Cubic bezier tweening, with control points in (0.25, 0.1) and (0.25, 1.0).
Increases in velocity towards the middle of the animation, slowing back down at the end.
Cubic bezier tweening, with control points in (0.42, 0.0) and (1.0, 1.0).
Starts off slowly, with the speed of the animation increasing until complete.
Overshooting cubic tweening, with backtracking on start.
Exponentially decaying parabolic (bounce) tweening, on start.
Circular tweening.
Cubic tweening.
Elastic tweening, with offshoot on start.
Exponential tweening.
Cubic bezier tweening, with control points in (0.42, 0.0) and (0.58, 1.0).
Starts off slowly, speeds up in the middle, and then slows down again.
Exponentially decaying parabolic (bounce) tweening, with bounce on both ends, combining -IN-BOUNCE and -OUT-BOUNCE.
Cubic tweening, combining -IN-CUBIC and -OUT-CUBIC.
Elastic tweening, with offshoot on both ends, combining -IN-ELASTIC and -OUT-ELASTIC.
Quartic tweening, combining -IN-QUART and -OUT-QUART.
Quintic tweening, combining -IN-QUINT and -OUT-QUINT.
Quadratic tweening.
Quartic tweening.
Quintic tweening.
Sine wave tweening.
Cubic bezier tweening, with control points in (0.0, 0.0) and (0.58, 1.0).
Starts quickly, slowing down the animation until complete.
Overshooting cubic tweening, with backtracking on end, inverse of -IN-BACK.
Exponentially decaying parabolic (bounce) tweening, with bounce on end, inverse of -IN-BOUNCE.
Circular tweening, inverse of -IN-CIRC.
Cubic tweening, inverse of -IN-CUBIC.
Elastic tweening, with offshoot on end, inverse of -IN-ELASTIC.
Exponential tweening, inverse of -IN-EXPO.
Quadratic tweening, inverse of -IN-QUAD.
Quartic tweening, inverse of -IN-QUART.
Quintic tweening, inverse of -IN-QUINT.
Sine wave tweening, inverse of -IN-SINE.
Linear tweening.
Describes the available easing functions for use with TimedAnimation.
New values may be added to this enumeration over time.