Optionalproperties: Partial<Gio.DBusActionGroup.ConstructorProps>Internal$signalsCompile-time signal type information.
This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.
Static$gtypeEmits the Gio.ActionGroup::action-added signal on action_group.
This function should only be called by Gio.ActionGroup implementations.
the name of an action in the group
Emits the Gio.ActionGroup::action-enabled-changed signal on action_group.
This function should only be called by Gio.ActionGroup implementations.
the name of an action in the group
whether the action is now enabled
Emits the Gio.ActionGroup::action-removed signal on action_group.
This function should only be called by Gio.ActionGroup implementations.
the name of an action in the group
Emits the Gio.ActionGroup::action-state-changed signal on action_group.
This function should only be called by Gio.ActionGroup implementations.
Activate the named action within action_group.
If the action is expecting a parameter, then the correct type of
parameter must be given as parameter. If the action is expecting no
parameters then parameter must be NULL. See
Gio.ActionGroup.get_action_parameter_type.
If the Gio.ActionGroup implementation supports asynchronous remote activation over D-Bus, this call may return before the relevant D-Bus traffic has been sent, or any replies have been received. In order to block on such asynchronous activation calls, Gio.DBusConnection.flush should be called prior to the code, which depends on the result of the action activation. Without flushing the D-Bus connection, there is no guarantee that the action would have been activated.
The following code which runs in a remote app instance, shows an
example of a ‘quit’ action being activated on the primary app
instance over D-Bus. Here Gio.DBusConnection.flush is called
before exit(). Without g_dbus_connection_flush(), the ‘quit’ action
may fail to be activated on the primary instance.
// call ‘quit’ action on primary instance
g_action_group_activate_action (G_ACTION_GROUP (app), "quit", NULL);
// make sure the action is activated now
g_dbus_connection_flush (…);
g_debug ("Application has been terminated. Exiting.");
exit (0);
Activates the remote action.
This is the same as g_action_group_activate_action() except that it
allows for provision of "platform data" to be sent along with the
activation request. This typically contains details such as the user
interaction timestamp or startup notification information.
platform_data must be non-null and must have the type
G_VARIANT_TYPE_VARDICT. If it is floating, it will be consumed.
Creates a binding between source_property on source and target_property
on target.
Whenever the source_property is changed the target_property is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well.
The binding will automatically be removed when either the source or the
target instances are finalized. To remove the binding without affecting the
source and the target you can just call g_object_unref() on the returned
GObject.Binding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source and target are only used from a single thread and it
is clear that both source and target outlive the binding. Especially it
is not safe to rely on this if the binding, source or target can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A GObject.Object can have multiple bindings.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Complete version of g_object_bind_property().
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual:
if target_property on target changes then the source_property on source
will be updated as well. The transform_from function is only used in case
of bidirectional bindings, otherwise it will be ignored
The binding will automatically be removed when either the source or the
target instances are finalized. This will release the reference that is
being held on the GObject.Binding instance; if you want to hold on to the
GObject.Binding instance, you will need to hold a reference to it.
To remove the binding, call g_binding_unbind().
A GObject.Object can have multiple bindings.
The same user_data parameter will be used for both transform_to
and transform_from transformation functions; the notify function will
be called once, when the binding is removed. If you need different data
for each transformation function, please use
g_object_bind_property_with_closures() instead.
the property on source to bind
the target GObject.Object
the property on target to bind
flags to pass to GObject.Binding
Optionaltransform_to: BindingTransformFuncthe transformation function from the source to the target, or null to use the default
Optionaltransform_from: BindingTransformFuncthe transformation function from the target to the source, or null to use the default
Optionalnotify: DestroyNotifya function to call when disposing the binding, to free resources used by the transformation functions, or null if not required
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Creates a binding between source_property on source and target_property
on target, allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of
g_object_bind_property_full(), using GClosures instead of
function pointers.
the property on source to bind
the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.
Blocks a handler of an instance so it will not be called during any signal emissions
Handler ID of the handler to be blocked
Request for the state of the named action within action_group to be
changed to value.
