Optionalproperties: Partial<Wnck.Screen.ConstructorProps>Internal$signalsCompile-time signal type information.
This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.
Static$gtypeCalculates the layout of Wnck.Workspace, with additional information like
the row and column of the Wnck.Workspace with index space_index.
the number of Wnck.Workspace on screen, or -1 to let wnck_screen_calc_workspace_layout() find this number.
the index of a Wnck.Workspace.
return location for the layout of Wnck.Workspace with additional information.
Asks the window manager to change the number of Wnck.Workspace on screen.
the number of Wnck.Workspace to request.
SignalconnectSignalconnect_SignalemitSynchronously and immediately updates the list of Wnck.Window on screen.
This bypasses the standard update mechanism, where the list of Wnck.Window
is updated in the idle loop.
This is usually a bad idea for both performance and correctness reasons (to get things right, you need to write model-view code that tracks changes, not get a static list of open windows). However, this function can be useful for small applications that just do something and then exit.
Gets the active Wnck.Window on screen. May return null sometimes, since
not all window managers guarantee that a window is always active.
the active Wnck.Window on screen, or null. The returned Wnck.Window is owned by libwnck and must not be referenced or unreferenced.
Gets the active Wnck.Workspace on screen. May return null sometimes,
if libwnck is in a weird state due to the asynchronous nature of the
interaction with the window manager.
the active Wnck.Workspace on screen, or null. The returned Wnck.Workspace is owned by libwnck and must not be referenced or unreferenced.
Gets the X window ID of the background pixmap of screen.
the X window ID of the background pixmap of screen.
Gets the height of screen.
the height of screen.
Gets the index of screen on the display to which it belongs. The first
Wnck.Screen has an index of 0.
the index of space on screen, or -1 on errors.
Gets the previously active Wnck.Window on screen. May return null
sometimes, since not all window managers guarantee that a window is always
active.
the previously active Wnck.Window on screen, or null. The returned Wnck.Window is owned by libwnck and must not be referenced or unreferenced.
Gets whether screen is in the "showing the desktop" mode. This mode is
changed when a Wnck.Screen.SignalSignatures.showing_desktop_changed | Wnck.Screen::showing-desktop-changed signal gets emitted.
true if window is fullscreen, false otherwise.
Gets the width of screen.
the width of screen.
Gets the name of the window manager.
the name of the window manager, or null if the window manager does not comply with the
Gets the list of Wnck.Window on screen. The list is not in a defined
order, but should be "stable" (windows should not be reordered in it).
However, the stability of the list is established by the window manager, so
don't blame libwnck if it breaks down.
the list of Wnck.Window on screen, or null if there is no window on screen. The list should not be modified nor freed, as it is owned by screen.
Gets the list of Wnck.Window on screen in bottom-to-top order.
the list of Wnck.Window in stacking order on screen, or null if there is no window on screen. The list should not be modified nor freed, as it is owned by screen.
Gets the Wnck.Workspace numbered workspace on screen.
a workspace index, starting from 0.
the Wnck.Workspace numbered workspace on screen, or null if no such workspace exists. The returned Wnck.Workspace is owned by libwnck and must not be referenced or unreferenced.
Gets the list of Wnck.Workspace on screen. The list is ordered: the
first element in the list is the first Wnck.Workspace, etc..
the list of Wnck.Workspace on screen. The list should not be modified nor freed, as it is owned by screen.
Asks the window manager to move the viewport of the current Wnck.Workspace
on screen.
X offset in pixels of viewport.
Y offset in pixels of viewport.
Gets whether the window manager for screen supports a certain hint from
the
When using this function, keep in mind that the window manager can change
over time; so you should not use this function in a way that impacts
persistent application state. A common bug is that your application can
start up before the window manager does when the user logs in, and before
the window manager starts wnck_screen_net_wm_supports() will return false
for every property.
See also gdk_x11_screen_supports_net_wm_hint() in GDK.
a property atom.
true if the window manager for screen supports the atom hint, false otherwise.
Releases the ownership of the layout of Wnck.Workspace on screen.
current_token is used to verify that the caller is the owner of the layout.
If the verification fails, nothing happens.
the token obtained through wnck_screen_try_set_workspace_layout().
