Class (GI Class)

Gio-2.0GioCharsetConverter

Gio.CharsetConverter is an implementation of Gio.Converter based on GLib.IConv.

Hierarchy (View Summary)

Implements

Index

Constructors

Properties

Compile-time signal type information.

This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.

Accessors

Methods

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.

    If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned GObject.Binding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A GObject.Object can have multiple bindings.

    Parameters

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Complete version of g_object_bind_property().

    Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well. The transform_from function is only used in case of bidirectional bindings, otherwise it will be ignored

    The binding will automatically be removed when either the source or the target instances are finalized. This will release the reference that is being held on the GObject.Binding instance; if you want to hold on to the GObject.Binding instance, you will need to hold a reference to it.

    To remove the binding, call g_binding_unbind().

    A GObject.Object can have multiple bindings.

    The same user_data parameter will be used for both transform_to and transform_from transformation functions; the notify function will be called once, when the binding is removed. If you need different data for each transformation function, please use g_object_bind_property_with_closures() instead.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target GObject.Object

    • target_property: string

      the property on target to bind

    • flags: GObject.BindingFlags

      flags to pass to GObject.Binding

    • Optionaltransform_to: BindingTransformFunc

      the transformation function from the source to the target, or null to use the default

    • Optionaltransform_from: BindingTransformFunc

      the transformation function from the target to the source, or null to use the default

    • Optionalnotify: DestroyNotify

      a function to call when disposing the binding, to free resources used by the transformation functions, or null if not required

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using GClosures instead of function pointers.

    Parameters

    • ...args: never[]

      the property on source to bind

    Returns any

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • This is the main operation used when converting data. It is to be called multiple times in a loop, and each time it will do some work, i.e. producing some output (in outbuf) or consuming some input (from inbuf) or both. If its not possible to do any work an error is returned.

    Note that a single call may not consume all input (or any input at all). Also a call may produce output even if given no input, due to state stored in the converter producing output.

    If any data was either produced or consumed, and then an error happens, then only the successful conversion is reported and the error is returned on the next call.

    A full conversion loop involves calling this method repeatedly, each time giving it new input and space output space. When there is no more input data after the data in inbuf, the flag Gio.ConverterFlags.INPUT_AT_END must be set. The loop will be (unless some error happens) returning Gio.ConverterResult.CONVERTED each time until all data is consumed and all output is produced, then Gio.ConverterResult.FINISHED is returned instead. Note, that Gio.ConverterResult.FINISHED may be returned even if Gio.ConverterFlags.INPUT_AT_END is not set, for instance in a decompression converter where the end of data is detectable from the data (and there might even be other data after the end of the compressed data).

    When some data has successfully been converted bytes_read and is set to the number of bytes read from inbuf, and bytes_written is set to indicate how many bytes was written to outbuf. If there are more data to output or consume (i.e. unless the Gio.ConverterFlags.INPUT_AT_END is specified) then Gio.ConverterResult.CONVERTED is returned, and if no more data is to be output then Gio.ConverterResult.FINISHED is returned.

    On error Gio.ConverterResult.ERROR is returned and error is set accordingly. Some errors need special handling:

    Gio.IOErrorEnum.NO_SPACE is returned if there is not enough space to write the resulting converted data, the application should call the function again with a larger outbuf to continue.

    Gio.IOErrorEnum.PARTIAL_INPUT is returned if there is not enough input to fully determine what the conversion should produce, and the Gio.ConverterFlags.INPUT_AT_END flag is not set. This happens for example with an incomplete multibyte sequence when converting text, or when a regexp matches up to the end of the input (and may match further input). It may also happen when inbuf_size is zero and there is no more data to produce.

    When this happens the application should read more input and then call the function again. If further input shows that there is no more data call the function again with the same data but with the Gio.ConverterFlags.INPUT_AT_END flag set. This may cause the conversion to finish as e.g. in the regexp match case (or, to fail again with Gio.IOErrorEnum.PARTIAL_INPUT in e.g. a charset conversion where the input is actually partial).