The action must be stateful and value must be of the correct type.
See Gio.ActionGroup.get_action_state_type.
This call merely requests a change. The action may refuse to change
its state or may change its state to something other than value.
See Gio.ActionGroup.get_action_state_hint.
If the value GVariant is floating, it is consumed.
Changes the state of a remote action.
This is the same as g_action_group_change_action_state() except that
it allows for provision of "platform data" to be sent along with the
state change request. This typically contains details such as the
user interaction timestamp or startup notification information.
platform_data must be non-null and must have the type
G_VARIANT_TYPE_VARDICT. If it is floating, it will be consumed.
SignalconnectSignalconnect_Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.
Handler ID of the handler to be disconnected
SignalemitThis function is intended for GObject.Object implementations to re-enforce
a [floating][floating-ref] object reference. Doing this is seldom
required: all GInitiallyUnowneds are created with a floating reference
which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object. If the freeze count is
non-zero, the emission of "notify" signals on object is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
GObject.Object::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Checks if the named action within action_group is currently enabled.
An action must be enabled in order to be activated or in order to have its state changed from outside callers.
the name of the action to query
whether the action is currently enabled
Queries the type of the parameter that must be given when activating
the named action within action_group.
When activating the action using Gio.ActionGroup.activate_action, the GLib.Variant given to that function must be of the type returned by this function.
In the case that this function returns NULL, you must not give any
GLib.Variant, but NULL instead.
The parameter type of a particular action will never change but it is possible for an action to be removed and for a new action to be added with the same name but a different parameter type.
the name of the action to query
the parameter type
Queries the current state of the named action within action_group.
If the action is not stateful then NULL will be returned. If the
action is stateful then the type of the return value is the type
given by Gio.ActionGroup.get_action_state_type.
The return value (if non-NULL) should be freed with
GLib.Variant.unref when it is no longer required.
the name of the action to query
the current state of the action
Requests a hint about the valid range of values for the state of the
named action within action_group.
If NULL is returned it either means that the action is not stateful
or that there is no hint about the valid range of values for the
state of the action.
If a GLib.Variant array is returned then each item in the array is a possible value for the state. If a GLib.Variant pair (ie: two-tuple) is returned then the tuple specifies the inclusive lower and upper bound of valid values for the state.
In any case, the information is merely a hint. It may be possible to have a state value outside of the hinted range and setting a value within the range may fail.
The return value (if non-NULL) should be freed with
GLib.Variant.unref when it is no longer required.
the name of the action to query
the state range hint
Queries the type of the state of the named action within
action_group.
If the action is stateful then this function returns the GLib.VariantType of the state. All calls to Gio.ActionGroup.change_action_state must give a GLib.Variant of this type and Gio.ActionGroup.get_action_state will return a GLib.Variant of the same type.
If the action is not stateful then this function will return NULL.
In that case, Gio.ActionGroup.get_action_state will return NULL
and you must not call Gio.ActionGroup.change_action_state.
The state type of a particular action will never change but it is possible for an action to be removed and for a new action to be added with the same name but a different state type.
the name of the action to query
the state type, if the action is stateful
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
the data if found, or null if no such data exists.
Gets a property of an object.
The value can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.
Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.
The name of the property to get
Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type
This function gets back user data pointers stored via
g_object_set_qdata().
A GLib.Quark, naming the user data pointer
The user data pointer set, or null
Gets n_properties properties for an object.
Obtained properties will be set to values. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Checks if the named action exists within action_group.
the name of the action to check for
whether the named action exists
Checks whether object has a [floating][floating-ref] reference.
true if object has a floating reference
Lists the actions contained within action_group.
The caller is responsible for freeing the list with GLib.strfreev when it is no longer required.
a NULL-terminated array of the names of the actions in the group
Emits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
the name of a property installed on the class of object.
Emits a "notify" signal for the property specified by pspec on object.
This function omits the property name lookup, hence it is faster than
g_object_notify().
