Optionalproperties: Partial<Gtk.GestureSingle.ConstructorProps>Internal$signalsCompile-time signal type information.
This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.
Static$gtypeSince 3.14buttonSince 3.14exclusiveSince 3.14touch_Since 3.14touchThe propagation phase at which this controller will handle events.
The propagation phase at which this controller will handle events.
If non-null, the gesture will only listen for events that happen on
this Gdk.Window, or a child of it.
SignalconnectSignalconnect_SignalemitReturns the button number gesture listens for, or 0 if gesture
reacts to any button press.
The button number, or 0 for any button
Returns the button number currently interacting with gesture, or 0 if there
is none.
The current button number
Returns the event sequence currently interacting with gesture.
This is only meaningful if gtk_gesture_is_active() returns true.
the current sequence
Gets whether a gesture is exclusive. For more information, see
gtk_gesture_single_set_exclusive().
Whether the gesture is exclusive
Returns true if the gesture is only triggered by touch events.
true if the gesture only handles touch events
Sets the button number gesture listens to. If non-0, every
button press from a different button number will be ignored.
Touch events implicitly match with button 1.
button number to listen to, or 0 for any button
Sets whether gesture is exclusive. An exclusive gesture will
only handle pointer and "pointer emulated" touch events, so at
any given time, there is only one sequence able to interact with
those.
true to make gesture exclusive
If touch_only is true, gesture will only handle events of type
#GDK_TOUCH_BEGIN, #GDK_TOUCH_UPDATE or #GDK_TOUCH_END. If false,
mouse events will be handled too.
whether gesture handles only touch events
Creates a binding between source_property on source and target_property
on target.
Whenever the source_property is changed the target_property is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well.
The binding will automatically be removed when either the source or the
target instances are finalized. To remove the binding without affecting the
source and the target you can just call g_object_unref() on the returned
GObject.Binding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source and target are only used from a single thread and it
is clear that both source and target outlive the binding. Especially it
is not safe to rely on this if the binding, source or target can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A GObject.Object can have multiple bindings.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Complete version of g_object_bind_property().
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well. The transform_from function is only used in case
of bidirectional bindings, otherwise it will be ignored
The binding will automatically be removed when either the source or the
target instances are finalized. This will release the reference that is
being held on the GObject.Binding instance; if you want to hold on to the
GObject.Binding instance, you will need to hold a reference to it.
To remove the binding, call g_binding_unbind().
A GObject.Object can have multiple bindings.
The same user_data parameter will be used for both transform_to
and transform_from transformation functions; the notify function will
be called once, when the binding is removed. If you need different data
for each transformation function, please use
g_object_bind_property_with_closures() instead.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
Optionaltransform_to: BindingTransformFuncthe transformation function from the source to the target, or null to use the default
Optionaltransform_from: BindingTransformFuncthe transformation function from the target to the source, or null to use the default
Optionalnotify: DestroyNotifya function to call when disposing the binding, to free resources used by the transformation functions, or null if not required
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of
g_object_bind_property_full(), using GClosures instead of
function pointers.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
a GObject.Closure wrapping the transformation function from the source to the target, or null to use the default
a GObject.Closure wrapping the transformation function from the target to the source, or null to use the default
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Blocks a handler of an instance so it will not be called during any signal emissions
Handler ID of the handler to be blocked
Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
Handler ID of the handler to be disconnected
This function is intended for GObject.Object implementations to re-enforce
a [floating][floating-ref] object reference. Doing this is seldom
required: all GInitiallyUnowneds are created with a floating reference
which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object. If the freeze count is
non-zero, the emission of "notify" signals on object is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
GObject.Object::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
If there are touch sequences being currently handled by gesture,
this function returns true and fills in rect with the bounding
box containing all active touches. Otherwise, false will be
returned.
Note: This function will yield unexpected results on touchpad
gestures. Since there is no correlation between physical and
pixel distances, these will look as if constrained in an
infinitely small area, rect width and height will thus be 0
regardless of the number of touchpoints.
true if there are active touches, false otherwise
If there are touch sequences being currently handled by gesture,
this function returns true and fills in x and y with the center
of the bounding box containing all active touches. Otherwise, false
will be returned.
false if no active touches are present, true otherwise
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
the data if found, or null if no such data exists.
Returns the master Gdk.Device that is currently operating
on gesture, or null if the gesture is not being interacted.
a Gdk.Device, or null
Returns the last event that was processed for sequence.
Note that the returned pointer is only valid as long as the sequence
is still interpreted by the gesture. If in doubt, you should make
a copy of the event.
