Optionalproperties: Partial<NM.SecretAgentOld.ConstructorProps>If true (the default), the agent will always be registered when
NetworkManager is running; if NetworkManager exits and restarts, the
agent will re-register itself automatically.
In particular, if this property is true at construct time, then the
agent will register itself with NetworkManager during
construction/initialization and initialization will only complete
after registration is completed (either successfully or unsuccessfully).
Since 1.24, a failure to register will no longer cause initialization
of NM.SecretAgentOld to fail.
If the property is false, the agent will not automatically register with
NetworkManager, and nm_secret_agent_old_enable() or
nm_secret_agent_old_register_async() must be called to register it.
Calling nm_secret_agent_old_enable() has the same effect as setting this
property.
If true (the default), the agent will always be registered when
NetworkManager is running; if NetworkManager exits and restarts, the
agent will re-register itself automatically.
In particular, if this property is true at construct time, then the
agent will register itself with NetworkManager during
construction/initialization and initialization will only complete
after registration is completed (either successfully or unsuccessfully).
Since 1.24, a failure to register will no longer cause initialization
of NM.SecretAgentOld to fail.
If the property is false, the agent will not automatically register with
NetworkManager, and nm_secret_agent_old_enable() or
nm_secret_agent_old_register_async() must be called to register it.
Calling nm_secret_agent_old_enable() has the same effect as setting this
property.
A bitfield of %NMSecretAgentCapabilities.
Changing this property is possible at any time. In case the secret agent is currently registered, this will cause a re-registration.
Construct OnlySince 1.24dbus_The Gio.DBusConnection used by the instance. You may either set this
as construct-only property, or otherwise NM.SecretAgentOld will choose
a connection via g_bus_get() during initialization.
Construct OnlySince 1.24dbusThe Gio.DBusConnection used by the instance. You may either set this
as construct-only property, or otherwise NM.SecretAgentOld will choose
a connection via g_bus_get() during initialization.
Construct OnlyidentifierIdentifies this agent; only one agent in each user session may use the same identifier. Identifier formatting follows the same rules as D-Bus bus names with the exception that the ':' character is not allowed. The valid set of characters is "[A-Z][a-z][0-9]_-." and the identifier is limited in length to 255 characters with a minimum of 3 characters. An example valid identifier is 'org.gnome.nm-applet' (without quotes).
Read-Onlyregisteredtrue if the agent is registered with NetworkManager, false if not.
Creates a binding between source_property on source and target_property
on target.
Whenever the source_property is changed the target_property is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well.
The binding will automatically be removed when either the source or the
target instances are finalized. To remove the binding without affecting the
source and the target you can just call g_object_unref() on the returned
GObject.Binding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source and target are only used from a single thread and it
is clear that both source and target outlive the binding. Especially it
is not safe to rely on this if the binding, source or target can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A GObject.Object can have multiple bindings.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Complete version of g_object_bind_property().
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well. The transform_from function is only used in case
of bidirectional bindings, otherwise it will be ignored
The binding will automatically be removed when either the source or the
target instances are finalized. This will release the reference that is
being held on the GObject.Binding instance; if you want to hold on to the
GObject.Binding instance, you will need to hold a reference to it.
To remove the binding, call g_binding_unbind().
A GObject.Object can have multiple bindings.
The same user_data parameter will be used for both transform_to
and transform_from transformation functions; the notify function will
be called once, when the binding is removed. If you need different data
for each transformation function, please use
g_object_bind_property_with_closures() instead.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
Optionaltransform_to: BindingTransformFuncthe transformation function from the source to the target, or null to use the default
Optionaltransform_from: BindingTransformFuncthe transformation function from the target to the source, or null to use the default
Optionalnotify: DestroyNotifya function to call when disposing the binding, to free resources used by the transformation functions, or null if not required
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of
g_object_bind_property_full(), using GClosures instead of
function pointers.
the property on source to bind
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Blocks a handler of an instance so it will not be called during any signal emissions
Handler ID of the handler to be blocked
SignalconnectSignalconnect_Asynchronously asks the agent to delete all saved secrets belonging to
connection.
a callback, to be invoked when the operation is done
Since 1.24, the instance will already register a D-Bus object on the
D-Bus connection during initialization. That object will stay registered
until self gets unrefed (destroyed) or this function is called. This
function performs the necessary cleanup to tear down the instance. Afterwards,
the function can not longer be used. This is optional, but necessary to
ensure unregistering the D-Bus object at a define point, when other users
might still have a reference on self.
