DeprecatedconstructorOptionalDeprecatedproperties: Partial<Gsk.GLShader.ConstructorProps>Deprecated...args: any[]InternalDeprecated$signalsCompile-time signal type information.
This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.
StaticDeprecated$gtypeConstruct OnlyDeprecatedresourceResource containing the source code for the shader.
If the shader source is not coming from a resource, this
will be null.
Construct OnlyDeprecatedsourceThe source code for the shader, as a GLib.Bytes.
Deprecated_Deprecated...args: any[]DeprecatedcompileTries to compile the shader for the given renderer.
If there is a problem, this function returns false and reports
an error. You should use this function before relying on the shader
for rendering and use a fallback with a simpler shader or without
shaders if it fails.
Note that this will modify the rendering state (for example change the current GL context) and requires the renderer to be set up. This means that the widget has to be realized. Commonly you want to call this from the realize signal of a widget, or during widget snapshot.
true on success, false if an error occurred
SignalDeprecatedconnectDeprecatedsignal: KDeprecatedcallback: SignalCallback<Gsk.GLShader, Gsk.GLShader.SignalSignatures[K]>Deprecatedsignal: stringDeprecatedcallback: (...args: any[]) => anySignalDeprecatedconnect_Deprecatedsignal: KDeprecatedcallback: SignalCallback<Gsk.GLShader, Gsk.GLShader.SignalSignatures[K]>Deprecatedsignal: stringDeprecatedcallback: (...args: any[]) => anySignalDeprecatedemitDeprecatedsignal: KDeprecated...args: GjsParameters<Gsk.GLShader.SignalSignatures[K]> extends [any, ...Q[]]Deprecatedsignal: stringDeprecated...args: any[]Deprecatedfind_Looks for a uniform by the name name, and returns the index
of the uniform, or -1 if it was not found.
Deprecatedname: stringuniform name
The index of the uniform, or -1
Deprecatedget_Deprecatedget_Deprecatedget_Deprecatedget_Deprecatedget_Deprecatedget_Deprecatedget_Deprecatedget_Get the size of the data block used to specify arguments for this shader.
The size of the data block
Deprecatedget_Returns the number of textures that the shader requires.
This can be used to check that the a passed shader works in your usecase. It is determined by looking at the highest u_textureN value that the shader defines.
The number of texture inputs required by shader
Deprecatedget_Get the number of declared uniforms for this shader.
The number of declared uniforms
Deprecatedget_Gets the resource path for the GLSL sourcecode being used to render this shader.
The resource path for the shader
Deprecatedget_Deprecatedget_Get the name of the declared uniform for this shader at index idx.
Deprecatedidx: numberindex of the uniform
The name of the declared uniform
Deprecatedget_Get the offset into the data block where data for this uniforms is stored.
Deprecatedidx: numberindex of the uniform
The data offset
Deprecatedget_Get the type of the declared uniform for this shader at index idx.
Deprecatedidx: numberindex of the uniform
The type of the declared uniform
StaticDeprecatednew_StaticDeprecatednew_Deprecatedbind_Creates a binding between source_property on source and target_property
on target.
Whenever the source_property is changed the target_property is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well.
The binding will automatically be removed when either the source or the
target instances are finalized. To remove the binding without affecting the
source and the target you can just call g_object_unref() on the returned
GObject.Binding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source and target are only used from a single thread and it
is clear that both source and target outlive the binding. Especially it
is not safe to rely on this if the binding, source or target can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A GObject.Object can have multiple bindings.
Deprecatedsource_property: stringthe property on source to bind
Deprecatedtarget: GObject.Objectthe target GObject.Object
Deprecatedtarget_property: stringthe property on target to bind
Deprecatedflags: GObject.BindingFlagsflags to pass to GObject.Binding
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Deprecatedbind_Complete version of g_object_bind_property().
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well. The transform_from function is only used in case
of bidirectional bindings, otherwise it will be ignored
The binding will automatically be removed when either the source or the
target instances are finalized. This will release the reference that is
being held on the GObject.Binding instance; if you want to hold on to the
GObject.Binding instance, you will need to hold a reference to it.