Optionalsequence: Gdk.EventSequenceThe last event from sequence
Returns the Gdk.EventSequence that was last updated on gesture.
The last updated sequence
If sequence is currently being interpreted by gesture, this
function returns true and fills in x and y with the last coordinates
stored for that event sequence. The coordinates are always relative to the
widget allocation.
a Gdk.EventSequence, or null for pointer events
true if sequence is currently interpreted
Gets the propagation phase at which controller handles events.
the propagation phase
Gets a property of an object.
The value can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
The name of the property to get
Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
This function gets back user data pointers stored via
g_object_set_qdata().
A GLib.Quark, naming the user data pointer
The user data pointer set, or null
Returns the sequence state, as seen by gesture.
The sequence state in gesture
Returns the list of GdkEventSequences currently being interpreted
by gesture.
A list of GdkEventSequences, the list elements are owned by GTK+ and must not be freed or modified, the list itself must be deleted through g_list_free()
Gets n_properties properties for an object.
Obtained properties will be set to values. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Adds gesture to the same group than group_gesture. Gestures
are by default isolated in their own groups.
When gestures are grouped, the state of GdkEventSequences
is kept in sync for all of those, so calling gtk_gesture_set_sequence_state(),
on one will transfer the same value to the others.
Groups also perform an "implicit grabbing" of sequences, if a Gdk.EventSequence state is set to #GTK_EVENT_SEQUENCE_CLAIMED on one group, every other gesture group attached to the same Gtk.Widget will switch the state for that sequence to #GTK_EVENT_SEQUENCE_DENIED.
Returns true if gesture is currently handling events corresponding to
sequence.
Optionalsequence: Gdk.EventSequencea Gdk.EventSequence or null
true if gesture is handling sequence, false otherwise
Returns true if the gesture is currently active.
A gesture is active meanwhile there are touch sequences
interacting with it.
true if gesture is active
Checks whether object has a [floating][floating-ref] reference.
true if object has a floating reference
Returns true if both gestures pertain to the same group.
another Gtk.Gesture
whether the gestures are grouped
Returns true if the gesture is currently recognized.
A gesture is recognized if there are as many interacting
touch sequences as required by gesture, and Gtk.Gesture.SignalSignatures.check | Gtk.Gesture::check
returned true for the sequences being currently interpreted.
true if gesture is recognized
Emits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
the name of a property installed on the class of object.
Emits a "notify" signal for the property specified by pspec on object.
This function omits the property name lookup, hence it is faster than
g_object_notify().
One way to avoid using g_object_notify() from within the
class that registered the properties, and using g_object_notify_by_pspec()
instead, is to store the GParamSpec used with
g_object_class_install_property() inside a static array, e.g.:
typedef enum
{
PROP_FOO = 1,
PROP_LAST
} MyObjectProperty;
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
0, 100,
50,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the GObject.ParamSpec of a property installed on the class of object.
Increases the reference count of object.
Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type
of object will be propagated to the return type (using the GCC typeof()
extension), so any casting the caller needs to do on the return type must be
explicit.
the same object
Increase the reference count of object, and possibly remove the
[floating][floating-ref] reference, if object has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object will be propagated to the return type
under the same conditions as for g_object_ref().
object
Resets the controller to a clean state. Every interaction
the controller did through Gtk.EventController.SignalSignatures.handle_event | Gtk.EventController::handle-event
will be dropped at this point.
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
Object containing the properties to set
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key is converted to a GLib.Quark using g_quark_from_string().
This means a copy of key is kept permanently (even after object has been
finalized) — so it is recommended to only use a small, bounded set of values
for key in your program, to avoid the GLib.Quark storage growing unbounded.
name of the key
Optionaldata: anydata to associate with that key
Sets the propagation phase at which a controller handles events.
If phase is Gtk.PropagationPhase.NONE, no automatic event handling will be
performed, but other additional gesture maintenance will. In that phase,
the events can be managed by calling gtk_event_controller_handle_event().
a propagation phase
Sets a property on an object.