    After g_converter_convert() has returned Gio.ConverterResult.FINISHED the converter object is in an invalid state where its not allowed to call g_converter_convert() anymore. At this time you can only free the object or call g_converter_reset() to reset it to the initial state.

    If the flag Gio.ConverterFlags.FLUSH is set then conversion is modified to try to write out all internal state to the output. The application has to call the function multiple times with the flag set, and when the available input has been consumed and all internal state has been produced then Gio.ConverterResult.FLUSHED (or Gio.ConverterResult.FINISHED if really at the end) is returned instead of Gio.ConverterResult.CONVERTED. This is somewhat similar to what happens at the end of the input stream, but done in the middle of the data.

    This has different meanings for different conversions. For instance in a compression converter it would mean that we flush all the compression state into output such that if you uncompress the compressed data you get back all the input data. Doing this may make the final file larger due to padding though. Another example is a regexp conversion, where if you at the end of the flushed data have a match, but there is also a potential longer match. In the non-flushed case we would ask for more input, but when flushing we treat this as the end of input and do the match.

    Flushing is not always possible (like if a charset converter flushes at a partial multibyte sequence). Converters are supposed to try to produce as much output as possible and then return an error (typically Gio.IOErrorEnum.PARTIAL_INPUT).

    Parameters

    • inbuf: string | Uint8Array<ArrayBufferLike>

      the buffer containing the data to convert.

    • outbuf: string | Uint8Array<ArrayBufferLike>

      a buffer to write converted data in.

    • flags: Gio.ConverterFlags

      a Gio.ConverterFlags controlling the conversion details

    Returns [Gio.ConverterResult, number, number]

    a Gio.ConverterResult, Gio.ConverterResult.ERROR on error.

  • Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.

    Parameters

    • id: number

      Handler ID of the handler to be disconnected

    Returns void

  • This function is intended for GObject.Object implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one GObject.Object::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • key: string

      name of the key for that association

    Returns any

    the data if found, or null if no such data exists.

  • Gets the number of fallbacks that converter has applied so far.

    Returns number

    the number of fallbacks that converter has applied

  • Gets a property of an object.

    The value can be:

    • an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a GObject.Value initialized with the expected type of the property
    • a GObject.Value initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.

    Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.

    Parameters

    • property_name: string

      The name of the property to get

    • value: any

      Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type

    Returns any

  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • Initializes the object implementing the interface.

    This method is intended for language bindings. If writing in C, g_initable_new() should typically be used instead.

    The object must be initialized before any real use after initial construction, either with this function or g_async_initable_init_async().

    Implementations may also support cancellation. If cancellable is not null, then initialization can be cancelled by triggering the cancellable object from another thread. If the operation was cancelled, the error Gio.IOErrorEnum.CANCELLED will be returned. If cancellable is not null and the object doesn't support cancellable initialization the error Gio.IOErrorEnum.NOT_SUPPORTED will be returned.

    If the object is not initialized, or initialization returns with an error, then all operations on the object except g_object_ref() and g_object_unref() are considered to be invalid, and have undefined behaviour. See the [description][iface@Gio.Initable#description] for more details.

    Callers should not assume that a class which implements Gio.Initable can be initialized multiple times, unless the class explicitly documents itself as supporting this. Generally, a class’ implementation of init() can assume (and assert) that it will only be called once. Previously, this documentation recommended all Gio.Initable implementations should be idempotent; that recommendation was relaxed in GLib 2.54.

    If a class explicitly supports being initialized multiple times, it is recommended that the method is idempotent: multiple calls with the same arguments should return the same results. Only the first call initializes the object; further calls return the result of the first call.

    One reason why a class might need to support idempotent initialization is if it is designed to be used via the singleton pattern, with a GObject.ObjectClass.constructor that sometimes returns an existing instance. In this pattern, a caller would expect to be able to call g_initable_init() on the result of g_object_new(), regardless of whether it is in fact a new instance.