To remove the binding, call g_binding_unbind().
A GObject.Object can have multiple bindings.
The same user_data parameter will be used for both transform_to
and transform_from transformation functions; the notify function will
be called once, when the binding is removed. If you need different data
for each transformation function, please use
g_object_bind_property_with_closures() instead.
Deprecatedsource_property: stringthe property on source to bind
Deprecatedtarget: GObject.Objectthe target GObject.Object
Deprecatedtarget_property: stringthe property on target to bind
Deprecatedflags: GObject.BindingFlagsflags to pass to GObject.Binding
OptionalDeprecatedtransform_to: BindingTransformFuncthe transformation function from the source to the target, or null to use the default
OptionalDeprecatedtransform_from: BindingTransformFuncthe transformation function from the target to the source, or null to use the default
OptionalDeprecatednotify: DestroyNotifya function to call when disposing the binding, to free resources used by the transformation functions, or null if not required
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of
g_object_bind_property_full(), using GClosures instead of
function pointers.
Deprecatedsource_property: stringthe property on source to bind
Deprecatedtarget: GObject.Objectthe target GObject.Object
Deprecatedtarget_property: stringthe property on target to bind
Deprecatedflags: GObject.BindingFlagsflags to pass to GObject.Binding
Deprecatedtransform_to: Closure<any, any>a GObject.Closure wrapping the transformation function from the source to the target, or null to use the default
Deprecatedtransform_from: Closure<any, any>a GObject.Closure wrapping the transformation function from the target to the source, or null to use the default
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Deprecatedblock_Blocks a handler of an instance so it will not be called during any signal emissions
Deprecatedid: numberHandler ID of the handler to be blocked
DeprecateddisconnectDisconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
Deprecatedid: numberHandler ID of the handler to be disconnected
Deprecatedforce_This function is intended for GObject.Object implementations to re-enforce
a [floating][floating-ref] object reference. Doing this is seldom
required: all GInitiallyUnowneds are created with a floating reference
which usually just needs to be sunken by calling g_object_ref_sink().
Deprecatedfreeze_Increases the freeze count on object. If the freeze count is
non-zero, the emission of "notify" signals on object is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
GObject.Object::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Deprecatedget_Gets a named field from the objects table of associations (see g_object_set_data()).
Deprecatedkey: stringname of the key for that association
the data if found, or null if no such data exists.
Deprecatedget_Gets a property of an object.
The value can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
Deprecatedproperty_name: stringThe name of the property to get
Deprecatedvalue: anyReturn location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
Deprecatedget_This function gets back user data pointers stored via
g_object_set_qdata().
Deprecatedquark: numberA GLib.Quark, naming the user data pointer
The user data pointer set, or null
DeprecatedgetvGets n_properties properties for an object.
Obtained properties will be set to values. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
Deprecatednames: string[]the names of each property to get
Deprecatedvalues: any[]the values of each property to get
Deprecatedis_Checks whether object has a [floating][floating-ref] reference.
true if object has a floating reference
DeprecatednotifyEmits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
Deprecatedproperty_name: stringthe name of a property installed on the class of object.
Deprecatednotify_Emits a "notify" signal for the property specified by pspec on object.
This function omits the property name lookup, hence it is faster than
g_object_notify().
One way to avoid using g_object_notify() from within the
class that registered the properties, and using g_object_notify_by_pspec()
instead, is to store the GParamSpec used with
g_object_class_install_property() inside a static array, e.g.:
typedef enum
{
PROP_FOO = 1,
PROP_LAST
} MyObjectProperty;
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
0, 100,
50,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
Deprecatedpspec: GObject.ParamSpecthe GObject.ParamSpec of a property installed on the class of object.
DeprecatedrefIncreases the reference count of object.
Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type
of object will be propagated to the return type (using the GCC typeof()
extension), so any casting the caller needs to do on the return type must be
explicit.
the same object
Deprecatedref_Increase the reference count of object, and possibly remove the
[floating][floating-ref] reference, if object has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object will be propagated to the return type
under the same conditions as for g_object_ref().
object
Deprecatedrun_Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
DeprecatedsetSets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
Deprecatedproperties: { [key: string]: any }Object containing the properties to set
Deprecatedset_Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key is converted to a GLib.Quark using g_quark_from_string().
