Optionalproperties: Partial<Gio.ZlibCompressor.ConstructorProps>Internal$signalsCompile-time signal type information.
This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.
Static$gtypeSince 2.26file_A Gio.FileInfo containing file information to put into the gzip header.
The file name and modification time from the file info will be used.
This will only be used if non-NULL and
Gio.ZlibCompressor.format is
Gio.ZlibCompressorFormat.GZIP.
Since 2.26fileA Gio.FileInfo containing file information to put into the gzip header.
The file name and modification time from the file info will be used.
This will only be used if non-NULL and
Gio.ZlibCompressor.format is
Gio.ZlibCompressorFormat.GZIP.
Construct OnlySince 2.24formatConstruct OnlySince 2.24levelSince 2.86osThe OS code of the gzip header.
This will be used if set to a non-negative value, and if Gio.ZlibCompressor.format is Gio.ZlibCompressorFormat.GZIP, the compressor will set the OS code of the gzip header to this value.
If the value is unset, zlib will set the OS code depending on the platform.
This may be undesirable when reproducible output is desired. In that case setting
the OS code to 3 (for Unix) is recommended.
Creates a binding between source_property on source and target_property
on target.
Whenever the source_property is changed the target_property is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well.
The binding will automatically be removed when either the source or the
target instances are finalized. To remove the binding without affecting the
source and the target you can just call g_object_unref() on the returned
GObject.Binding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source and target are only used from a single thread and it
is clear that both source and target outlive the binding. Especially it
is not safe to rely on this if the binding, source or target can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A GObject.Object can have multiple bindings.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Complete version of g_object_bind_property().
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well. The transform_from function is only used in case
of bidirectional bindings, otherwise it will be ignored
The binding will automatically be removed when either the source or the
target instances are finalized. This will release the reference that is
being held on the GObject.Binding instance; if you want to hold on to the
GObject.Binding instance, you will need to hold a reference to it.
To remove the binding, call g_binding_unbind().
A GObject.Object can have multiple bindings.
The same user_data parameter will be used for both transform_to
and transform_from transformation functions; the notify function will
be called once, when the binding is removed. If you need different data
for each transformation function, please use
g_object_bind_property_with_closures() instead.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
Optionaltransform_to: BindingTransformFuncthe transformation function from the source to the target, or null to use the default
Optionaltransform_from: BindingTransformFuncthe transformation function from the target to the source, or null to use the default
Optionalnotify: DestroyNotifya function to call when disposing the binding, to free resources used by the transformation functions, or null if not required
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of
g_object_bind_property_full(), using GClosures instead of
function pointers.
the property on source to bind
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Blocks a handler of an instance so it will not be called during any signal emissions
Handler ID of the handler to be blocked
SignalconnectSignalconnect_This is the main operation used when converting data. It is to be called
multiple times in a loop, and each time it will do some work, i.e.
producing some output (in outbuf) or consuming some input (from inbuf) or
both. If its not possible to do any work an error is returned.
Note that a single call may not consume all input (or any input at all). Also a call may produce output even if given no input, due to state stored in the converter producing output.
If any data was either produced or consumed, and then an error happens, then only the successful conversion is reported and the error is returned on the next call.
A full conversion loop involves calling this method repeatedly, each time
giving it new input and space output space. When there is no more input
data after the data in inbuf, the flag Gio.ConverterFlags.INPUT_AT_END must be set.
The loop will be (unless some error happens) returning Gio.ConverterResult.CONVERTED
each time until all data is consumed and all output is produced, then
Gio.ConverterResult.FINISHED is returned instead. Note, that Gio.ConverterResult.FINISHED
may be returned even if Gio.ConverterFlags.INPUT_AT_END is not set, for instance
in a decompression converter where the end of data is detectable from the
data (and there might even be other data after the end of the compressed data).
When some data has successfully been converted bytes_read and is set to
the number of bytes read from inbuf, and bytes_written is set to indicate
how many bytes was written to outbuf. If there are more data to output
or consume (i.e. unless the Gio.ConverterFlags.INPUT_AT_END is specified) then
Gio.ConverterResult.CONVERTED is returned, and if no more data is to be output
then Gio.ConverterResult.FINISHED is returned.
