Class (GI Class)

Cogl-18CoglTexture2D

Functions for creating and manipulating 2D textures

These functions allow low-level 2D textures to be allocated. These differ from sliced textures for example which may internally be made up of multiple 2D textures, or atlas textures where Cogl must internally modify user texture coordinates before they can be used by the GPU.

Hierarchy (View Summary)

Index

Constructors

Properties

Compile-time signal type information.

This instance property is generated only for TypeScript type checking. It is not defined at runtime and should not be accessed in JS code.

Accessors - Inherited from Cogl.Texture

  • set height(val: number): void

    Parameters

    • val: number

    Returns void

    -1
    
  • set width(val: number): void

    Parameters

    • val: number

    Returns void

    -1
    

Methods

  • Sets whether the texture will automatically update the smaller mipmap levels after any part of level 0 is updated. The update will only occur whenever the texture is used for drawing with a texture filter that requires the lower mipmap levels. An application should disable this if it wants to upload its own data for the other levels. By default auto mipmapping is enabled.

    Parameters

    • value: boolean

      The new value for whether to auto mipmap

    Returns void

Methods - Inherited from Cogl.Texture

  • Explicitly allocates the storage for the given texture which allows you to be sure that there is enough memory for the texture and if not then the error can be handled gracefully.

    Normally applications don't need to use this api directly since the texture will be implicitly allocated when data is set on the texture, or if the texture is attached to a Cogl.Offscreen framebuffer and rendered too.

    Returns boolean

    true if the texture was successfully allocated, otherwise false and error will be updated if it wasn't null.

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget GObject.Object instance to be updated with the same value of the "active" property of the action GObject.Object instance.

    If flags contains GObject.BindingFlags.BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned GObject.Binding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A GObject.Object can have multiple bindings.

    Parameters

    Returns GObject.Binding

    the GObject.Binding instance representing the binding between the two GObject.Object instances. The binding is released whenever the GObject.Binding reference count reaches zero.

  • Disconnects a handler from an instance so it will not be called during any future or currently ongoing emissions of the signal it has been connected to.

    Parameters

    • id: number

      Handler ID of the handler to be disconnected

    Returns void

  • This function is intended for GObject.Object implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • Allows you to manually iterate the low-level textures that define a given region of a high-level Cogl.Texture.

    For example cogl_texture_2d_sliced_new_with_size() can be used to create a meta texture that may slice a large image into multiple, smaller power-of-two sized textures. These high level textures are not directly understood by a GPU and so this API must be used to manually resolve the underlying textures for drawing.

    All high level textures (Cogl.AtlasTexture, Cogl.SubTexture and Cogl.Texture2DSliced) can be handled consistently using this interface which greately simplifies implementing primitives that support all texture types.

    For example if you use the cogl_rectangle() API then Cogl will internally use this API to resolve the low level textures of any meta textures you have associated with CoglPipeline layers.

    The low level drawing APIs such as cogl_primitive_draw() don't understand the Cogl.Texture interface and so it is your responsibility to use this API to resolve all CoglPipeline textures into low-level textures before drawing.

    For each low-level texture that makes up part of the given region of the meta_texture, callback is called specifying how the low-level texture maps to the original region.

    Parameters

    • tx_1: number

      The top-left x coordinate of the region to iterate

    • ty_1: number

      The top-left y coordinate of the region to iterate

    • tx_2: number

      The bottom-right x coordinate of the region to iterate

    • ty_2: number

      The bottom-right y coordinate of the region to iterate

    • wrap_s: PipelineWrapMode

      The wrap mode for the x-axis

    • wrap_t: PipelineWrapMode

      The wrap mode for the y-axis

    • callback: TextureForeachCallback

      A Cogl.TextureForeachCallback pointer to be called for each low-level texture within the specified region.

    Returns void

  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one GObject.Object::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • Copies the pixel data from a cogl texture to system memory.

    Don't pass the value of cogl_texture_get_rowstride() as the rowstride argument, the rowstride should be the rowstride you want for the destination data buffer not the rowstride of the source texture

    Parameters

    • format: Cogl.PixelFormat

      the Cogl.PixelFormat to store the texture as.