This means a copy of key is kept permanently (even after object has been
finalized) — so it is recommended to only use a small, bounded set of values
for key in your program, to avoid the GLib.Quark storage growing unbounded.
Deprecatedkey: stringname of the key
OptionalDeprecateddata: anydata to associate with that key
Deprecatedset_Sets a property on an object.
Deprecatedproperty_name: stringThe name of the property to set
Deprecatedvalue: anyThe value to set the property to
Deprecatedsteal_Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
Deprecatedkey: stringname of the key
the data if found, or null if no such data exists.
Deprecatedsteal_This function gets back user data pointers stored via
g_object_set_qdata() and removes the data from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of
g_object_steal_qdata() would have left the destroy function set,
and thus the partial string list would have been freed upon
g_object_set_qdata_full().
Deprecatedquark: numberA GLib.Quark, naming the user data pointer
The user data pointer set, or null
Deprecatedstop_Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
DeprecateddetailedName: stringName of the signal to stop emission of
Deprecatedthaw_Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Deprecatedunblock_Unblocks a handler so it will be called again during any signal emissions
Deprecatedid: numberHandler ID of the handler to be unblocked
DeprecatedunrefDecreases the reference count of object. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the GObject.Object may be reused in future (for example, if it is
an instance variable of another object), it is recommended to clear the
pointer to null rather than retain a dangling pointer to a potentially
invalid GObject.Object instance. Use g_clear_object() for this.
VirtualDeprecatedvfunc_the constructed function is called by g_object_new() as the
final step of the object creation process. At the point of the call, all
construction properties have been set on the object. The purpose of this
call is to allow for object initialisation steps that can only be performed
after construction properties have been set. constructed implementors
should chain up to the constructed call of their parent class to allow it
to complete its initialisation.
VirtualDeprecatedvfunc_VirtualDeprecatedvfunc_the dispose function is supposed to drop all references to other
objects, but keep the instance otherwise intact, so that client method
invocations still work. It may be run multiple times (due to reference
loops). Before returning, dispose should chain up to the dispose method
of the parent class.
VirtualDeprecatedvfunc_instance finalization function, should finish the finalization of
the instance begun in dispose and chain up to the finalize method of the
parent class.
VirtualDeprecatedvfunc_VirtualDeprecatedvfunc_Emits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
VirtualDeprecatedvfunc_the generic setter for all properties of this type. Should be
overridden for every type with properties. If implementations of
set_property don't emit property change notification explicitly, this will
be done implicitly by the type system. However, if the notify signal is
emitted explicitly, the type system will not emit it a second time.
Deprecatedwatch_This function essentially limits the life time of the closure to
the life time of the object. That is, when the object is finalized,
the closure is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure, to ensure that an extra
reference count is held on object during invocation of the
closure. Usually, this function will be called on closures that
use this object as closure data.
Deprecatedclosure: ClosureGObject.Closure to watch
StaticDeprecated_Deprecatedklass: anyStaticDeprecatedcompat_Deprecatedwhat: numberOptionalDeprecateddata: anyStaticDeprecatedfind_StaticDeprecatedinstall_StaticDeprecatedinstall_Deprecatedproperty_id: numberthe id for the new property
Deprecatedpspec: GObject.ParamSpecthe GObject.ParamSpec for the new property
StaticDeprecatedinterface_Find the GObject.ParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
Deprecatedg_iface: TypeInterfaceany interface vtable for the interface, or the default vtable for the interface
Deprecatedproperty_name: stringname of a property to look up.
StaticDeprecatedinterface_Add a property to an interface; this is only useful for interfaces
that are added to GObject-derived types. Adding a property to an
interface forces all objects classes with that interface to have a
compatible property. The compatible property could be a newly
created GObject.ParamSpec, but normally
g_object_class_override_property() will be used so that the object
class only needs to provide an implementation and inherits the
property description, default value, bounds, and so forth from the
interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init member of
GObject.TypeInfo.) It must not be called after after class_init has
been called for any object types implementing this interface.
