Enumeration (GI Enum)

Gsk-4.0GskRenderNodeType

The type of a node determines what the node is rendering.

Index

Enumeration Members

BLEND_NODE: number

A node that blends two children together

BLUR_NODE: number

A node that applies a blur

BORDER_NODE: number

A node stroking a border around an area

CAIRO_NODE: number

A node drawing a cairo_surface_t

CLIP_NODE: number

A node that clips its child to a rectangular area

COLOR_MATRIX_NODE: number

A node that applies a color matrix to every pixel

COLOR_NODE: number

A node drawing a single color rectangle

CONIC_GRADIENT_NODE: number

A node drawing a conic gradient

CONTAINER_NODE: number

A node containing a stack of children

CROSS_FADE_NODE: number

A node that cross-fades between two children

DEBUG_NODE: number

Debug information that does not affect the rendering

FILL_NODE: number

A node that fills a path.

GL_SHADER_NODE: number

A node that uses OpenGL fragment shaders to render

INSET_SHADOW_NODE: number

A node drawing an inset shadow

LINEAR_GRADIENT_NODE: number

A node drawing a linear gradient

MASK_NODE: number

A node that masks one child with another.

NOT_A_RENDER_NODE: number

Error type. No node will ever have this type.

OPACITY_NODE: number

A node that changes the opacity of its child

OUTSET_SHADOW_NODE: number

A node drawing an outset shadow

RADIAL_GRADIENT_NODE: number

A node drawing a radial gradient

REPEAT_NODE: number

A node that repeats the child's contents

REPEATING_LINEAR_GRADIENT_NODE: number

A node drawing a repeating linear gradient

REPEATING_RADIAL_GRADIENT_NODE: number

A node drawing a repeating radial gradient

ROUNDED_CLIP_NODE: number

A node that clips its child to a rounded rectangle

SHADOW_NODE: number

A node that draws a shadow below its child

STROKE_NODE: number

A node that strokes a path.

SUBSURFACE_NODE: number

A node that possibly redirects part of the scene graph to a subsurface.

TEXT_NODE: number

A node containing a glyph string

TEXTURE_NODE: number

A node drawing a Gdk.Texture

TEXTURE_SCALE_NODE: number

A node drawing a Gdk.Texture scaled and filtered.

TRANSFORM_NODE: number

A node that renders its child after applying a matrix transform