Enumeration (GI Enum)

GstGL-1.0GstGLGLFormat

Index
ALPHA: 6406

Single component stored in the A texture component

DEPTH_COMPONENT16: 33189

A single 16-bit component for depth information.

DEPTH24_STENCIL8: 35056

A 24-bit component for depth information and a 8-bit component for stencil informat.

LUMINANCE: 6409

Single component replicated across R, G, and B textures components

LUMINANCE_ALPHA: 6410

Combination of #GST_GL_LUMINANCE and #GST_GL_ALPHA

R16: 33322

Single 16-bit component stored in the R texture component

R8: 33321

Single 8-bit component stored in the R texture component

RED: 6403

Single component stored in the R texture component

RG: 33319

Two components stored in the R and G texture components

RG16: 33324

Two 16-bit components stored in the R and G texture components

RG8: 33323

Two 8-bit components stored in the R and G texture components

RGB: 6407

Three components stored in the R, G, and B texture components

RGB10_A2: 32857
RGB16: 32852

Three 16-bit components stored in the R, G, and B texture components

RGB565: 36194

Three components of bit depth 5, 6 and 5 stored in the R, G, and B texture components respectively.

RGB8: 32849

Three 8-bit components stored in the R, G, and B texture components

RGBA: 6408

Four components stored in the R, G, B, and A texture components respectively.

RGBA16: 32859

Four 16-bit components stored in the R, G, B, and A texture components respectively.

RGBA8: 32856

Four 8-bit components stored in the R, G, B, and A texture components respectively.

Variables

$gtype