You may call this function any time and repeatedly. However, after destroying the instance, it is a bug to still use the instance for other purposes. The instance becomes defunct and cannot re-register.
Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
Handler ID of the handler to be disconnected
SignalemitThis has the same effect as setting NM_SECRET_AGENT_OLD_AUTO_REGISTER
property.
Unlike most other functions, you may already call this function before initialization completes.
whether to enable or disable the listener.
This function is intended for GObject.Object implementations to re-enforce
a floating object reference. Doing this is seldom
required: all GInitiallyUnowneds are created with a floating reference
which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object. If the freeze count is
non-zero, the emission of "notify" signals on object is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
GObject.Object::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Returns a GObject.Object that stays alive as long as there are pending
requests in the Gio.DBusConnection. Such requests keep the GLib.MainContext
alive, and thus you may want to keep iterating the context as long
until a weak reference indicates that this object is gone. This is
useful because even when you destroy the instance right away (and all
the internally pending requests get cancelled), any pending g_dbus_connection_call()
requests will still invoke the result on the GLib.MainContext. Hence, this
allows you to know how long you must iterate the context to know
that all remains are cleaned up.
a GObject.Object that you may register a weak pointer to know that the GLib.MainContext is still kept busy by self.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
the data if found, or null if no such data exists.
the Gio.DBusConnection used by the secret agent. You may either set this as construct property NM_SECRET_AGENT_OLD_DBUS_CONNECTION, or it will automatically set during initialization.
the current D-Bus name owner. While this property is set while registering, it really only makes sense when the nm_secret_agent_old_get_registered() indicates that registration is successful.
the GLib.MainContext instance associate with the instance. This is the g_main_context_get_thread_default() at the time when creating the instance.
Gets a property of an object.
The value can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
The name of the property to get
Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
This function gets back user data pointers stored via
g_object_set_qdata().
A GLib.Quark, naming the user data pointer
The user data pointer set, or null
Note that the secret agent transparently registers and re-registers
as the D-Bus name owner appears. Hence, this property is not really
useful. Also, to be graceful against races during registration, the
instance will already accept requests while being in the process of
registering.
If you need to avoid races and want to wait until self is registered,
call nm_secret_agent_old_register_async(). If that function completes
with success, you know the instance is registered.
a true if the agent is registered, false if it is not.
Asynchronously retrieves secrets belonging to connection for the
setting setting_name. flags indicate specific behavior that the secret
agent should use when performing the request, for example returning only
existing secrets without user interaction, or requesting entirely new
secrets from the user.
the NM.Connection for which we're asked secrets
the name of the secret setting
hints to the agent
flags that modify the behavior of the request
a callback, to be invoked when the operation is done
Gets n_properties properties for an object.
Obtained properties will be set to values. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Initializes the object implementing the interface.
This method is intended for language bindings. If writing in C,
g_initable_new() should typically be used instead.
The object must be initialized before any real use after initial
construction, either with this function or g_async_initable_init_async().
Implementations may also support cancellation. If cancellable is not null,
then initialization can be cancelled by triggering the cancellable object
from another thread. If the operation was cancelled, the error
Gio.IOErrorEnum.CANCELLED will be returned. If cancellable is not null and
the object doesn't support cancellable initialization the error
Gio.IOErrorEnum.NOT_SUPPORTED will be returned.
If the object is not initialized, or initialization returns with an
error, then all operations on the object except g_object_ref() and
g_object_unref() are considered to be invalid, and have undefined
behaviour. See the [description][iface@Gio.Initable#description] for more details.
