Registers the resource with the process-global set of resources.
Once a resource is registered the files in it can be accessed with the global resource lookup functions like Gio.resources_lookup_data.
Unregisters the resource from the process-global set of resources.
Returns all the names of children at the specified path in the resource.
The return result is a NULL terminated list of strings which should
be released with GLib.strfreev.
If path is invalid or does not exist in the Gio.Resource,
Gio.ResourceError.NOT_FOUND will be returned.
lookup_flags controls the behaviour of the lookup.
A path name inside the resource
an array of constant strings
Looks for a file at the specified path in the resource and
if found returns information about it.
lookup_flags controls the behaviour of the lookup.
The only error this can return is Gio.ResourceError.NOT_FOUND, if path was
not found in resource.
A path name inside the resource
TRUE if the file was found, FALSE if there were errors
Returns whether the specified path in the resource
has children.
A pathname inside the resource
true if path has children
Looks for a file at the specified path in the resource and
returns a GLib.Bytes that lets you directly access the data in
memory.
The data is always followed by a zero byte, so you can safely use the data as a C string. However, that byte is not included in the size of the GLib.Bytes.
For uncompressed resource files this is a pointer directly into the resource bundle, which is typically in some read-only data section in the program binary. For compressed files, memory is allocated on the heap and the data is automatically uncompressed.
lookup_flags controls the behaviour of the lookup.
This can return error Gio.ResourceError.NOT_FOUND if path was not found in
resource, or Gio.ResourceError.INTERNAL if decompression of a compressed
resource failed.
A path name inside the resource
GLib.Bytes or NULL on error
Looks for a file at the specified path in the resource and
returns a Gio.InputStream that lets you read the data.
lookup_flags controls the behaviour of the lookup.
The only error this can return is Gio.ResourceError.NOT_FOUND, if path was
not found in resource.
A path name inside the resource
Gio.InputStream or NULL on error
Atomically increments the reference count of resource by one.
This function is threadsafe and may be called from any thread.
The passed in Gio.Resource
Atomically decrements the reference count of resource by one.
If the reference count drops to 0, all memory allocated by the resource is released. This function is threadsafe and may be called from any thread.
StaticloadLoads a binary resource bundle and creates a Gio.Resource representation of it, allowing you to query it for data.
If you want to use this resource in the global resource namespace you need to register it with Gio.resources_register.
If filename is empty or the data in it is corrupt,
Gio.ResourceError.INTERNAL will be returned. If filename doesn’t exist, or
there is an error in reading it, an error from GLib.MappedFile.new
will be returned.
the path of a filename to load, in the GLib filename encoding
Staticnew_
Applications and libraries often contain binary or textual data that is really part of the application, rather than user data. For instance
GtkBuilder.uifiles, splashscreen images, Gio.Menu markup XML, CSS files, icons, etc. These are often shipped as files in$datadir/appname, or manually included as literal strings in the code.The Gio.Resource API and the
glib-compile-resourcesprogram provide a convenient and efficient alternative to this which has some nice properties. You maintain the files as normal files, so it’s easy to edit them, but during the build the files are combined into a binary bundle that is linked into the executable. This means that loading the resource files are efficient (as they are already in memory, shared with other instances) and simple (no need to check for things like I/O errors or locate the files in the filesystem). It also makes it easier to create relocatable applications.Resource files can also be marked as compressed. Such files will be included in the resource bundle in a compressed form, but will be automatically uncompressed when the resource is used. This is very useful e.g. for larger text files that are parsed once (or rarely) and then thrown away.