One way to avoid using g_object_notify() from within the
class that registered the properties, and using g_object_notify_by_pspec()
instead, is to store the GParamSpec used with
g_object_class_install_property() inside a static array, e.g.:
typedef enum
{
PROP_FOO = 1,
PROP_LAST
} MyObjectProperty;
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
0, 100,
50,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the GObject.ParamSpec of a property installed on the class of object.
Queries all aspects of the named action within an action_group.
This function acquires the information available from Gio.ActionGroup.has_action, Gio.ActionGroup.get_action_enabled, Gio.ActionGroup.get_action_parameter_type, Gio.ActionGroup.get_action_state_type, Gio.ActionGroup.get_action_state_hint and Gio.ActionGroup.get_action_state with a single function call.
This provides two main benefits.
The first is the improvement in efficiency that comes with not having to perform repeated lookups of the action in order to discover different things about it. The second is that implementing Gio.ActionGroup can now be done by only overriding this one virtual function.
The interface provides a default implementation of this function that calls the individual functions, as required, to fetch the information. The interface also provides default implementations of those functions that call this function. All implementations, therefore, must override either this function or all of the others.
If the action exists, TRUE is returned and any of the requested
fields (as indicated by having a non-NULL reference passed in) are
filled. If the action doesn’t exist, FALSE is returned and the
fields may or may not have been modified.
the name of an action in the group
TRUE if the action exists, else FALSE
Increases the reference count of object.
Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type
of object will be propagated to the return type (using the GCC typeof()
extension), so any casting the caller needs to do on the return type must be
explicit.
the same object
Increase the reference count of object, and possibly remove the
[floating][floating-ref] reference, if object has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object will be propagated to the return type
under the same conditions as for g_object_ref().
object
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.
Object containing the properties to set
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key is converted to a GLib.Quark using g_quark_from_string().
This means a copy of key is kept permanently (even after object has been
finalized) — so it is recommended to only use a small, bounded set of values
for key in your program, to avoid the GLib.Quark storage growing unbounded.
name of the key
Optionaldata: anydata to associate with that key
Sets a property on an object.
The name of the property to set
The value to set the property to
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
the data if found, or null if no such data exists.
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of
g_object_steal_qdata() would have left the destroy function set,
and thus the partial string list would have been freed upon
g_object_set_qdata_full().
A GLib.Quark, naming the user data pointer
The user data pointer set, or null
Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.
Name of the signal to stop emission of
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Unblocks a handler so it will be called again during any signal emissions
Handler ID of the handler to be unblocked
Decreases the reference count of object. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the GObject.Object may be reused in future (for example, if it is
an instance variable of another object), it is recommended to clear the
pointer to null rather than retain a dangling pointer to a potentially
invalid GObject.Object instance. Use g_clear_object() for this.
Virtualvfunc_Emits the Gio.ActionGroup::action-added signal on action_group.
This function should only be called by Gio.ActionGroup implementations.
the name of an action in the group
Virtualvfunc_Emits the Gio.ActionGroup::action-enabled-changed signal on action_group.
This function should only be called by Gio.ActionGroup implementations.
the name of an action in the group
whether the action is now enabled
Virtualvfunc_Emits the Gio.ActionGroup::action-removed signal on action_group.
This function should only be called by Gio.ActionGroup implementations.
the name of an action in the group
Virtualvfunc_Emits the Gio.ActionGroup::action-state-changed signal on action_group.
This function should only be called by Gio.ActionGroup implementations.
Virtualvfunc_Activate the named action within action_group.
If the action is expecting a parameter, then the correct type of
parameter must be given as parameter. If the action is expecting no
parameters then parameter must be NULL. See
Gio.ActionGroup.get_action_parameter_type.
If the Gio.ActionGroup implementation supports asynchronous remote activation over D-Bus, this call may return before the relevant D-Bus traffic has been sent, or any replies have been received. In order to block on such asynchronous activation calls, Gio.DBusConnection.flush should be called prior to the code, which depends on the result of the action activation. Without flushing the D-Bus connection, there is no guarantee that the action would have been activated.