Callers should not assume that a class which implements Gio.Initable can be
initialized multiple times, unless the class explicitly documents itself as
supporting this. Generally, a class’ implementation of init() can assume
(and assert) that it will only be called once. Previously, this documentation
recommended all Gio.Initable implementations should be idempotent; that
recommendation was relaxed in GLib 2.54.
If a class explicitly supports being initialized multiple times, it is recommended that the method is idempotent: multiple calls with the same arguments should return the same results. Only the first call initializes the object; further calls return the result of the first call.
One reason why a class might need to support idempotent initialization is if
it is designed to be used via the singleton pattern, with a
GObject.ObjectClass.constructor that sometimes returns an existing instance.
In this pattern, a caller would expect to be able to call g_initable_init()
on the result of g_object_new(), regardless of whether it is in fact a new
instance.
Optionalcancellable: Gio.Cancellableoptional Gio.Cancellable object, null to ignore.
true if successful. If an error has occurred, this function will return false and set error appropriately if present.
Starts asynchronous initialization of the object implementing the
interface. This must be done before any real use of the object after
initial construction. If the object also implements Gio.Initable you can
optionally call g_initable_init() instead.
This method is intended for language bindings. If writing in C,
g_async_initable_new_async() should typically be used instead.
When the initialization is finished, callback will be called. You can
then call g_async_initable_init_finish() to get the result of the
initialization.
Implementations may also support cancellation. If cancellable is not
null, then initialization can be cancelled by triggering the cancellable
object from another thread. If the operation was cancelled, the error
Gio.IOErrorEnum.CANCELLED will be returned. If cancellable is not null, and
the object doesn't support cancellable initialization, the error
Gio.IOErrorEnum.NOT_SUPPORTED will be returned.
As with Gio.Initable, if the object is not initialized, or initialization
returns with an error, then all operations on the object except
g_object_ref() and g_object_unref() are considered to be invalid, and
have undefined behaviour. They will often fail with g_critical() or
g_warning(), but this must not be relied on.
Callers should not assume that a class which implements Gio.AsyncInitable can
be initialized multiple times; for more information, see g_initable_init().
If a class explicitly supports being initialized multiple times,
implementation requires yielding all subsequent calls to init_async() on the
results of the first call.
For classes that also support the Gio.Initable interface, the default
implementation of this method will run the g_initable_init() function
in a thread, so if you want to support asynchronous initialization via
threads, just implement the Gio.AsyncInitable interface without overriding
any interface methods.
the I/O priority of the operation
Optionalcancellable: Gio.Cancellableoptional Gio.Cancellable object, null to ignore.
Starts asynchronous initialization of the object implementing the
interface. This must be done before any real use of the object after
initial construction. If the object also implements Gio.Initable you can
optionally call g_initable_init() instead.
This method is intended for language bindings. If writing in C,
g_async_initable_new_async() should typically be used instead.
When the initialization is finished, callback will be called. You can
then call g_async_initable_init_finish() to get the result of the
initialization.
Implementations may also support cancellation. If cancellable is not
null, then initialization can be cancelled by triggering the cancellable
object from another thread. If the operation was cancelled, the error
Gio.IOErrorEnum.CANCELLED will be returned. If cancellable is not null, and
the object doesn't support cancellable initialization, the error
Gio.IOErrorEnum.NOT_SUPPORTED will be returned.
As with Gio.Initable, if the object is not initialized, or initialization
returns with an error, then all operations on the object except
g_object_ref() and g_object_unref() are considered to be invalid, and
have undefined behaviour. They will often fail with g_critical() or
g_warning(), but this must not be relied on.
Callers should not assume that a class which implements Gio.AsyncInitable can
be initialized multiple times; for more information, see g_initable_init().
If a class explicitly supports being initialized multiple times,
implementation requires yielding all subsequent calls to init_async() on the
results of the first call.
