Class (GI Class)

St-18StAdjustment

An adjustable bounded value.

The St.Adjustment object represents a range of values bounded between a minimum and maximum, together with step and page increments and a page size.

Hierarchy (View Summary)

Implements

Index

Constructors

Properties

Compile-time signal type information.

This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.

Accessors

  • get lower(): number

    The minimum value of the adjustment.

    Returns number

    0
    
  • set lower(val: number): void

    Parameters

    • val: number

    Returns void

  • get page_increment(): number

    The page increment of the adjustment.

    Returns number

    0
    
  • set page_increment(val: number): void

    Parameters

    • val: number

    Returns void

  • get page_size(): number

    The page size of the adjustment.

    Note that the page-size is irrelevant and should be set to zero if the adjustment is used for a simple scalar value.

    Returns number

    0
    
  • set page_size(val: number): void

    Parameters

    • val: number

    Returns void

  • get pageIncrement(): number

    The page increment of the adjustment.

    Returns number

    0
    
  • set pageIncrement(val: number): void

    Parameters

    • val: number

    Returns void

  • get pageSize(): number

    The page size of the adjustment.

    Note that the page-size is irrelevant and should be set to zero if the adjustment is used for a simple scalar value.

    Returns number

    0
    
  • set pageSize(val: number): void

    Parameters

    • val: number

    Returns void

  • get step_increment(): number

    The step increment of the adjustment.

    Returns number

    0
    
  • set step_increment(val: number): void

    Parameters

    • val: number

    Returns void

  • get stepIncrement(): number

    The step increment of the adjustment.

    Returns number

    0
    
  • set stepIncrement(val: number): void

    Parameters

    • val: number

    Returns void

Methods

  • Adjusts the adjustment using delta values from a scroll event. You should use this instead of using St.Adjustment.set_value as this method will tweak the values directly using the same math as GTK+, to ensure that scrolling is consistent across the environment.

    Parameters

    • delta: number

      A delta, retrieved directly from clutter_event_get_scroll_delta() or similar.

    Returns void

  • Retrieves the current state of property_name and sets value with it

    Parameters

    • property_name: string

      the name of the animatable property to retrieve

    • value: any

      a GObject.Value initialized to the type of the property to retrieve

    Returns void

  • Retrieves the minimum value of the adjustment.

    Returns number

    the minimum value

  • Retrieves the page increment of the adjustment.

    Returns number

    the page increment

  • Retrieves the page size of the adjustment.

    Returns number

    the page size

  • Retrieves the step increment of the adjustment.

    Returns number

    the step increment

  • Retrieves the maximum value of the adjustment.

    Returns number

    the maximum value

  • Gets the current value of the adjustment. See st_adjustment_set_value().

    Returns number

    The current value of the adjustment

  • Gets all of adjustment's values at once.

    Returns [number, number, number, number, number, number]

  • Asks a Clutter.Animatable implementation to interpolate a a named property between the initial and final values of a Clutter.Interval, using progress as the interpolation value, and store the result inside value.

    This function should be used for every property animation involving Clutter.Animatables.

    Parameters

    • property_name: string

      the name of the property to interpolate

    • interval: Clutter.Interval

      a Clutter.Interval with the animation range

    • progress: number

      the progress to use to interpolate between the initial and final values of the interval

    Returns [boolean, unknown]

    true if the interpolation was successful, and false otherwise

  • Parameters

    • name: string

    Returns void

  • Sets the current state of property_name to value

    Parameters

    • property_name: string

      the name of the animatable property to set

    • value: any

      the value of the animatable property to set

    Returns void

  • Sets the minimum value of the adjustment.

    When setting multiple adjustment properties via their individual setters, multiple GObject.Object::notify and St.Adjustment::changed signals will be emitted. However, it’s possible to compress the GObject.Object::notify and St.Adjustment::changed signals into one of each by calling g_object_freeze_notify() and g_object_thaw_notify() around the calls to the individual setters.

    Alternatively, St.Adjustment.set_values can be used to compress GObject.Object::notify and St.Adjustment::changed emissions.

    Parameters

    • lower: number

      the new minimum value

    Returns void

  • Sets the page increment of the adjustment.

    See St.Adjustment.set_lower about how to compress multiple signal emissions when setting multiple adjustment properties.

    Parameters

    • page: number

      the new page increment

    Returns void

  • Sets the page size of the adjustment.

    See St.Adjustment.set_lower about how to compress multiple signal emissions when setting multiple adjustment properties.