The following code which runs in a remote app instance, shows an
example of a ‘quit’ action being activated on the primary app
instance over D-Bus. Here Gio.DBusConnection.flush is called
before exit(). Without g_dbus_connection_flush(), the ‘quit’ action
may fail to be activated on the primary instance.
// call ‘quit’ action on primary instance
g_action_group_activate_action (G_ACTION_GROUP (app), "quit", NULL);
// make sure the action is activated now
g_dbus_connection_flush (…);
g_debug ("Application has been terminated. Exiting.");
exit (0);
Virtualvfunc_Activates the remote action.
This is the same as g_action_group_activate_action() except that it
allows for provision of "platform data" to be sent along with the
activation request. This typically contains details such as the user
interaction timestamp or startup notification information.
platform_data must be non-null and must have the type
G_VARIANT_TYPE_VARDICT. If it is floating, it will be consumed.
Virtualvfunc_Request for the state of the named action within action_group to be
changed to value.
The action must be stateful and value must be of the correct type.
See Gio.ActionGroup.get_action_state_type.
This call merely requests a change. The action may refuse to change
its state or may change its state to something other than value.
See Gio.ActionGroup.get_action_state_hint.
If the value GVariant is floating, it is consumed.
Virtualvfunc_Changes the state of a remote action.
This is the same as g_action_group_change_action_state() except that
it allows for provision of "platform data" to be sent along with the
state change request. This typically contains details such as the
user interaction timestamp or startup notification information.
platform_data must be non-null and must have the type
G_VARIANT_TYPE_VARDICT. If it is floating, it will be consumed.
Virtualvfunc_the constructed function is called by g_object_new() as the
final step of the object creation process. At the point of the call, all
construction properties have been set on the object. The purpose of this
call is to allow for object initialisation steps that can only be performed
after construction properties have been set. constructed implementors
should chain up to the constructed call of their parent class to allow it
to complete its initialisation.
Virtualvfunc_Virtualvfunc_the dispose function is supposed to drop all references to other
objects, but keep the instance otherwise intact, so that client method
invocations still work. It may be run multiple times (due to reference
loops). Before returning, dispose should chain up to the dispose method
of the parent class.
Virtualvfunc_instance finalization function, should finish the finalization of
the instance begun in dispose and chain up to the finalize method of the
parent class.
Virtualvfunc_Checks if the named action within action_group is currently enabled.
An action must be enabled in order to be activated or in order to have its state changed from outside callers.
the name of the action to query
Virtualvfunc_Queries the type of the parameter that must be given when activating
the named action within action_group.
When activating the action using Gio.ActionGroup.activate_action, the GLib.Variant given to that function must be of the type returned by this function.
In the case that this function returns NULL, you must not give any
GLib.Variant, but NULL instead.
The parameter type of a particular action will never change but it is possible for an action to be removed and for a new action to be added with the same name but a different parameter type.
the name of the action to query
Virtualvfunc_Queries the current state of the named action within action_group.
If the action is not stateful then NULL will be returned. If the
action is stateful then the type of the return value is the type
given by Gio.ActionGroup.get_action_state_type.
The return value (if non-NULL) should be freed with
GLib.Variant.unref when it is no longer required.
the name of the action to query
Virtualvfunc_Requests a hint about the valid range of values for the state of the
named action within action_group.
If NULL is returned it either means that the action is not stateful
or that there is no hint about the valid range of values for the
state of the action.
If a GLib.Variant array is returned then each item in the array is a possible value for the state. If a GLib.Variant pair (ie: two-tuple) is returned then the tuple specifies the inclusive lower and upper bound of valid values for the state.
In any case, the information is merely a hint. It may be possible to have a state value outside of the hinted range and setting a value within the range may fail.
The return value (if non-NULL) should be freed with
GLib.Variant.unref when it is no longer required.
the name of the action to query
Virtualvfunc_Queries the type of the state of the named action within
action_group.