    • rowstride: number

      the rowstride of data in bytes or pass 0 to calculate from the bytes-per-pixel of format multiplied by the texture width.

    • data: Uint8Array<ArrayBufferLike> | null

      memory location to write the texture's contents, or null to only query the data size through the return value.

    Returns number

    the size of the texture data in bytes

  • Parameters

    • ...args: never[]

    Returns any

  • Queries the GL handles for a GPU side texture through its Cogl.Texture.

    If the texture is spliced the data for the first sub texture will be queried.

    Returns [boolean, number, number]

    true if the handle was successfully retrieved, false if the handle was invalid

  • Queries the pre-multiplied alpha status for internally stored red, green and blue components for the given texture as set by cogl_texture_set_premultiplied().

    By default the pre-multiplied state is TRUE.

    Returns boolean

    true if red, green and blue components are internally stored pre-multiplied by the alpha value or false if not.

  • Gets a property of an object.

    The value can be:

    • an empty GObject.Value initialized by G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a GObject.Value initialized with the expected type of the property
    • a GObject.Value initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling GObject.Value.unset.

    Note that GObject.Object.get_property is really intended for language bindings, GObject.Object.get is much more convenient for C programming.

    Parameters

    • property_name: string

      The name of the property to get

    • value: any

      Return location for the property value. Can be an empty GObject.Value initialized by G_VALUE_INIT (auto-initialized with expected type since GLib 2.60), a GObject.Value initialized with the expected property type, or a GObject.Value initialized with a transformable type

    Returns any

  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • Queries if a texture is sliced (stored as multiple GPU side tecture objects).

    Returns boolean

    true if the texture is sliced, false if the texture is stored as a single GPU texture

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      typedef enum
    {
    PROP_FOO = 1,
    PROP_LAST
    } MyObjectProperty;

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", NULL, NULL,
    0, 100,
    50,
    G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    Returns void

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

    the same object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

    object

  • Releases all references to other objects. This can be used to break reference cycles.

    This function should only be called from object system implementations.

    Returns void

  • Sets multiple properties of an object at once. The properties argument should be a dictionary mapping property names to values.

    Parameters

    • properties: { [key: string]: any }

      Object containing the properties to set

    Returns void

  • texture a Cogl.Texture. Sets all the pixels for a given mipmap level by copying the pixel data pointed to by the data argument into the given texture.

    data should point to the first pixel to copy corresponding to the top left of the mipmap level being set.

    If rowstride equals 0 then it will be automatically calculated from the width of the mipmap level and the bytes-per-pixel for the given format.

    A mipmap level of 0 corresponds to the largest, base image of a texture and level 1 is half the width and height of level 0. If dividing any dimension of the previous level by two results in a fraction then round the number down (floor()), but clamp to 1 something like this:

     next_width = MAX (1, floor (prev_width));
    

    You can determine the number of mipmap levels for a given texture like this:

     n_levels = 1 + floor (log2 (max_dimension));
    

    Where %max_dimension is the larger of cogl_texture_get_width() and cogl_texture_get_height().

    It is an error to pass a level number >= the number of levels that texture can have according to the above calculation.

    Since the storage for a Cogl.Texture is allocated lazily then if the given texture has not previously been allocated then this api can return false and throw an exceptional error if there is not enough memory to allocate storage for texture.

    Parameters

    • format: Cogl.PixelFormat

      the Cogl.PixelFormat used in the source data buffer.

    • rowstride: number

      rowstride of the source data buffer (computed from the texture width and format if it equals 0)

    • data: string | Uint8Array<ArrayBufferLike>

      the source data, pointing to the first top-left pixel to set

    • level: number

      The mipmap level to update (Normally 0 for the largest, base texture)

    Returns boolean

    true if the data upload was successful, and false otherwise

  • Parameters

    • ...args: never[]

    Returns any

  • Affects the internal storage format for this texture by specifying whether red, green and blue color components should be stored as pre-multiplied alpha values.

    This api affects how data is uploaded to the GPU since Cogl will convert source data to have premultiplied or unpremultiplied components according to this state.