    Parameters

    Returns boolean

    true if successful. If an error has occurred, this function will return false and set error appropriately if present.

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      typedef enum
    {
    PROP_FOO = 1,
    PROP_LAST
    } MyObjectProperty;

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
    0, 100,
    50,
    G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    Returns void

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

    the same object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

    object

  • Resets all internal state in the converter, making it behave as if it was just created. If the converter has any internal state that would produce output then that output is lost.

    Returns void

  • Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.

    Parameters

    • properties: { [key: string]: any }

      Object containing the properties to set

    Returns void

  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a GLib.Quark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the GLib.Quark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optionaldata: any

      data to associate with that key

    Returns void

  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • key: string

      name of the key

    Returns any

    the data if found, or null if no such data exists.

  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A GLib.Quark, naming the user data pointer

    Returns any

    The user data pointer set, or null

  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the GObject.Object may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to null rather than retain a dangling pointer to a potentially invalid GObject.Object instance. Use g_clear_object() for this.

    Returns void

  • the constructed function is called by g_object_new() as the final step of the object creation process. At the point of the call, all construction properties have been set on the object. The purpose of this call is to allow for object initialisation steps that can only be performed after construction properties have been set. constructed implementors should chain up to the constructed call of their parent class to allow it to complete its initialisation.

    Returns void

  • This is the main operation used when converting data. It is to be called multiple times in a loop, and each time it will do some work, i.e. producing some output (in outbuf) or consuming some input (from inbuf) or both. If its not possible to do any work an error is returned.

    Note that a single call may not consume all input (or any input at all). Also a call may produce output even if given no input, due to state stored in the converter producing output.

    If any data was either produced or consumed, and then an error happens, then only the successful conversion is reported and the error is returned on the next call.

    A full conversion loop involves calling this method repeatedly, each time giving it new input and space output space. When there is no more input data after the data in inbuf, the flag Gio.ConverterFlags.INPUT_AT_END must be set. The loop will be (unless some error happens) returning Gio.ConverterResult.CONVERTED each time until all data is consumed and all output is produced, then Gio.ConverterResult.FINISHED is returned instead. Note, that Gio.ConverterResult.FINISHED may be returned even if Gio.ConverterFlags.INPUT_AT_END is not set, for instance in a decompression converter where the end of data is detectable from the data (and there might even be other data after the end of the compressed data).

    When some data has successfully been converted bytes_read and is set to the number of bytes read from inbuf, and bytes_written is set to indicate how many bytes was written to outbuf. If there are more data to output or consume (i.e. unless the Gio.ConverterFlags.INPUT_AT_END is specified) then Gio.ConverterResult.CONVERTED is returned, and if no more data is to be output then Gio.ConverterResult.FINISHED is returned.

    On error Gio.ConverterResult.ERROR is returned and error is set accordingly. Some errors need special handling:

    Gio.IOErrorEnum.NO_SPACE is returned if there is not enough space to write the resulting converted data, the application should call the function again with a larger outbuf to continue.

    Gio.IOErrorEnum.PARTIAL_INPUT is returned if there is not enough input to fully determine what the conversion should produce, and the Gio.ConverterFlags.INPUT_AT_END flag is not set. This happens for example with an incomplete multibyte sequence when converting text, or when a regexp matches up to the end of the input (and may match further input). It may also happen when inbuf_size is zero and there is no more data to produce.

    When this happens the application should read more input and then call the function again. If further input shows that there is no more data call the function again with the same data but with the Gio.ConverterFlags.INPUT_AT_END flag set. This may cause the conversion to finish as e.g. in the regexp match case (or, to fail again with Gio.IOErrorEnum.PARTIAL_INPUT in e.g. a charset conversion where the input is actually partial).

    After g_converter_convert() has returned Gio.ConverterResult.FINISHED the converter object is in an invalid state where its not allowed to call g_converter_convert() anymore. At this time you can only free the object or call g_converter_reset() to reset it to the initial state.