Asks the window manager to set the "showing the desktop" mode on screen
according to show.
whether to activate the "showing the desktop" mode on screen.
Tries to modify the layout of Wnck.Workspace on screen. To do this, tries
to acquire ownership of the layout. If the current process is the owner of
the layout, current_token is used to determine if the caller is the owner
(there might be more than one part of the same process trying to set the
layout). Since no more than one application should set this property of
screen at a time, setting the layout is not guaranteed to work.
If rows is 0, the actual number of rows will be determined based on
columns and the number of Wnck.Workspace. If columns is 0, the actual
number of columns will be determined based on rows and the number of
Wnck.Workspace. rows and columns must not be 0 at the same time.
You have to release the ownership of the layout with
wnck_screen_release_workspace_layout() when you do not need it anymore.
a token. Use 0 if you do not called wnck_screen_try_set_workspace_layout() before, or if you did not keep the old token.
the number of rows to use for the Wnck.Workspace layout.
the number of columns to use for the Wnck.Workspace layout.
a token to use for future calls to wnck_screen_try_set_workspace_layout() and to wnck_screen_release_workspace_layout(), or 0 if the layout could not be set.
Virtualvfunc_Virtualvfunc_Virtualvfunc_Virtualvfunc_Virtualvfunc_Virtualvfunc_Virtualvfunc_Virtualvfunc_Virtualvfunc_Virtualvfunc_Virtualvfunc_Virtualvfunc_Virtualvfunc_Virtualvfunc_Virtualvfunc_Staticfree_Frees the content of layout. This does not free layout itself, so you
might want to free layout yourself after calling this.
StaticgetGets the Wnck.Screen for a given screen on the default display.
screen number, starting from 0.
Staticget_Gets the default Wnck.Screen on the default display.
Staticget_Gets the Wnck.Screen for the root window at root_window_id, or
null if no Wnck.Screen exists for this root window.
This function does not work if wnck_screen_get() was not called for the
sought Wnck.Screen before, and returns null.
an X window ID.
Creates a binding between source_property on source and target_property
on target.
Whenever the source_property is changed the target_property is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well.
The binding will automatically be removed when either the source or the
target instances are finalized. To remove the binding without affecting the
source and the target you can just call g_object_unref() on the returned
GObject.Binding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source and target are only used from a single thread and it
is clear that both source and target outlive the binding. Especially it
is not safe to rely on this if the binding, source or target can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A GObject.Object can have multiple bindings.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Complete version of g_object_bind_property().
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well. The transform_from function is only used in case
of bidirectional bindings, otherwise it will be ignored
The binding will automatically be removed when either the source or the
target instances are finalized. This will release the reference that is
being held on the GObject.Binding instance; if you want to hold on to the
GObject.Binding instance, you will need to hold a reference to it.
To remove the binding, call g_binding_unbind().
A GObject.Object can have multiple bindings.
The same user_data parameter will be used for both transform_to
and transform_from transformation functions; the notify function will
be called once, when the binding is removed. If you need different data
for each transformation function, please use
g_object_bind_property_with_closures() instead.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
Optionaltransform_to: BindingTransformFuncthe transformation function from the source to the target, or null to use the default
Optionaltransform_from: BindingTransformFuncthe transformation function from the target to the source, or null to use the default
Optionalnotify: DestroyNotifya function to call when disposing the binding, to free resources used by the transformation functions, or null if not required
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of
g_object_bind_property_full(), using GClosures instead of
function pointers.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
a GObject.Closure wrapping the transformation function from the source to the target, or null to use the default
a GObject.Closure wrapping the transformation function from the target to the source, or null to use the default
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Blocks a handler of an instance so it will not be called during any signal emissions
Handler ID of the handler to be blocked
Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
Handler ID of the handler to be disconnected
This function is intended for GObject.Object implementations to re-enforce
a floating object reference. Doing this is seldom
required: all GInitiallyUnowneds are created with a floating reference
which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object. If the freeze count is
non-zero, the emission of "notify" signals on object is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
GObject.Object::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
the data if found, or null if no such data exists.
Gets a property of an object.
The value can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
The name of the property to get
Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
This function gets back user data pointers stored via
g_object_set_qdata().
A GLib.Quark, naming the user data pointer
The user data pointer set, or null
Gets n_properties properties for an object.