For classes that also support the Gio.Initable interface, the default
implementation of this method will run the g_initable_init() function
in a thread, so if you want to support asynchronous initialization via
threads, just implement the Gio.AsyncInitable interface without overriding
any interface methods.
the I/O priority of the operation
optional Gio.Cancellable object, null to ignore.
a Gio.AsyncReadyCallback to call when the request is satisfied
Starts asynchronous initialization of the object implementing the
interface. This must be done before any real use of the object after
initial construction. If the object also implements Gio.Initable you can
optionally call g_initable_init() instead.
This method is intended for language bindings. If writing in C,
g_async_initable_new_async() should typically be used instead.
When the initialization is finished, callback will be called. You can
then call g_async_initable_init_finish() to get the result of the
initialization.
Implementations may also support cancellation. If cancellable is not
null, then initialization can be cancelled by triggering the cancellable
object from another thread. If the operation was cancelled, the error
Gio.IOErrorEnum.CANCELLED will be returned. If cancellable is not null, and
the object doesn't support cancellable initialization, the error
Gio.IOErrorEnum.NOT_SUPPORTED will be returned.
As with Gio.Initable, if the object is not initialized, or initialization
returns with an error, then all operations on the object except
g_object_ref() and g_object_unref() are considered to be invalid, and
have undefined behaviour. They will often fail with g_critical() or
g_warning(), but this must not be relied on.
Callers should not assume that a class which implements Gio.AsyncInitable can
be initialized multiple times; for more information, see g_initable_init().
If a class explicitly supports being initialized multiple times,
implementation requires yielding all subsequent calls to init_async() on the
results of the first call.
For classes that also support the Gio.Initable interface, the default
implementation of this method will run the g_initable_init() function
in a thread, so if you want to support asynchronous initialization via
threads, just implement the Gio.AsyncInitable interface without overriding
any interface methods.
the I/O priority of the operation
Optionalcancellable: Gio.Cancellableoptional Gio.Cancellable object, null to ignore.
Optionalcallback: AsyncReadyCallback<NM.SecretAgentOld>a Gio.AsyncReadyCallback to call when the request is satisfied
Finishes asynchronous initialization and returns the result.
See g_async_initable_init_async().
true if successful. If an error has occurred, this function will return false and set error appropriately if present.
Checks whether object has a floating reference.
true if object has a floating reference
Finishes the async construction for the various g_async_initable_new
calls, returning the created object or null on error.
the Gio.AsyncResult from the callback
a newly created GObject.Object, or null on error. Free with g_object_unref().
Emits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
the name of a property installed on the class of object.
Emits a "notify" signal for the property specified by pspec on object.
This function omits the property name lookup, hence it is faster than
g_object_notify().
One way to avoid using g_object_notify() from within the
class that registered the properties, and using g_object_notify_by_pspec()
instead, is to store the GParamSpec used with
g_object_class_install_property() inside a static array, e.g.:
typedef enum
{
PROP_FOO = 1,
PROP_LAST
} MyObjectProperty;
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
0, 100,
50,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the GObject.ParamSpec of a property installed on the class of object.
Increases the reference count of object.
Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type
of object will be propagated to the return type (using the GCC typeof()
extension), so any casting the caller needs to do on the return type must be
explicit.
the same object
Increase the reference count of object, and possibly remove the
floating reference, if object has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object will be propagated to the return type
under the same conditions as for g_object_ref().
object
Registers the NM.SecretAgentOld with the NetworkManager secret manager, indicating to NetworkManager that the agent is able to provide and save secrets for connections on behalf of its user.
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
true if registration was successful, false on error. Since 1.24, this can no longer fail unless the cancellable gets cancelled. Contrary to nm_secret_agent_old_register_async(), this also does not wait for the registration to succeed. You cannot synchronously (without iterating the caller's GMainContext) wait for registration. Since 1.24, registration is idempotent. It has the same effect as setting NM_SECRET_AGENT_OLD_AUTO_REGISTER to true or nm_secret_agent_old_enable().
Asynchronously registers the NM.SecretAgentOld with the NetworkManager secret manager, indicating to NetworkManager that the agent is able to provide and save secrets for connections on behalf of its user.