On error Gio.ConverterResult.ERROR is returned and error is set accordingly.
Some errors need special handling:
Gio.IOErrorEnum.NO_SPACE is returned if there is not enough space
to write the resulting converted data, the application should
call the function again with a larger outbuf to continue.
Gio.IOErrorEnum.PARTIAL_INPUT is returned if there is not enough
input to fully determine what the conversion should produce,
and the Gio.ConverterFlags.INPUT_AT_END flag is not set. This happens for
example with an incomplete multibyte sequence when converting text,
or when a regexp matches up to the end of the input (and may match
further input). It may also happen when inbuf_size is zero and
there is no more data to produce.
When this happens the application should read more input and then call the function again. If further input shows that there is no more data call the function again with the same data but with the Gio.ConverterFlags.INPUT_AT_END flag set. This may cause the conversion to finish as e.g. in the regexp match case (or, to fail again with Gio.IOErrorEnum.PARTIAL_INPUT in e.g. a charset conversion where the input is actually partial).
After g_converter_convert() has returned Gio.ConverterResult.FINISHED the
converter object is in an invalid state where its not allowed
to call g_converter_convert() anymore. At this time you can only
free the object or call g_converter_reset() to reset it to the
initial state.
If the flag Gio.ConverterFlags.FLUSH is set then conversion is modified to try to write out all internal state to the output. The application has to call the function multiple times with the flag set, and when the available input has been consumed and all internal state has been produced then Gio.ConverterResult.FLUSHED (or Gio.ConverterResult.FINISHED if really at the end) is returned instead of Gio.ConverterResult.CONVERTED. This is somewhat similar to what happens at the end of the input stream, but done in the middle of the data.
This has different meanings for different conversions. For instance in a compression converter it would mean that we flush all the compression state into output such that if you uncompress the compressed data you get back all the input data. Doing this may make the final file larger due to padding though. Another example is a regexp conversion, where if you at the end of the flushed data have a match, but there is also a potential longer match. In the non-flushed case we would ask for more input, but when flushing we treat this as the end of input and do the match.
Flushing is not always possible (like if a charset converter flushes at a partial multibyte sequence). Converters are supposed to try to produce as much output as possible and then return an error (typically Gio.IOErrorEnum.PARTIAL_INPUT).
the buffer containing the data to convert.
a buffer to write converted data in.
a Gio.ConverterFlags controlling the conversion details
a Gio.ConverterResult, Gio.ConverterResult.ERROR on error.
Applies converter to the data in bytes.
A newly-allocated GLib.Bytes with the converted data, or NULL if an error occurred
Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
Handler ID of the handler to be disconnected
SignalemitThis function is intended for GObject.Object implementations to re-enforce
a [floating][floating-ref] object reference. Doing this is seldom
required: all GInitiallyUnowneds are created with a floating reference
which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object. If the freeze count is
non-zero, the emission of "notify" signals on object is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
GObject.Object::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
the data if found, or null if no such data exists.
Gets the Gio.ZlibCompressor.file_info property.
file info for the gzip header, if set
Gets a property of an object.
The value can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
The name of the property to get
Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
This function gets back user data pointers stored via
g_object_set_qdata().
A GLib.Quark, naming the user data pointer
The user data pointer set, or null
Gets n_properties properties for an object.
Obtained properties will be set to values. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Checks whether object has a [floating][floating-ref] reference.
true if object has a floating reference
Emits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
the name of a property installed on the class of object.
Emits a "notify" signal for the property specified by pspec on object.
This function omits the property name lookup, hence it is faster than
g_object_notify().
One way to avoid using g_object_notify() from within the
class that registered the properties, and using g_object_notify_by_pspec()
instead, is to store the GParamSpec used with
g_object_class_install_property() inside a static array, e.g.:
typedef enum
{
PROP_FOO = 1,
PROP_LAST
} MyObjectProperty;
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
0, 100,
50,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the GObject.ParamSpec of a property installed on the class of object.
Increases the reference count of object.
Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type
of object will be propagated to the return type (using the GCC typeof()
extension), so any casting the caller needs to do on the return type must be
explicit.
the same object
Increase the reference count of object, and possibly remove the
[floating][floating-ref] reference, if object has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object will be propagated to the return type
under the same conditions as for g_object_ref().
object
Resets all internal state in the converter, making it behave as if it was just created. If the converter has any internal state that would produce output then that output is lost.
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
Object containing the properties to set
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key is converted to a GLib.Quark using g_quark_from_string().
This means a copy of key is kept permanently (even after object has been
finalized) — so it is recommended to only use a small, bounded set of values
for key in your program, to avoid the GLib.Quark storage growing unbounded.
name of the key
Optionaldata: anydata to associate with that key
Sets the Gio.ZlibCompressor.file_info property.
Note: it is an error to call this function while a compression is in
progress; it may only be called immediately after creation of compressor,
or after resetting it with Gio.Converter.reset.
Sets the Gio.ZlibCompressor.os property.
Note: it is an error to call this function while a compression is in
progress; it may only be called immediately after creation of compressor,
or after resetting it with Gio.Converter.reset.
the OS code to use, or -1 to unset
Sets a property on an object.
The name of the property to set
The value to set the property to
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
the data if found, or null if no such data exists.
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of
g_object_steal_qdata() would have left the destroy function set,
and thus the partial string list would have been freed upon
g_object_set_qdata_full().
A GLib.Quark, naming the user data pointer
The user data pointer set, or null
Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
Name of the signal to stop emission of
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Unblocks a handler so it will be called again during any signal emissions
Handler ID of the handler to be unblocked
Decreases the reference count of object. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the GObject.Object may be reused in future (for example, if it is
an instance variable of another object), it is recommended to clear the
pointer to null rather than retain a dangling pointer to a potentially
invalid GObject.Object instance. Use g_clear_object() for this.
Virtualvfunc_the constructed function is called by g_object_new() as the
final step of the object creation process. At the point of the call, all
construction properties have been set on the object. The purpose of this
call is to allow for object initialisation steps that can only be performed
after construction properties have been set. constructed implementors
should chain up to the constructed call of their parent class to allow it
to complete its initialisation.
Virtualvfunc_This is the main operation used when converting data. It is to be called
multiple times in a loop, and each time it will do some work, i.e.
producing some output (in outbuf) or consuming some input (from inbuf) or
both. If its not possible to do any work an error is returned.
Note that a single call may not consume all input (or any input at all). Also a call may produce output even if given no input, due to state stored in the converter producing output.
If any data was either produced or consumed, and then an error happens, then only the successful conversion is reported and the error is returned on the next call.
A full conversion loop involves calling this method repeatedly, each time
giving it new input and space output space. When there is no more input
data after the data in inbuf, the flag Gio.ConverterFlags.INPUT_AT_END must be set.
The loop will be (unless some error happens) returning Gio.ConverterResult.CONVERTED
each time until all data is consumed and all output is produced, then
Gio.ConverterResult.FINISHED is returned instead. Note, that Gio.ConverterResult.FINISHED
may be returned even if Gio.ConverterFlags.INPUT_AT_END is not set, for instance
in a decompression converter where the end of data is detectable from the
data (and there might even be other data after the end of the compressed data).
When some data has successfully been converted bytes_read and is set to
the number of bytes read from inbuf, and bytes_written is set to indicate
how many bytes was written to outbuf. If there are more data to output
or consume (i.e. unless the Gio.ConverterFlags.INPUT_AT_END is specified) then
Gio.ConverterResult.CONVERTED is returned, and if no more data is to be output
then Gio.ConverterResult.FINISHED is returned.
On error Gio.ConverterResult.ERROR is returned and error is set accordingly.
Some errors need special handling:
Gio.IOErrorEnum.NO_SPACE is returned if there is not enough space
to write the resulting converted data, the application should
call the function again with a larger outbuf to continue.