The name of the property to set
The value to set the property to
Sets the state of sequence in gesture. Sequences start
in state #GTK_EVENT_SEQUENCE_NONE, and whenever they change
state, they can never go back to that state. Likewise,
sequences in state #GTK_EVENT_SEQUENCE_DENIED cannot turn
back to a not denied state. With these rules, the lifetime
of an event sequence is constrained to the next four:
Note: Due to event handling ordering, it may be unsafe to set the state on another gesture within a Gtk.Gesture::begin signal handler, as the callback might be executed before the other gesture knows about the sequence. A safe way to perform this could be:
static void
first_gesture_begin_cb (GtkGesture *first_gesture,
GdkEventSequence *sequence,
gpointer user_data)
{
gtk_gesture_set_sequence_state (first_gesture, sequence, GTK_EVENT_SEQUENCE_CLAIMED);
gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED);
}
static void
second_gesture_begin_cb (GtkGesture *second_gesture,
GdkEventSequence *sequence,
gpointer user_data)
{
if (gtk_gesture_get_sequence_state (first_gesture, sequence) == GTK_EVENT_SEQUENCE_CLAIMED)
gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED);
}
If both gestures are in the same group, just set the state on the gesture emitting the event, the sequence will be already be initialized to the group's global state when the second gesture processes the event.
the sequence state
true if sequence is handled by gesture, and the state is changed successfully
Sets the state of all sequences that gesture is currently
interacting with. See gtk_gesture_set_sequence_state()
for more details on sequence states.
the sequence state
true if the state of at least one sequence was changed successfully
Sets a specific window to receive events about, so gesture
will effectively handle only events targeting window, or
a child of it. window must pertain to gtk_event_controller_get_widget().
Optionalwindow: Gdk.Windowa Gdk.Window, or null
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
the data if found, or null if no such data exists.
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of
g_object_steal_qdata() would have left the destroy function set,
and thus the partial string list would have been freed upon
g_object_set_qdata_full().
A GLib.Quark, naming the user data pointer
The user data pointer set, or null
Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
Name of the signal to stop emission of
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Unblocks a handler so it will be called again during any signal emissions
Handler ID of the handler to be unblocked
Separates gesture into an isolated group.
Decreases the reference count of object. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the GObject.Object may be reused in future (for example, if it is
an instance variable of another object), it is recommended to clear the
pointer to null rather than retain a dangling pointer to a potentially
invalid GObject.Object instance. Use g_clear_object() for this.
Virtualvfunc_the constructed function is called by g_object_new() as the
final step of the object creation process. At the point of the call, all
construction properties have been set on the object. The purpose of this
call is to allow for object initialisation steps that can only be performed
after construction properties have been set. constructed implementors
should chain up to the constructed call of their parent class to allow it
to complete its initialisation.
Virtualvfunc_Virtualvfunc_the dispose function is supposed to drop all references to other
objects, but keep the instance otherwise intact, so that client method
invocations still work. It may be run multiple times (due to reference
loops). Before returning, dispose should chain up to the dispose method
of the parent class.
Virtualvfunc_instance finalization function, should finish the finalization of
the instance begun in dispose and chain up to the finalize method of the
parent class.
Virtualvfunc_Virtualvfunc_Emits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
Virtualvfunc_the generic setter for all properties of this type. Should be
overridden for every type with properties. If implementations of
set_property don't emit property change notification explicitly, this will
be done implicitly by the type system. However, if the notify signal is
emitted explicitly, the type system will not emit it a second time.
This function essentially limits the life time of the closure to
the life time of the object. That is, when the object is finalized,
the closure is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure, to ensure that an extra
reference count is held on object during invocation of the
closure. Usually, this function will be called on closures that
use this object as closure data.
GObject.Closure to watch
Static_Staticcompat_Optionaldata: anyStaticfind_Staticinstall_Staticinstall_the id for the new property
the GObject.ParamSpec for the new property
Staticinterface_Find the GObject.ParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Staticinterface_Add a property to an interface; this is only useful for interfaces
that are added to GObject-derived types. Adding a property to an
interface forces all objects classes with that interface to have a
compatible property. The compatible property could be a newly
created GObject.ParamSpec, but normally
g_object_class_override_property() will be used so that the object
class only needs to provide an implementation and inherits the
property description, default value, bounds, and so forth from the
interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init member of
GObject.TypeInfo.) It must not be called after after class_init has
been called for any object types implementing this interface.
If pspec is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the GObject.ParamSpec for the new property
Staticinterface_Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Staticlist_StaticnewvStaticoverride_the new property ID
the name of a property registered in a parent class or in an interface of this class.
Gtk.GestureSingle is a subclass of Gtk.Gesture, optimized (although not restricted) for dealing with mouse and single-touch gestures. Under interaction, these gestures stick to the first interacting sequence, which is accessible through
gtk_gesture_single_get_current_sequence()while the gesture is being interacted with.By default gestures react to both
GDK_BUTTON_PRIMARYand touch events,gtk_gesture_single_set_touch_only()can be used to change the touch behavior. Callers may also specify a different mouse button number to interact with throughgtk_gesture_single_set_button(), or react to any mouse button by setting 0. While the gesture is active, the button being currently pressed can be known throughgtk_gesture_single_get_current_button().