Since 1.24, registration cannot fail and is idempotent. It has
the same effect as setting NM_SECRET_AGENT_OLD_AUTO_REGISTER to true
or nm_secret_agent_old_enable().
Since 1.24, the asynchronous result indicates whether the instance is successfully registered. In any case, this call enables the agent and it will automatically try to register and handle secret requests. A failure of this function only indicates that currently the instance might not be ready (but since it will automatically try to recover, it might be ready in a moment afterwards). Use this function if you want to check and ensure that the agent is registered.
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Asynchronously registers the NM.SecretAgentOld with the NetworkManager secret manager, indicating to NetworkManager that the agent is able to provide and save secrets for connections on behalf of its user.
Since 1.24, registration cannot fail and is idempotent. It has
the same effect as setting NM_SECRET_AGENT_OLD_AUTO_REGISTER to true
or nm_secret_agent_old_enable().
Since 1.24, the asynchronous result indicates whether the instance is successfully registered. In any case, this call enables the agent and it will automatically try to register and handle secret requests. A failure of this function only indicates that currently the instance might not be ready (but since it will automatically try to recover, it might be ready in a moment afterwards). Use this function if you want to check and ensure that the agent is registered.
a Gio.Cancellable, or null
callback to call when the agent is registered
Asynchronously registers the NM.SecretAgentOld with the NetworkManager secret manager, indicating to NetworkManager that the agent is able to provide and save secrets for connections on behalf of its user.
Since 1.24, registration cannot fail and is idempotent. It has
the same effect as setting NM_SECRET_AGENT_OLD_AUTO_REGISTER to true
or nm_secret_agent_old_enable().
Since 1.24, the asynchronous result indicates whether the instance is successfully registered. In any case, this call enables the agent and it will automatically try to register and handle secret requests. A failure of this function only indicates that currently the instance might not be ready (but since it will automatically try to recover, it might be ready in a moment afterwards). Use this function if you want to check and ensure that the agent is registered.
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Optionalcallback: AsyncReadyCallback<NM.SecretAgentOld>callback to call when the agent is registered
Gets the result of a call to nm_secret_agent_old_register_async().
the result passed to the Gio.AsyncReadyCallback
true if registration was successful, false on error. Since 1.24, registration cannot fail and is idempotent. It has the same effect as setting NM_SECRET_AGENT_OLD_AUTO_REGISTER to true or nm_secret_agent_old_enable().
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Asynchronously ensures that all secrets inside connection are stored to
disk.
a callback, to be invoked when the operation is done
Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
Object containing the properties to set
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key is converted to a GLib.Quark using g_quark_from_string().
This means a copy of key is kept permanently (even after object has been
finalized) — so it is recommended to only use a small, bounded set of values
for key in your program, to avoid the GLib.Quark storage growing unbounded.
name of the key
Optionaldata: anydata to associate with that key
Sets a property on an object.
The name of the property to set
The value to set the property to
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
the data if found, or null if no such data exists.
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of
g_object_steal_qdata() would have left the destroy function set,
and thus the partial string list would have been freed upon
g_object_set_qdata_full().
A GLib.Quark, naming the user data pointer
The user data pointer set, or null
Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
Name of the signal to stop emission of
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Unblocks a handler so it will be called again during any signal emissions
Handler ID of the handler to be unblocked
Decreases the reference count of object. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the GObject.Object may be reused in future (for example, if it is
an instance variable of another object), it is recommended to clear the
pointer to null rather than retain a dangling pointer to a potentially
invalid GObject.Object instance. Use g_clear_object() for this.
Unregisters the NM.SecretAgentOld with the NetworkManager secret manager, indicating to NetworkManager that the agent will no longer provide or store secrets on behalf of this user.
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
true if unregistration was successful, false on error Since 1.24, registration cannot fail and is idempotent. It has the same effect as setting NM_SECRET_AGENT_OLD_AUTO_REGISTER to false or nm_secret_agent_old_enable().
Asynchronously unregisters the NM.SecretAgentOld with the NetworkManager secret manager, indicating to NetworkManager that the agent will no longer provide or store secrets on behalf of this user.