If pspec is a floating reference, it will be consumed.
Deprecatedg_iface: TypeInterfaceany interface vtable for the interface, or the default vtable for the interface.
Deprecatedpspec: GObject.ParamSpecthe GObject.ParamSpec for the new property
StaticDeprecatedinterface_Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
Deprecatedg_iface: TypeInterfaceany interface vtable for the interface, or the default vtable for the interface
StaticDeprecatedlist_StaticDeprecatednewvStaticDeprecatedoverride_Deprecatedproperty_id: numberthe new property ID
Deprecatedname: stringthe name of a property registered in a parent class or in an interface of this class.
Implements a fragment shader using GLSL.
A fragment shader gets the coordinates being rendered as input and produces the pixel values for that particular pixel. Additionally, the shader can declare a set of other input arguments, called uniforms (as they are uniform over all the calls to your shader in each instance of use). A shader can also receive up to 4 textures that it can use as input when producing the pixel data.
Gsk.GLShader is usually used with
gtk_snapshot_push_gl_shader()to produce a Gsk.GLShaderNode in the rendering hierarchy, and then its input textures are constructed by rendering the child nodes to textures before rendering the shader node itself. (You can pass texture nodes as children if you want to directly use a texture as input).The actual shader code is GLSL code that gets combined with some other code into the fragment shader. Since the exact capabilities of the GPU driver differs between different OpenGL drivers and hardware, GTK adds some defines that you can use to ensure your GLSL code runs on as many drivers as it can.
If the OpenGL driver is GLES, then the shader language version is set to 100, and GSK_GLES will be defined in the shader.
Otherwise, if the OpenGL driver does not support the 3.2 core profile, then the shader will run with language version 110 for GL2 and 130 for GL3, and GSK_LEGACY will be defined in the shader.
If the OpenGL driver supports the 3.2 code profile, it will be used, the shader language version is set to 150, and GSK_GL3 will be defined in the shader.
The main function the shader must implement is:
Where the input
fragCoordis the coordinate of the pixel we're currently rendering, relative to the boundary rectangle that was specified in the Gsk.GLShaderNode, andresolutionis the width and height of that rectangle. This is in the typical GTK coordinate system with the origin in the top left.uvcontains the u and v coordinates that can be used to index a texture at the corresponding point. These coordinates are in the [0..1]x[0..1] region, with 0, 0 being in the lower left corder (which is typical for OpenGL).The output
fragColorshould be a RGBA color (with premultiplied alpha) that will be used as the output for the specified pixel location. Note that this output will be automatically clipped to the clip region of the glshader node.In addition to the function arguments the shader can define up to 4 uniforms for textures which must be called u_textureN (i.e. u_texture1 to u_texture4) as well as any custom uniforms you want of types int, uint, bool, float, vec2, vec3 or vec4.
All textures sources contain premultiplied alpha colors, but if some there are outer sources of colors there is a
gsk_premultiply()helper to compute premultiplication when needed.Note that GTK parses the uniform declarations, so each uniform has to be on a line by itself with no other code, like so:
GTK uses the "gsk" namespace in the symbols it uses in the shader, so your code should not use any symbols with the prefix gsk or GSK. There are some helper functions declared that you can use:
This samples a texture (e.g. u_texture1) at the specified coordinates, and contains some helper ifdefs to ensure that it works on all OpenGL versions.
You can compile the shader yourself using Gsk.GLShader.compile, otherwise the GSK renderer will do it when it handling the glshader node. If errors occurs, the returned
errorwill include the glsl sources, so you can see what GSK was passing to the compiler. You can also set GSK_DEBUG=shaders in the environment to see the sources and other relevant information about all shaders that GSK is handling.An example shader
Deprecated
since 4.16: This feature was deprecated in GTK 4.16 after the new rendering infrastructure introduced in 4.14 did not support it. The lack of Vulkan integration would have made it a very hard feature to support. If you want to use OpenGL directly, you should look at GtkGLArea, which uses a different approach and is still well-supported.