If the action is stateful then this function returns the GLib.VariantType of the state. All calls to Gio.ActionGroup.change_action_state must give a GLib.Variant of this type and Gio.ActionGroup.get_action_state will return a GLib.Variant of the same type.
If the action is not stateful then this function will return NULL.
In that case, Gio.ActionGroup.get_action_state will return NULL
and you must not call Gio.ActionGroup.change_action_state.
The state type of a particular action will never change but it is possible for an action to be removed and for a new action to be added with the same name but a different state type.
the name of the action to query
Virtualvfunc_Virtualvfunc_Checks if the named action exists within action_group.
the name of the action to check for
Virtualvfunc_Lists the actions contained within action_group.
The caller is responsible for freeing the list with GLib.strfreev when it is no longer required.
Virtualvfunc_Emits a "notify" signal for the property property_name on object.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify(). In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify() is
called.
Virtualvfunc_Queries all aspects of the named action within an action_group.
This function acquires the information available from Gio.ActionGroup.has_action, Gio.ActionGroup.get_action_enabled, Gio.ActionGroup.get_action_parameter_type, Gio.ActionGroup.get_action_state_type, Gio.ActionGroup.get_action_state_hint and Gio.ActionGroup.get_action_state with a single function call.
This provides two main benefits.
The first is the improvement in efficiency that comes with not having to perform repeated lookups of the action in order to discover different things about it. The second is that implementing Gio.ActionGroup can now be done by only overriding this one virtual function.
The interface provides a default implementation of this function that calls the individual functions, as required, to fetch the information. The interface also provides default implementations of those functions that call this function. All implementations, therefore, must override either this function or all of the others.
If the action exists, TRUE is returned and any of the requested
fields (as indicated by having a non-NULL reference passed in) are
filled. If the action doesn’t exist, FALSE is returned and the
fields may or may not have been modified.
the name of an action in the group
Virtualvfunc_the generic setter for all properties of this type. Should be
overridden for every type with properties. If implementations of
set_property don't emit property change notification explicitly, this will
be done implicitly by the type system. However, if the notify signal is
emitted explicitly, the type system will not emit it a second time.
This function essentially limits the life time of the closure to
the life time of the object. That is, when the object is finalized,
the closure is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure, to ensure that an extra
reference count is held on object during invocation of the
closure. Usually, this function will be called on closures that
use this object as closure data.
GObject.Closure to watch
StaticgetObtains a Gio.DBusActionGroup for the action group which is exported at
the given bus_name and object_path.
The thread default main context is taken at the time of this call. All signals on the menu model (and any linked models) are reported with respect to this context. All calls on the returned menu model (and linked models) must also originate from this same context, with the thread default main context unchanged.
This call is non-blocking. The returned action group may or may not
already be filled in. The correct thing to do is connect the signals
for the action group to monitor for changes and then to call
g_action_group_list_actions() to get the initial list.
the bus name which exports the action group or null if connection is not a message bus connection
the object path at which the action group is exported
Static_Staticcompat_Optionaldata: anyStaticfind_Staticinstall_Staticinstall_the id for the new property
the GObject.ParamSpec for the new property
Staticinterface_Find the GObject.ParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Staticinterface_Add a property to an interface; this is only useful for interfaces
that are added to GObject-derived types. Adding a property to an
interface forces all objects classes with that interface to have a
compatible property. The compatible property could be a newly
created GObject.ParamSpec, but normally
g_object_class_override_property() will be used so that the object
class only needs to provide an implementation and inherits the
property description, default value, bounds, and so forth from the
interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init member of
GObject.TypeInfo.) It must not be called after after class_init has
been called for any object types implementing this interface.
If pspec is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the GObject.ParamSpec for the new property
Staticinterface_Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Staticlist_StaticnewvStaticoverride_the new property ID
the name of a property registered in a parent class or in an interface of this class.
Gio.DBusActionGroup is an implementation of the Gio.ActionGroup interface.
Gio.DBusActionGroup can be used as a proxy for an action group that is exported over D-Bus with Gio.DBusConnection.export_action_group.