Since 1.24, registration cannot fail and is idempotent. It has
the same effect as setting NM_SECRET_AGENT_OLD_AUTO_REGISTER to false
or nm_secret_agent_old_enable().
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Asynchronously unregisters the NM.SecretAgentOld with the NetworkManager secret manager, indicating to NetworkManager that the agent will no longer provide or store secrets on behalf of this user.
Since 1.24, registration cannot fail and is idempotent. It has
the same effect as setting NM_SECRET_AGENT_OLD_AUTO_REGISTER to false
or nm_secret_agent_old_enable().
a Gio.Cancellable, or null
callback to call when the agent is unregistered
Asynchronously unregisters the NM.SecretAgentOld with the NetworkManager secret manager, indicating to NetworkManager that the agent will no longer provide or store secrets on behalf of this user.
Since 1.24, registration cannot fail and is idempotent. It has
the same effect as setting NM_SECRET_AGENT_OLD_AUTO_REGISTER to false
or nm_secret_agent_old_enable().
Optionalcancellable: Gio.Cancellablea Gio.Cancellable, or null
Optionalcallback: AsyncReadyCallback<NM.SecretAgentOld>callback to call when the agent is unregistered
Gets the result of a call to nm_secret_agent_old_unregister_async().
the result passed to the Gio.AsyncReadyCallback
true if unregistration was successful, false on error. Since 1.24, registration cannot fail and is idempotent. It has the same effect as setting NM_SECRET_AGENT_OLD_AUTO_REGISTER to false or nm_secret_agent_old_enable().
Virtualvfunc_Virtualvfunc_the constructed function is called by g_object_new() as the
final step of the object creation process. At the point of the call, all
construction properties have been set on the object. The purpose of this
call is to allow for object initialisation steps that can only be performed
after construction properties have been set. constructed implementors
should chain up to the constructed call of their parent class to allow it
to complete its initialisation.
Virtualvfunc_Asynchronously asks the agent to delete all saved secrets belonging to
connection.
a callback, to be invoked when the operation is done
Virtualvfunc_Virtualvfunc_the dispose function is supposed to drop all references to other
objects, but keep the instance otherwise intact, so that client method
invocations still work. It may be run multiple times (due to reference
loops). Before returning, dispose should chain up to the dispose method
of the parent class.
Virtualvfunc_instance finalization function, should finish the finalization of
the instance begun in dispose and chain up to the finalize method of the
parent class.
Virtualvfunc_Virtualvfunc_Asynchronously retrieves secrets belonging to connection for the
setting setting_name. flags indicate specific behavior that the secret
agent should use when performing the request, for example returning only
existing secrets without user interaction, or requesting entirely new
secrets from the user.
the NM.Connection for which we're asked secrets
the name of the secret setting
hints to the agent
flags that modify the behavior of the request
a callback, to be invoked when the operation is done
Virtualvfunc_Initializes the object implementing the interface.
This method is intended for language bindings. If writing in C,
g_initable_new() should typically be used instead.
The object must be initialized before any real use after initial
construction, either with this function or g_async_initable_init_async().
Implementations may also support cancellation. If cancellable is not null,
then initialization can be cancelled by triggering the cancellable object
from another thread. If the operation was cancelled, the error
Gio.IOErrorEnum.CANCELLED will be returned. If cancellable is not null and
the object doesn't support cancellable initialization the error
Gio.IOErrorEnum.NOT_SUPPORTED will be returned.
If the object is not initialized, or initialization returns with an
error, then all operations on the object except g_object_ref() and
g_object_unref() are considered to be invalid, and have undefined
behaviour. See the [description][iface@Gio.Initable#description] for more details.
Callers should not assume that a class which implements Gio.Initable can be
initialized multiple times, unless the class explicitly documents itself as
supporting this. Generally, a class’ implementation of init() can assume
(and assert) that it will only be called once. Previously, this documentation
recommended all Gio.Initable implementations should be idempotent; that
recommendation was relaxed in GLib 2.54.