    Parameters

    • size: number

      the new page size

    Returns void

  • Sets the step increment of the adjustment.

    See St.Adjustment.set_lower about how to compress multiple signal emissions when setting multiple adjustment properties.

    Parameters

    • step: number

      the new step increment

    Returns void

  • Sets the maximum value of the adjustment.

    Note that values will be restricted by upper - page-size if the page-size property is nonzero.

    See St.Adjustment.set_lower about how to compress multiple signal emissions when setting multiple adjustment properties.

    Parameters

    • upper: number

      the new maximum value

    Returns void

  • Sets all properties of the adjustment at once.

    Use this function to avoid multiple emissions of the GObject.Object::notify and St.Adjustment::changed signals. See st_adjustment_set_lower() for an alternative way of compressing multiple emissions of GObject.Object::notify and St.Adjustment::changed into one of each.

    Parameters

    • value: number

      the new value

    • lower: number

      the new minimum value

    • upper: number

      the new maximum value

    • step_increment: number

      the new step increment

    • page_increment: number

      the new page increment

    • page_size: number

      the new page size

    Returns void

  • Class handler for the ::changed signal.

    Returns void

  • Retrieves the current state of property_name and sets value with it

    Parameters

    • property_name: string

      the name of the animatable property to retrieve

    • value: unknown

      a GObject.Value initialized to the type of the property to retrieve

    Returns void

  • Asks a Clutter.Animatable implementation to interpolate a a named property between the initial and final values of a Clutter.Interval, using progress as the interpolation value, and store the result inside value.

    This function should be used for every property animation involving Clutter.Animatables.

    Parameters

    • property_name: string

      the name of the property to interpolate

    • interval: Clutter.Interval

      a Clutter.Interval with the animation range

    • progress: number

      the progress to use to interpolate between the initial and final values of the interval

    Returns [boolean, any]

  • Sets the current state of property_name to value

    Parameters

    • property_name: string

      the name of the animatable property to set

    • value: unknown

      the value of the animatable property to set

    Returns void

Methods - Inherited from GObject

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.

    If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned GObject.Binding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A GObject.Object can have multiple bindings.

    Parameters

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.

    Parameters

    • id: number

      Handler ID of the handler to be disconnected

    Returns void

  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one GObject.Object::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • key: string

      name of the key for that association

    Returns any

    the data if found, or null if no such data exists.

  • Gets a property of an object.

    The value can be:

    • an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a GObject.Value initialized with the expected type of the property
    • a GObject.Value initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.

    Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.

    Parameters

    • property_name: string

      The name of the property to get

    • value: any

      Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type

    Returns any

  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      typedef enum
    {
    PROP_FOO = 1,
    PROP_LAST
    } MyObjectProperty;

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
    0, 100,
    50,
    G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    Returns void

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

    the same object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

    object

  • Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.

    Parameters

    • properties: { [key: string]: any }

      Object containing the properties to set

    Returns void

  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a GLib.Quark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the GLib.Quark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • data: any

      data to associate with that key

    Returns void

  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • key: string

      name of the key

    Returns any

    the data if found, or null if no such data exists.

  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A GLib.Quark, naming the user data pointer

    Returns any

    The user data pointer set, or null

  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the GObject.Object may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to null rather than retain a dangling pointer to a potentially invalid GObject.Object instance. Use g_clear_object() for this.

    Returns void

  • the constructed function is called by g_object_new() as the final step of the object creation process. At the point of the call, all construction properties have been set on the object. The purpose of this call is to allow for object initialisation steps that can only be performed after construction properties have been set. constructed implementors should chain up to the constructed call of their parent class to allow it to complete its initialisation.

    Returns void

  • the dispose function is supposed to drop all references to other objects, but keep the instance otherwise intact, so that client method invocations still work. It may be run multiple times (due to reference loops). Before returning, dispose should chain up to the dispose method of the parent class.

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    Returns void

  • the generic setter for all properties of this type. Should be overridden for every type with properties. If implementations of set_property don't emit property change notification explicitly, this will be done implicitly by the type system. However, if the notify signal is emitted explicitly, the type system will not emit it a second time.

    Parameters

    Returns void

  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    Returns void

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created GObject.ParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of GObject.TypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    Returns void

  • Parameters

    • property_id: number

      the new property ID

    • name: string

      the name of a property registered in a parent class or in an interface of this class.

    Returns void

Interfaces

ConstructorProps
SignalSignatures