    If the flag Gio.ConverterFlags.FLUSH is set then conversion is modified to try to write out all internal state to the output. The application has to call the function multiple times with the flag set, and when the available input has been consumed and all internal state has been produced then Gio.ConverterResult.FLUSHED (or Gio.ConverterResult.FINISHED if really at the end) is returned instead of Gio.ConverterResult.CONVERTED. This is somewhat similar to what happens at the end of the input stream, but done in the middle of the data.

    This has different meanings for different conversions. For instance in a compression converter it would mean that we flush all the compression state into output such that if you uncompress the compressed data you get back all the input data. Doing this may make the final file larger due to padding though. Another example is a regexp conversion, where if you at the end of the flushed data have a match, but there is also a potential longer match. In the non-flushed case we would ask for more input, but when flushing we treat this as the end of input and do the match.

    Flushing is not always possible (like if a charset converter flushes at a partial multibyte sequence). Converters are supposed to try to produce as much output as possible and then return an error (typically Gio.IOErrorEnum.PARTIAL_INPUT).

    Parameters

    • inbuf: Uint8Array<ArrayBufferLike>

      the buffer containing the data to convert.

    • outbuf: string | Uint8Array<ArrayBufferLike>

      a buffer to write converted data in.

    • flags: Gio.ConverterFlags

      a Gio.ConverterFlags controlling the conversion details

    Returns [Gio.ConverterResult, number, number]

  • the dispose function is supposed to drop all references to other objects, but keep the instance otherwise intact, so that client method invocations still work. It may be run multiple times (due to reference loops). Before returning, dispose should chain up to the dispose method of the parent class.

    Returns void

  • Initializes the object implementing the interface.

    This method is intended for language bindings. If writing in C, g_initable_new() should typically be used instead.

    The object must be initialized before any real use after initial construction, either with this function or g_async_initable_init_async().

    Implementations may also support cancellation. If cancellable is not null, then initialization can be cancelled by triggering the cancellable object from another thread. If the operation was cancelled, the error Gio.IOErrorEnum.CANCELLED will be returned. If cancellable is not null and the object doesn't support cancellable initialization the error Gio.IOErrorEnum.NOT_SUPPORTED will be returned.

    If the object is not initialized, or initialization returns with an error, then all operations on the object except g_object_ref() and g_object_unref() are considered to be invalid, and have undefined behaviour. See the [description][iface@Gio.Initable#description] for more details.

    Callers should not assume that a class which implements Gio.Initable can be initialized multiple times, unless the class explicitly documents itself as supporting this. Generally, a class’ implementation of init() can assume (and assert) that it will only be called once. Previously, this documentation recommended all Gio.Initable implementations should be idempotent; that recommendation was relaxed in GLib 2.54.

    If a class explicitly supports being initialized multiple times, it is recommended that the method is idempotent: multiple calls with the same arguments should return the same results. Only the first call initializes the object; further calls return the result of the first call.

    One reason why a class might need to support idempotent initialization is if it is designed to be used via the singleton pattern, with a GObject.ObjectClass.constructor that sometimes returns an existing instance. In this pattern, a caller would expect to be able to call g_initable_init() on the result of g_object_new(), regardless of whether it is in fact a new instance.

    Parameters

    Returns boolean

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    Returns void

  • Resets all internal state in the converter, making it behave as if it was just created. If the converter has any internal state that would produce output then that output is lost.

    Returns void

  • the generic setter for all properties of this type. Should be overridden for every type with properties. If implementations of set_property don't emit property change notification explicitly, this will be done implicitly by the type system. However, if the notify signal is emitted explicitly, the type system will not emit it a second time.

    Parameters

    Returns void

  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    Returns void

Methods - Inherited from GObject

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created GObject.ParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of GObject.TypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    Returns void

  • Parameters

    • property_id: number

      the new property ID

    • name: string

      the name of a property registered in a parent class or in an interface of this class.

    Returns void

Interfaces

ConstructorProps
SignalSignatures