If a class explicitly supports being initialized multiple times, it is recommended that the method is idempotent: multiple calls with the same arguments should return the same results. Only the first call initializes the object; further calls return the result of the first call.
One reason why a class might need to support idempotent initialization is if
it is designed to be used via the singleton pattern, with a
GObject.ObjectClass.constructor that sometimes returns an existing instance.
In this pattern, a caller would expect to be able to call g_initable_init()
on the result of g_object_new(), regardless of whether it is in fact a new
instance.
Optionalcancellable: Gio.Cancellableoptional Gio.Cancellable object, null to ignore.
Virtualvfunc_Starts asynchronous initialization of the object implementing the
interface. This must be done before any real use of the object after
initial construction. If the object also implements Gio.Initable you can
optionally call g_initable_init() instead.
This method is intended for language bindings. If writing in C,
g_async_initable_new_async() should typically be used instead.
When the initialization is finished, callback will be called. You can
then call g_async_initable_init_finish() to get the result of the
initialization.
Implementations may also support cancellation. If cancellable is not
null, then initialization can be cancelled by triggering the cancellable
object from another thread. If the operation was cancelled, the error
Gio.IOErrorEnum.CANCELLED will be returned. If cancellable is not null, and
the object doesn't support cancellable initialization, the error
Gio.IOErrorEnum.NOT_SUPPORTED will be returned.
As with Gio.Initable, if the object is not initialized, or initialization
returns with an error, then all operations on the object except
g_object_ref() and g_object_unref() are considered to be invalid, and
have undefined behaviour. They will often fail with g_critical() or
g_warning(), but this must not be relied on.
Callers should not assume that a class which implements Gio.AsyncInitable can
be initialized multiple times; for more information, see g_initable_init().
If a class explicitly supports being initialized multiple times,
implementation requires yielding all subsequent calls to init_async() on the
results of the first call.
For classes that also support the Gio.Initable interface, the default
implementation of this method will run the g_initable_init() function
in a thread, so if you want to support asynchronous initialization via
threads, just implement the Gio.AsyncInitable interface without overriding
any interface methods.
the I/O priority of the operation
Optionalcancellable: Gio.Cancellableoptional Gio.Cancellable object, null to ignore.
Optionalcallback: AsyncReadyCallback<NM.SecretAgentOld>a Gio.AsyncReadyCallback to call when the request is satisfied
Virtualvfunc_Finishes asynchronous initialization and returns the result.
See g_async_initable_init_async().
Virtualvfunc_Emits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
Virtualvfunc_Asynchronously ensures that all secrets inside connection are stored to
disk.
a callback, to be invoked when the operation is done
Virtualvfunc_the generic setter for all properties of this type. Should be
overridden for every type with properties. If implementations of
set_property don't emit property change notification explicitly, this will
be done implicitly by the type system. However, if the notify signal is
emitted explicitly, the type system will not emit it a second time.
This function essentially limits the life time of the closure to
the life time of the object. That is, when the object is finalized,
the closure is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure, to ensure that an extra
reference count is held on object during invocation of the
closure. Usually, this function will be called on closures that
use this object as closure data.
GObject.Closure to watch
Static_Staticcompat_Optionaldata: anyStaticfind_Staticinstall_Staticinstall_the id for the new property
the GObject.ParamSpec for the new property
Staticinterface_Find the GObject.ParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Staticinterface_Add a property to an interface; this is only useful for interfaces
that are added to GObject-derived types. Adding a property to an
interface forces all objects classes with that interface to have a
compatible property. The compatible property could be a newly
created GObject.ParamSpec, but normally
g_object_class_override_property() will be used so that the object
class only needs to provide an implementation and inherits the
property description, default value, bounds, and so forth from the
interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init member of
GObject.TypeInfo.) It must not be called after after class_init has
been called for any object types implementing this interface.
If pspec is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the GObject.ParamSpec for the new property
Staticinterface_Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Staticlist_StaticnewvStaticoverride_the new property ID
the name of a property registered in a parent class or in an interface of this class.
Compile-time signal type information.
This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.