that are used in the wild are a bit more complex than just ARGB and all its variants. For example: a component might be put in a different plane (i.e. at a different place in memory). Another example are formats that use Y, U, and V components rather than RGB; if we composite them onto an RGBA framebuffer, we have to make sure for example that these get converted to the right color format first (using e.g. a shader).