Gio.IOErrorEnum.PARTIAL_INPUT is returned if there is not enough
input to fully determine what the conversion should produce,
and the Gio.ConverterFlags.INPUT_AT_END flag is not set. This happens for
example with an incomplete multibyte sequence when converting text,
or when a regexp matches up to the end of the input (and may match
further input). It may also happen when inbuf_size is zero and
there is no more data to produce.
When this happens the application should read more input and then call the function again. If further input shows that there is no more data call the function again with the same data but with the Gio.ConverterFlags.INPUT_AT_END flag set. This may cause the conversion to finish as e.g. in the regexp match case (or, to fail again with Gio.IOErrorEnum.PARTIAL_INPUT in e.g. a charset conversion where the input is actually partial).
After g_converter_convert() has returned Gio.ConverterResult.FINISHED the
converter object is in an invalid state where its not allowed
to call g_converter_convert() anymore. At this time you can only
free the object or call g_converter_reset() to reset it to the
initial state.
If the flag Gio.ConverterFlags.FLUSH is set then conversion is modified to try to write out all internal state to the output. The application has to call the function multiple times with the flag set, and when the available input has been consumed and all internal state has been produced then Gio.ConverterResult.FLUSHED (or Gio.ConverterResult.FINISHED if really at the end) is returned instead of Gio.ConverterResult.CONVERTED. This is somewhat similar to what happens at the end of the input stream, but done in the middle of the data.
This has different meanings for different conversions. For instance in a compression converter it would mean that we flush all the compression state into output such that if you uncompress the compressed data you get back all the input data. Doing this may make the final file larger due to padding though. Another example is a regexp conversion, where if you at the end of the flushed data have a match, but there is also a potential longer match. In the non-flushed case we would ask for more input, but when flushing we treat this as the end of input and do the match.
Flushing is not always possible (like if a charset converter flushes at a partial multibyte sequence). Converters are supposed to try to produce as much output as possible and then return an error (typically Gio.IOErrorEnum.PARTIAL_INPUT).
the buffer containing the data to convert.
a buffer to write converted data in.
a Gio.ConverterFlags controlling the conversion details
Virtualvfunc_Virtualvfunc_the dispose function is supposed to drop all references to other
objects, but keep the instance otherwise intact, so that client method
invocations still work. It may be run multiple times (due to reference
loops). Before returning, dispose should chain up to the dispose method
of the parent class.
Virtualvfunc_instance finalization function, should finish the finalization of
the instance begun in dispose and chain up to the finalize method of the
parent class.
Virtualvfunc_Virtualvfunc_Emits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
Virtualvfunc_Resets all internal state in the converter, making it behave as if it was just created. If the converter has any internal state that would produce output then that output is lost.
Virtualvfunc_the generic setter for all properties of this type. Should be
overridden for every type with properties. If implementations of
set_property don't emit property change notification explicitly, this will
be done implicitly by the type system. However, if the notify signal is
emitted explicitly, the type system will not emit it a second time.
This function essentially limits the life time of the closure to
the life time of the object. That is, when the object is finalized,
the closure is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure, to ensure that an extra
reference count is held on object during invocation of the
closure. Usually, this function will be called on closures that
use this object as closure data.
GObject.Closure to watch
StaticnewStatic_Staticcompat_Optionaldata: anyStaticfind_Staticinstall_Staticinstall_the id for the new property
the GObject.ParamSpec for the new property
Staticinterface_Find the GObject.ParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Staticinterface_Add a property to an interface; this is only useful for interfaces
that are added to GObject-derived types. Adding a property to an
interface forces all objects classes with that interface to have a
compatible property. The compatible property could be a newly
created GObject.ParamSpec, but normally
g_object_class_override_property() will be used so that the object
class only needs to provide an implementation and inherits the
property description, default value, bounds, and so forth from the
interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init member of
GObject.TypeInfo.) It must not be called after after class_init has
been called for any object types implementing this interface.
If pspec is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the GObject.ParamSpec for the new property
Staticinterface_Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Staticlist_StaticnewvStaticoverride_the new property ID
the name of a property registered in a parent class or in an interface of this class.
Gio.ZlibCompressor is an implementation of Gio.Converter that compresses data using zlib.