Enumeration (GI Enum)

Cogl-51CoglPipelineFilter

Texture filtering is used whenever the current pixel maps either to more than one texture element (texel) or less than one. These filter enums correspond to different strategies used to come up with a pixel color, by possibly referring to multiple neighbouring texels and taking a weighted average or simply using the nearest texel.

Index
LINEAR: 9729

Use the weighted average of the 4 texels nearest the current pixel center

LINEAR_MIPMAP_LINEAR: 9987

Select the two mimap levels whose texel size most closely matches the current pixel, use the Cogl.PipelineFilter.LINEAR criterion on each one and take their weighted average

LINEAR_MIPMAP_NEAREST: 9985

Select the mimap level whose texel size most closely matches the current pixel, and use the Cogl.PipelineFilter.LINEAR criterion

NEAREST: 9728

Measuring in manhatten distance from the, current pixel center, use the nearest texture texel

NEAREST_MIPMAP_LINEAR: 9986

Select the two mimap levels whose texel size most closely matches the current pixel, use the Cogl.PipelineFilter.NEAREST criterion on each one and take their weighted average

NEAREST_MIPMAP_NEAREST: 9984

Select the mimap level whose texel size most closely matches the current pixel, and use the Cogl.PipelineFilter.NEAREST criterion