Obtained properties will be set to values. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Checks whether object has a floating reference.
true if object has a floating reference
Emits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
the name of a property installed on the class of object.
Emits a "notify" signal for the property specified by pspec on object.
This function omits the property name lookup, hence it is faster than
g_object_notify().
One way to avoid using g_object_notify() from within the
class that registered the properties, and using g_object_notify_by_pspec()
instead, is to store the GParamSpec used with
g_object_class_install_property() inside a static array, e.g.:
typedef enum
{
PROP_FOO = 1,
PROP_LAST
} MyObjectProperty;
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
0, 100,
50,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the GObject.ParamSpec of a property installed on the class of object.
Increases the reference count of object.
Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type
of object will be propagated to the return type (using the GCC typeof()
extension), so any casting the caller needs to do on the return type must be
explicit.
the same object
Increase the reference count of object, and possibly remove the
floating reference, if object has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object will be propagated to the return type
under the same conditions as for g_object_ref().
object
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
Object containing the properties to set
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key is converted to a GLib.Quark using g_quark_from_string().
This means a copy of key is kept permanently (even after object has been
finalized) — so it is recommended to only use a small, bounded set of values
for key in your program, to avoid the GLib.Quark storage growing unbounded.
name of the key
Optionaldata: anydata to associate with that key
Sets a property on an object.
The name of the property to set
The value to set the property to
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
the data if found, or null if no such data exists.
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of
g_object_steal_qdata() would have left the destroy function set,
and thus the partial string list would have been freed upon
g_object_set_qdata_full().
A GLib.Quark, naming the user data pointer
The user data pointer set, or null
Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
Name of the signal to stop emission of
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Unblocks a handler so it will be called again during any signal emissions
Handler ID of the handler to be unblocked
Decreases the reference count of object. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the GObject.Object may be reused in future (for example, if it is
an instance variable of another object), it is recommended to clear the
pointer to null rather than retain a dangling pointer to a potentially
invalid GObject.Object instance. Use g_clear_object() for this.
Virtualvfunc_the constructed function is called by g_object_new() as the
final step of the object creation process. At the point of the call, all
construction properties have been set on the object. The purpose of this
call is to allow for object initialisation steps that can only be performed
after construction properties have been set. constructed implementors
should chain up to the constructed call of their parent class to allow it
to complete its initialisation.
Virtualvfunc_Virtualvfunc_the dispose function is supposed to drop all references to other
objects, but keep the instance otherwise intact, so that client method
invocations still work. It may be run multiple times (due to reference
loops). Before returning, dispose should chain up to the dispose method
of the parent class.
Virtualvfunc_instance finalization function, should finish the finalization of
the instance begun in dispose and chain up to the finalize method of the
parent class.
Virtualvfunc_Virtualvfunc_Emits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
Virtualvfunc_the generic setter for all properties of this type. Should be
overridden for every type with properties. If implementations of
set_property don't emit property change notification explicitly, this will
be done implicitly by the type system. However, if the notify signal is
emitted explicitly, the type system will not emit it a second time.
This function essentially limits the life time of the closure to
the life time of the object. That is, when the object is finalized,
the closure is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure, to ensure that an extra
reference count is held on object during invocation of the
closure. Usually, this function will be called on closures that
use this object as closure data.
GObject.Closure to watch
Static_Staticcompat_Optionaldata: anyStaticfind_Staticinstall_Staticinstall_the id for the new property
the GObject.ParamSpec for the new property
Staticinterface_Find the GObject.ParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Staticinterface_Add a property to an interface; this is only useful for interfaces
that are added to GObject-derived types. Adding a property to an
interface forces all objects classes with that interface to have a
compatible property. The compatible property could be a newly
created GObject.ParamSpec, but normally
g_object_class_override_property() will be used so that the object
class only needs to provide an implementation and inherits the
property description, default value, bounds, and so forth from the
interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init member of
GObject.TypeInfo.) It must not be called after after class_init has
been called for any object types implementing this interface.
If pspec is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the GObject.ParamSpec for the new property
Staticinterface_Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Staticlist_StaticnewvStaticoverride_the new property ID
the name of a property registered in a parent class or in an interface of this class.
The Wnck.Screen struct contains only private fields and should not be directly accessed.