    For example if you create a texture via cogl_texture_2d_new_with_size() and then upload data via cogl_texture_set_data() passing a source format of Cogl.PixelFormat.RGBA_8888 then Cogl will internally multiply the red, green and blue components of the source data by the alpha component, for each pixel so that the internally stored data has pre-multiplied alpha components. If you instead upload data that already has pre-multiplied components by passing Cogl.PixelFormat.RGBA_8888_PRE as the source format to cogl_texture_set_data() then the data can be uploaded without being converted.

    By default the premultipled state is TRUE.

    Parameters

    • premultiplied: boolean

      Whether any internally stored red, green or blue components are pre-multiplied by an alpha component.

    Returns void

  • Sets a property on an object.

    Parameters

    • property_name: string

      The name of the property to set

    • value: any

      The value to set the property to

    Returns void

  • Sets the pixels in a rectangular subregion of texture from an in-memory buffer containing pixel data.

    The region set can't be larger than the source data

    Parameters

    • src_x: number

      upper left coordinate to use from source data.

    • src_y: number

      upper left coordinate to use from source data.

    • dst_x: number

      upper left destination horizontal coordinate.

    • dst_y: number

      upper left destination vertical coordinate.

    • dst_width: number

      width of destination region to write. (Must be less than or equal to width)

    • dst_height: number

      height of destination region to write. (Must be less than or equal to height)

    • width: number

      width of source data buffer.

    • height: number

      height of source data buffer.

    • format: Cogl.PixelFormat

      the Cogl.PixelFormat used in the source buffer.

    • rowstride: number

      rowstride of source buffer (computed from width if none specified)

    • data: string | Uint8Array<ArrayBufferLike>

      the actual pixel data.

    Returns boolean

    true if the subregion upload was successful, and false otherwise

  • Copies a specified source region from bitmap to the position (src_x, src_y) of the given destination texture handle.

    The region updated can't be larger than the source bitmap

    Parameters

    • src_x: number

      upper left coordinate to use from the source bitmap.

    • src_y: number

      upper left coordinate to use from the source bitmap

    • dst_x: number

      upper left destination horizontal coordinate.

    • dst_y: number

      upper left destination vertical coordinate.

    • dst_width: number

      width of destination region to write. (Must be less than or equal to the bitmap width)

    • dst_height: number

      height of destination region to write. (Must be less than or equal to the bitmap height)

    • bitmap: Cogl.Bitmap

      The source bitmap to read from

    Returns boolean

    true if the subregion upload was successful, and false otherwise

  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • key: string

      name of the key

    Returns any

    the data if found, or null if no such data exists.

  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A GLib.Quark, naming the user data pointer

    Returns any

    The user data pointer set, or null

  • Stops a signal's emission by the given signal name. This will prevent the default handler and any subsequent signal handlers from being invoked.

    Parameters

    • detailedName: string

      Name of the signal to stop emission of

    Returns void

  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one GObject.Object::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the GObject.Object may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to null rather than retain a dangling pointer to a potentially invalid GObject.Object instance. Use g_clear_object() for this.

    Returns void

  • the constructed function is called by g_object_new() as the final step of the object creation process. At the point of the call, all construction properties have been set on the object. The purpose of this call is to allow for object initialisation steps that can only be performed after construction properties have been set. constructed implementors should chain up to the constructed call of their parent class to allow it to complete its initialisation.

    Returns void

  • the dispose function is supposed to drop all references to other objects, but keep the instance otherwise intact, so that client method invocations still work. It may be run multiple times (due to reference loops). Before returning, dispose should chain up to the dispose method of the parent class.

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    Returns void

  • the generic setter for all properties of this type. Should be overridden for every type with properties. If implementations of set_property don't emit property change notification explicitly, this will be done implicitly by the type system. However, if the notify signal is emitted explicitly, the type system will not emit it a second time.

    Parameters

    Returns void

  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    Returns void

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created GObject.ParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of GObject.TypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    Returns void

  • Parameters

    • property_id: number

      the new property ID

    • name: string

      the name of a property registered in a parent class or in an interface of this class.

    Returns void

Interfaces

ConstructorProps
SignalSignatures