Resource files can also be marked to be preprocessed, by setting the value of the
preprocessattribute to a comma-separated list of preprocessing options. The only options currently supported are:xml-stripblankswhich will use thexmllintcommand to strip ignorable whitespace from the XML file. For this to work, theXMLLINTenvironment variable must be set to the full path to the xmllint executable, or xmllint must be in thePATH; otherwise the preprocessing step is skipped.to-pixdata(deprecated since gdk-pixbuf 2.32) which will use thegdk-pixbuf-pixdatacommand to convert images to theGdkPixdataformat, which allows you to create pixbufs directly using the data inside the resource file, rather than an (uncompressed) copy of it. For this, thegdk-pixbuf-pixdataprogram must be in thePATH, or theGDK_PIXBUF_PIXDATAenvironment variable must be set to the full path to thegdk-pixbuf-pixdataexecutable; otherwise the resource compiler will abort.to-pixdatahas been deprecated since gdk-pixbuf 2.32, as Gio.Resource supports embedding modern image formats just as well. Instead of using it, embed a PNG or SVG file in your Gio.Resource.json-stripblankswhich will use thejson-glib-formatcommand to strip ignorable whitespace from the JSON file. For this to work, theJSON_GLIB_FORMATenvironment variable must be set to the full path to thejson-glib-formatexecutable, or it must be in thePATH; otherwise the preprocessing step is skipped. In addition, at least version 1.6 ofjson-glib-formatis required.Resource files will be exported in the Gio.Resource namespace using the combination of the given
prefixand the filename from thefileelement. Thealiasattribute can be used to alter the filename to expose them at a different location in the resource namespace. Typically, this is used to include files from a different source directory without exposing the source directory in the resource namespace, as in the example below.Resource bundles are created by the
glib-compile-resourcesprogram which takes an XML file that describes the bundle, and a set of files that the XML references. These are combined into a binary resource bundle.An example resource description:
This will create a resource bundle with the following files:
Note that all resources in the process share the same namespace, so use Java-style path prefixes (like in the above example) to avoid conflicts.
You can then use
glib-compile-resourcesto compile the XML to a binary bundle that you can load with Gio.Resource.load. However, it’s more common to use the--generate-sourceand--generate-headerarguments to create a source file and header to link directly into your application. This will generateget_resource(),register_resource()andunregister_resource()functions, prefixed by the--c-nameargument passed toglib-compile-resources.get_resource()returns the generated Gio.Resource object. The register and unregister functions register the resource so its files can be accessed using Gio.resources_lookup_data.Once a Gio.Resource has been created and registered all the data in it can be accessed globally in the process by using API calls like Gio.resources_open_stream to stream the data or Gio.resources_lookup_data to get a direct pointer to the data. You can also use URIs like
resource:///org/gtk/Example/data/splashscreen.pngwith Gio.File to access the resource data.Some higher-level APIs, such as
GtkApplication, will automatically load resources from certain well-known paths in the resource namespace as a convenience. See the documentation for those APIs for details.There are two forms of the generated source, the default version uses the compiler support for constructor and destructor functions (where available) to automatically create and register the Gio.Resource on startup or library load time. If you pass
--manual-register, two functions to register/unregister the resource are created instead. This requires an explicit initialization call in your application/library, but it works on all platforms, even on the minor ones where constructors are not supported. (Constructor support is available for at least Win32, Mac OS and Linux.)Note that resource data can point directly into the data segment of e.g. a library, so if you are unloading libraries during runtime you need to be very careful with keeping around pointers to data from a resource, as this goes away when the library is unloaded. However, in practice this is not generally a problem, since most resource accesses are for your own resources, and resource data is often used once, during parsing, and then released.
Overlays
When debugging a program or testing a change to an installed version, it is often useful to be able to replace resources in the program or library, without recompiling, for debugging or quick hacking and testing purposes. Since GLib 2.50, it is possible to use the
G_RESOURCE_OVERLAYSenvironment variable to selectively overlay resources with replacements from the filesystem. It is aG_SEARCHPATH_SEPARATOR-separated list of substitutions to perform during resource lookups. It is ignored when running in a setuid process.A substitution has the form
The part before the
=is the resource subpath for which the overlay applies. The part after is a filesystem path which contains files and subdirectories as you would like to be loaded as resources with the equivalent names.In the example above, if an application tried to load a resource with the resource path
/org/gtk/libgtk/ui/gtkdialog.uithen Gio.Resource would check the filesystem path/home/desrt/gtk-overlay/ui/gtkdialog.ui. If a file was found there, it would be used instead. This is an overlay, not an outright replacement, which means that if a file is not found at that path, the built-in version will be used instead. Whiteouts are not currently supported.Substitutions must start with a slash, and must not contain a trailing slash before the
=. The path after the slash should ideally be absolute, but this is not strictly required. It is possible to overlay the location of a single resource with an individual file.Since
2.32